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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. I will have to go back through my commits and see what was changed.
  2. In a 3D engine, this is pretty much how a "sprite" works, as far as I know.
  3. It happens the moment I first select the Civic Center or Female Citizen. Both have their own auras. Looks like it's related to the tooltip? There's also a problem with the struct tree, that may or may not be related, dunno. ERROR: JavaScript error: gui/structree/helper.js line 76 ReferenceError: GetTechnologyBasicDataHelper is not defined deriveModifications@gui/structree/helper.js:76:3 selectCiv@gui/structree/structree.js:53:23 __eventhandler234 (selectionchange)@civSelection selectionchange:0:1 init@gui/structree/structree.js:40:3 __eventhandler204 (press)@menuStrucTreeButton press:2:8 ERROR: GUI page 'page_structree.xml': Failed to call init() function
  4. Use PNG file format. The game engine will dynamically convert all PNGs to DDS for you on runtime.
  5. unit portraits go to: binaries\data\mods\testmod\art\textures\ui\session\portraits\units
  6. Of course aoe2 and aoe3 are completed polished games. It's the polish that 0 a.d. is lacking. The animated arrow thing when task the unit. The flash of the targeted objects. The sound effects. The graphical chat effects.
  7. What can this be, I wonder.... WARNING: JavaScript warning: gui/common/tooltips.js line 634 reference to undefined property template.auras[auraID].radius
  8. Idea for special unit: Government Minister. Walks around looking all administrative and authoritarian. Has either aura or special ability to make units build and gather faster and boost buildings' production queue. I wish we could have special abilities or commands, like the Pharaoh in Age of Mythology. You would task the Pharaoh to any building and it would just work much much better. Task it to a foundation and the units building it would build it faster. Task it to a storehouse or granary and nearby units would gather faster. Something like this. Max number of Han Ministers would be 9, per historicity: https://www.wikiwand.com/en/Nine_Ministers We can reintroduce the Government Center and they can be trained from there, plus some special techs. Han player would start with 1 as the special starting unit.
  9. Yep, this is the major one. Would be nice to have Arabic style clothing and headwear for this unit and for the Ptolemaic Nabataean Camel Archer.
  10. @stanislas69: Another request is a Shipyard. Basically a Chinese version of the Athenian/Greek dock, with the partially built warship props. Also it would be awesome to finish the bamboo palisade models so we can put them into the mods. Maybe as a minor bonus, their bamboo palisades can be built in neutral territory. No rush, just some requests.
  11. Was Tarantine Cavalry a unit from classic AOE1? Just notice that one.
  12. Nice! Maybe scale the dragon up a bit though. Needs to look as impressive as the Buddhe or Athena statues.
  13. Dude thanks for the updates! Market: I think it's generally okay, I just think the tarps are really bland and a lost opportunity for player color or a cool "Chinese" pattern. That's mostly a texture issue for me. Cult Statue: A suggestion from Mod DB was to use a stylized Chinese dragon instead of Buddha. Anyone have thoughts on that? Would be pretty cool. A golden or stone dragon on a pedestal, with flowers, smoke, etc.
  14. Nice! I think for elite variations of the ptol_pikeman you can just add the "boots" texture to the Advanced versions and add more prominent shoulder pads.
  15. Got the Han to work in DE. I need to make up some technologies, but for the most part everything is working as intended after a lot of adjustments and stuff. Maybe make that gate thing their glory statue instead of the Buddha. A Páifāng? Sacred Gate? Please advise. Some things that would be great to fix, add, or change, all my opinion. Wonder: Weiyang Palace. Perfect suggestion from @Lion.Kanzen. Would make nice challenge for a modelier. Fix helmets and other props for new head meshes. 1 more hero. 1 more champion if the chariot is okay as a champion. If not, need 2 champions. Animations for the crossbowmen and their crossbows. Redesign for the Blacksmith. It is way too big. Minor redesign of the Market. It's kind of big. The tarps could use some kind of nice player color design on them. I'll move the archer infantry and archer cavalry to the mercenary camp, while keeping the crossbow units in the barracks. Maybe some way to allow the walls to connect to the Fortress. I'll experiment a little with this. A model for the Civic Center without the two side towers. I'd like to add a defensive tech to the Han cc that adds the towers to the structure. This should be rather easy. Ideas for the Blacksmith and Temple tech trees. These should probably be largely custom/different from the "Western" tech trees already in the mod.
  16. Just synced a big update to technologie. Updated most attack tech values from add to multiply -- percentage -- to become consistent with core game. Basically, anything that was +1 attack before is now +10% attack. +2 attack or greater converted to +20%. Most health effects changed to percentage as well. Attack effects not changed to percentage are those that add another attack type. e.g., flaming javelins tech adds a crush attack to javelin units, so can't use a percentage of zero.
  17. #1, people still "drop" when loadinga multiplayer match? I thought that was solved when we evolved out of the dark ages, i.e., the 56k modem era...
  18. Just because I add the ROTE civs to DE doesn't mean TM loses out... LOL. It was only an idea anyway. If I add them to DE, TM still has their version of the civs. I actually just want China for now.
  19. Sounds cool. Similar to my Run Amok feature for War Elephants. IMHO you shouldn't be able to switch back. Should have to commit to the decision and work them to death. lol
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