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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Nice. What if the Shaman is trained from the shaman's tent, but all the Temple techs are researched by the shaman himself?
  2. Neat. This can't just overwrite the files, all old files need removed and then these pasted in their place?
  3. Not sure if this is snark or what. Regardless, I did my part and pointed out a minor beneficial change to the template. Over and out. Actually, know what? Leave the tag out. Your first instincts were right. It's unnecessary. I'll keep the tag in for DE though.
  4. Disagree. It's a feedback issue. Same with the target flash feature. It visually indicates a successful player input.
  5. Well, if you want to be pedantic, then neither did many sedentary cultures. Greeks, besides Spartans, did not have standing armies, and most ranged units like archers and slingers were home-trained. Barracks and Archery Ranges and whatnot in the game are abstract concepts for gameplay purposes.
  6. If you could zip the files needed together, I can post it on moddb as a hotfix.
  7. I... actually think the player color rally lines are overkill, didn't like the change, and would probably also think the same of a player color target marker. I could maybe see their usefulness in watching replays, but inside a match why wouldn't the player know that the rally line is his? He can't see other players rally lines, so why would there need to be a player color distinction? Same goes for the target marker. Take my opinion for what you will.
  8. Did you test it? lol. When I remove the AlwaysVisible tag the marker will not show up in black map. When I put the tag back into the template and run the game again, the marker will show up in black map as expected.
  9. No harm. That's why it's still only an alpha.
  10. Without the flag the target marker does not show up in fog of War, I mean black map. With the flag the target marker shows up in the black map. See if that's true for you. Maybe I never deleted all of the files from the original patch but I think I did.
  11. Hello. I think the Target Marker template should have this flag: <Visibility> <AlwaysVisible>true</AlwaysVisible> </Visibility>
  12. The "Food Depot" could just be called a "Resource Depot" and be a dropsite for all resources. Houses being dropsites too is an interesting idea. Though, you need a building for researching gathering techs.
  13. LOL they got out of sync and continued anyway. I think one of them may have had the Git version of the mod and the other the A22 version or something like that because they kept OOSing at turn 80. Anyway, they played for almost 2 hours and found out at the end that they were completely out of sync.
  14. Someone commit it and make it a cheat unit.
  15. I had a solid idea for the role of bolt shooters, but it's pretty much lost in the ether unless someone wants to work on it. It basically only requires a few conceptual changes and the implementation of one patch from Trac, the visiblegarrisonclass patch.
  16. Here are the paths for different operating systems for installing mods for 0 A.D.: - Linux : ~/.local/share/0ad/mods - OSX : ~/Library/Application\ Support/0ad/mods - Windows : "Documents" or "My Documents" Folder => My Games\0ad\mods\ Unzip the Delenda Est zip to one of those paths. In Windows it should look something like this:
  17. var wallScaleByType = { "athen": 1.5, "brit": 1.5, "cart": 1.8, "chin": 1.5, "epir": 1.5, "gaul": 1.5, "iber": 1.5, "imp": 1.5, "kush": 1.5, "mace": 1.5, "maur": 1.5, "pers": 1.5, "ptol": 1.5, "rome": 1.5, "sele": 1.5, "spart": 1.5, "theb": 1.5, "rome_siege": 1.5 };
  18. I was going to, but forgot. lol Definitely for next alpha if I don't get frustrated and quit developing until beta. lol
  19. I'm not balancing anything right now, at least not in earnest, until beta is reached. Right now I'm just testing ideas. I think the farming penalty aura will remain, since it is simply 1 element of the overal farming scheme in the mod. Build your farms on farmlands to double your standard farming rates. Build your farms in the middle of town--around your civic center--and you're gonna have a bad time. The corral aura is just temporary and I might remove it soon. It's just there as an experiment until corralling animals is implemented. Carthage is just one big experiment right now. Trying to emphasize their mercenaries better. The guys did good work. I merely integrated them.
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