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Everything posted by wowgetoffyourcellphone
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I do something similar to this in DE. I call them "Trample" auras and they work, but not ideally. Ideally, the aura would only activate when the unit is in motion, not idle. This requires new code.
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Found it: https://code.wildfiregames.com/D1065 And I just tested it. Looks like the way is already paved for "ethnic" mercenaries along the lines of AOE3, if that's so desired. EDIT: Nope, the merc camp won't train a merc unit whose civ is not the player's civ. poop. Looks like that's a different issue. The units work right [a Kushite merc unit will build all of the Athenian buildings if an Athenian player owns the Kushite unit], but the structure aspect doesn't work yet.
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Nah, if you use athen_ etc., then it will only build the Athenian buildings, not the owner's civ [if they don't happen to be Athenian]. I thought for sure a way was implemented whereas a generic mercenary unit could be trained by any civ and that merc would build that civ's buildings and not its own.
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Already possible. Maybe @elexis can share how, but there's a way to make the merc's build list reflect the owner's civ, not the unit's civ. This was implemented maybe month or 3 ago, but I've never experimented with it.
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Or implement a mercenary camp system, as in DE. A neutral capturable building on the map where you can train mercs.
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Yeah, training troops from a stoa was a very weird decision and seems to have been made with no care to authenticity or gameplay for that matter. In DE I made the stoa a special starting structure for Greek civs. This structure is the source of their Greek Architecture bonus and once destroyed cannot be rebuilt. I am thinking of giving it some kind of area effect too, but I would rather keep things focused (objects in the game have specific purposes) since it is a free starting structure.
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All bipedal units can praise Cult Statues to get Glory. I guess you could call it "gathering a resource." You also get Glory by killing the enemy.
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DE got rid of the citizen-soldier concept months ago. The "regular" soldiers are called citizens only because they have the Slave Ownership aura and can still build, like the Norse from Age of Mythology. They don't gather resources at all.
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Removing female-only citizens is a chore, but will streamline the economy. It was too convoluted with both male and female citizens and male and female slaves. lol Doing Kushites and Athenians first. The other civs will probably be broken for a while.
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Got it. Just used the 'root' prop point instead of 'donkey.'
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Works.
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===[TASK]=== Stables, Workshops, and Ranges
wowgetoffyourcellphone replied to LordGood's topic in Official tasks
I think DE does it quite well by moving some sounds around, specifically using the "broch" sound for the Workshop and making the Britons Broch just have the standard fortress sound. -
===[TASK]=== Stables, Workshops, and Ranges
wowgetoffyourcellphone replied to LordGood's topic in Official tasks
NO ITS AN ALPHA MUST BE BALANCED AND ENTIRE TECH TREE REBASED YALL. -
SVN: https://github.com/JustusAvramenko/delenda_est I will not be releasing an Alpha 24 version.
