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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Good thing I am building DE for myself and my 1600px wide screen.
  2. Yeah in this instance I'd remove the baked specular in the diffuse texture.
  3. Yeah, for DE, food, wood, stone, metal, coin, and glory are plenty.
  4. I think almost everything except the track and minecarts would be fine.
  5. Yeah, it would be awesome if each new archer fired his own arrow. Yeah, no doubt. The bear mesh could probably just be redone completely. Maybe @Micket started?
  6. I would just give the trot to every cavalry, honestly. I have been using your trot mod for every cavalry in DE [locally] and it looks great. As far as cavalry spearman animations go, I would generally use an upright position for the spear whenever possible so that the spear is easily identifiable.
  7. This is similar to what I had in mind for the Mine Shafts, yeah. This is cool too. Though, they did not have minecarts back then I'd imagine.
  8. I do think the rocks and mine stones in the game could look a lot better, yeah.
  9. Right, I think taking cues from other games is appropriate if those features make sense together in the overall gameplay context. I think they would. In fact, to integrate these ideas better into the game, perhaps you don't build a storehouse on a slot, but rather you "capture" the storehouse that's already there, and now the Mine Shaft or Stone Quarry is yours.
  10. There are 4 things I would like to add/change about some of the resources. You can find them in "Wow's Gameplay Proposal" thread, but I'll detail them a bit here: 1. For Metal, I would like to have a "Mine Shaft" object that has a slot next to the mine entrance. Players would "claim" the mine shaft by building a Storehouse upon this slot. Then you can task workers to the mine shaft and they'd enter the shaft and gather the metal. Like Starcraft's Vespene Gas mines the workers would emerge from the mine after a certain amount of time and deposit the metal resource at the slotted Storehouse. To claim such a Metal Mine from an enemy, simply destroy the enemy's Storehouse and building your own. The enemy workers would retreat to their player's nearest dropsite and idle, else face annihilation from you. 2. Stone Quarries would look like large open pit mines on the side of a mountain. Similar to a Mine Shaft, Stone Quarries would have a slot on which you claim the quarry by building a storehouse upon it. Your workers then start mining away in the quarry and drop off the resource at the storehouse. 3. Coin. This is the trading, bartering, and tributing resource. You can also find it in treasures and via loot [especially enemy economic units or economic buildings]. Buying and selling resources occurs in Coin, and Coin is the resource you gather via trading. You use Coin to hire mercenaries and do other things, like buy better weapons and pay your guard units [champions]. 4. Single trees are deleted by construction, while large Groves are not. With groves, you could allow barbarian or guerilla units to "garrison" within them for ambush purposes. A grove where 50% of its wood is harvested would kick out any garrisoned units.
  11. Honestly probably need to update drivers. Also try disabling GLSL.
  12. You're absolutely right. I'd definitely give that helmet and shield to Brythonic heroes. Potentially, both items to the guy you mentioned: I'd be perfectly cool with removing those three Briton heroes in favor of 3 better-placed heroes. Can keep those original 3 in Atlas with the intention of giving them back to the Britons in Part 2 to fight against the Principate Romans.
  13. hmmmmmm, any chance Atlas could hotload any modded/new Victory Conditions? Or Heck, just include Conquest Civic Centers in public mod.
  14. I think it was just based off of a cool old piece of concept art.
  15. He's kind of just wearing a leather abdominal thingy. lol
  16. Okay. Just saying there should be some consistency on what's player color and what's not.
  17. Looking very closely, they miiiiight be there, just very thin and lost in the rendering process.
  18. The Italian Sworsman and Italian Allied Cavalry could use such helmets. The two random "Samnite" units as well. The horse motifs and white accents remind me of the Carthaginian Sacred Band, so this may be what the artist was going for.
  19. The problem is that the "generic" peace tracks sound /distinctly/ Celtic. So much so that in DE they're used for the Britons, Gauls, and Iberians.
  20. This is kind of intentional, to prevent the player from just parking his hero onto a ship and hiding him out in the middle of the ocean, thus unnecessarily prolonging the end game in a Herocide match. THOOOOOUGH, I think with the Spies tech, this potential problem has lessened somewhat. Perhaps it can be revisited.
  21. I think the ears on the Asian elephants should be a lot smaller.
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