Jump to content

wowgetoffyourcellphone

0 A.D. Art Team
  • Posts

    10.860
  • Joined

  • Last visited

  • Days Won

    533

Everything posted by wowgetoffyourcellphone

  1. Not yet. Was just contemplating doing that.
  2. Yeah, this isn't bad either. Probably just needs desaturated by 25% or so.
  3. I would add 2 more dudes toward the front, and then perhaps they can raise shields up over their heads. Don't have them carrying it, have them rolling it on wheels and pushing it with crossbars, like in the movie Braveheart.
  4. I feel like this would need like 6 dudes to hold it.
  5. Incredible man. Just incredible. Make sure to not scale it too large. Footprint shouldn't be any bigger than the Hanging Gardens or Great Pyramid already in the game. btw, I don't think it looks too gray. The light color makes it look "new" to me. Let's see it next to the other Byz structures.
  6. The vision ranges in vanilla are ridiculous. Regardless, there's no rule dictating what the vision range of a packed cart should be.
  7. Psht, yeah, tell that to the Athenians. But in seriousness, making it an ability that has to recharge rather than a standard attack mode would work.
  8. Seems quite obvious that the 3rd and final version of the building would be used since it was completed in AD 537.
  9. Right, but there are some aspects I find onerous. Just wanted to mess around with them in DE's context and see what I can do.
  10. It'll be a while until @Alexandermb, @wackyserious, and @stanislas69 get a good finalization on the Xiong, then I'll mess around with them in DE to see if I can get a good nomadic gameplay going.
  11. Don't worry about it. Just don't play as those civs for now.
  12. I'd say slightly too white. I liked the slight hint of beige left in my version. It's getting there though!
  13. Honestly, only extreme n00bs would complain about the AI's toughness on Easiest.
  14. Do you have a specific tribe or ethnicity in mind?
  15. Has there been thought regarding how units respond to dangerous animals? Right now, they just berserk and attack any dangerous animal within vision range, which is kind of annoying. For example, in A23, at the start of the match on Butana Steppe, units immediately move off to go attack a rhinoceros.
  16. I think the behavior of "defensive" stance right now is pretty weird too.
  17. Granting the Spartans stone walls in Empire Phase after Hellenistic Reforms is in keeping with the fortification efforts of Nabis, the last of the independent Spartan rulers. But yes indeed, it's my mod. lol The point is, if we were to take your view then why do the Athenians have the ability to build walls in neutral territory? Why add these anachronistic bits of flavor? Because it's a video game.
×
×
  • Create New...