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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Is nais. No complaints. I have even sern that foot movement in a lot of reference videos.
  2. I think it is crucial that you migrate to Github.
  3. Should make a crocoshark that swims and flies. That way a mod can have a crocosharknado god power. Crocodile animation looks good enough though. Needs to be more snakelike but that means more bones so it's a trade off.
  4. I think the back legs come too far forward. At no point should the bottom half of the back legs go nearly horizontal as shown here. They begin to place the hoof down before the leg gets to this point. Just my possibly wrong observation.
  5. For shield textures, see DE. As far as straps they look fine to me.
  6. I meant the idle. I urge you to try to bend your wrist like that (you can't).
  7. The angle of that guy's wrist is very unnatural. Otherwise these are looking nice.
  8. I don't know if you've done this yet but the horses themselves should have their own variant files. Yea or Nay? art/variants/quadraped
  9. About the old horses, maybe their assets can be renamed to pony. The Briton chariots need ponies.
  10. The only Major issue I've seen with Alexs horses is the Uv mapping. Half of that is the texture layout which is out of his control. I may just suggest that chamfrons and peytrals all become props. This will mask the ugly mapping. That can be done later of course so I say Alexs horses are good enough to commit. They're definitely a noticeable improvement and can be improved further moving forward.
  11. Not sure. I do like the size of horse you did tho. Enrique's might use a completely different uv map so the texture on his looks better. I think I did talk to him at one time about remaking the horse textures completely with a much better layout than the current textures.
  12. I agree to an extent. It's just that some of us have seen some of Enrique's horse and cavalry work and it's incredible.
  13. Remember ballistics and trajectory. He should aim a little higher.
  14. Pathfinder feels like the original. Lol. Gotta get that 1990s authenticity. Lol
  15. Ima just go a completely different route with these guys. No territory at all. Solves a lot of these weird territory issues while introducing a completely different play style for nomads.
  16. I was wrong. WS was at 3000 health when it should have been set to 2000 like barracks, stables, and ranges. I also just now reduced Eles Stable from 4000 health down to 2500. Gastraphetes I have not bothered to properly stat out yet. Relatedly I noticed Roman siege walls were the same health as stone walls. I reduced theirs by half since you can build them in enemy territory.
  17. That really shouldn't be happening. Those props are just actors right?
  18. It shouldn't be any harder to destroy a sw than to destroy a range or barracks. They all have the same armor and health.
  19. Propaganda. The real battle was obviously a confusing mass of soldiers fighting out of formation.
  20. There's no use in updating the animations and actors if there is no entity template.
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