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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Add some Desert Trading Posts that can be captured. See: Atlas.
  2. Don't know where to start on fixing all the actors. Well, I started, but then realized the gargantuan task ahead and gave up. Unit actors all renamed to a new scheme. All infantry need fixed for carry anims. All new camel stuff. Soon, cavalry will need fixed for the new movement animations. They already all need fixed because variants were moved... Just too much. Motivation completely gone.
  3. I'd say all of these are acceptable colors. Men from Caesar's legions especially would have access to these, though the Coolus would be the most prominent style and still some Montefortino helms here and there.
  4. The Agen-Port helmet could have an iron variant if you want to model one of those.
  5. I imagine the alpha channelled feather texture will just anti-alias into a smudge in game at a playable zoom. I'm not saying it doesn't look cool tho.
  6. Good job on the entity viewer @s0600204! Here are a few things I've come across after its implementation: 1. Error when trying to view a paired tech: ERROR: JavaScript error: globalscripts/Templates.js line 539 TypeError: templateName.split is not a function removeFiltersFromTemplateName@globalscripts/Templates.js:539:9 init@gui/reference/viewer/viewer.js:66:21 showTemplateDetails@gui/session/selection_panels.js:1181:1 g_SelectionPanels.Research.setupButton/button.onPressRight@gui/session/selection_panels.js:804:5 ERROR: GUI page 'page_viewer.xml': Failed to call init() function There is no error when right-clicking erstwhile paired techs in the Struct Tree, only while in-game from the UI . 2. I think right-clicking an 'Upgrade' option, as for the Defense Tower upgrade for Sentry Towers [Stone Towers from Wooden Towers in DE], the viewer should load the information for the upgrade entity, not the source entity. You probably agree. 3. Bug: After 'Upgrading' a unit or building, right-clicking that new unit or building loads the original unit or building's information, not the new information for the Upgraded entity. So, for instance, if I upgrade a tower from Wooden to Stone, right-clicking the new Stone Tower's portrait gives me the viewer panel of the Wooden Tower, not the new Stone Tower and all the stats are for the Wooden Tower. Again though, it's great to see the viewer finally in the game. It'll help a lot of players. Plus, when all the History information is added back in people will enjoy reading about the items in the game. I would suggest a few extended features for the viewer, but I think items 1-3 above suffice for now.
  7. A Nubian/Kush style series similar to Xena would work well. Imagine a Candace forced to abdicate her position by a corrupt priesthood or some other similar premise. So Candace wanders the earth on adventures.
  8. Gladiator for all its faults was the film that ignited my interest in ancient history.
  9. Why did you rename every single unit actor in the game? Your changes make the actors less recognizable, not more. And you use my name in the commit messages, as if we discussed these changes and decided together they were the best idea, when we did no such thing.
  10. Well, they'll never be a part of 0 a.d.'s network, so it's more of just a waste of time than building a damaged network.
  11. ec is a professional, but there's no harm in getting a round quote for a brief. Might want to discuss with @LordGood first.
  12. https://ethicallychallenged.deviantart.com/ <--- Get this guy to make main menu backgrounds. Others: https://jasonjuta.deviantart.com/
  13. There needs to be a bigger version of the Beja rhino shield. I have seen many references showing a larger shield.
  14. That's what I mean. The current Athenians set seems pretty good for the Athenians, with some minor additions, maybe make the Prytaneion more special looking. The Macedonians could possibly use an updated look.
  15. Yeah, it's most notable with the Kushite skull cap, since it is so close to the head. Which is why @stanislas69 had to make a custom one for the champ cav. But the effect still affects other helmets too of course.
  16. Hmm, the helmet prop point apparently has moved in relation to the head prop point for the rider animations, when compared to infantry.
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