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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. wut? Maybe extend this to allow different genders in one unit (like, say, male and female villagers or male and female Scythian units)?
  2. This should have civic techs and train the Carnyx Player special unit.
  3. You can rotate and even flip (!) the texture in the decal code itself.
  4. Right now the ships are in this limbo as far as pathing, gameplay, etc. goes. Folks want units on the decks, but that requires a large ship to look right, and custom ship path pathfinding. But it looks like there is currently no one working on that, but perhaps I'm wrong. I think the team should pare down the ship gameplay to its basics and leave large ships and units fighting on deck to some future iteration. This means reducing their size by probably 25% and perhaps go the upgrading AOE method where you have 1 warship line that the player can improve. Ramming could still be included with a double right click charge or some special attack, but things like boarding, soldiers on deck, realistic movements, etc. could be put off til the future when someone comes along to do it.
  5. For Iberians I would keep the walls but eliminate the gates (just have a gap). See DE for this.
  6. Need to be able to adjust attack bonuses with techs. Since bonuses can be dynamically/arbitrarily named, the techs need to be able to adjust these dynamically arbitrarily named bonuses.
  7. I wish we could have noise maker units with a rechargeable effect, like in AOM.
  8. I have no idea how to do profiling, but from an aesthetic standpoint, I can definitely tell that they are lower quality. What about if we mix them 50/50? Low poly meshes mixed in with the high poly meshes. Would reduce the number of polygons rendered overall while introducing some minor visual variation.
  9. I believe boots had been depicted on merchants and/or travelers, and also Iphicrates (early 4th century, before Hellenistic times) was known to have adapted such boots for his soldiers.
  10. No I get it, but that means editing every cavalry actor in Delenda Est. But progress is progress.
  11. An easy thing to do right now would be to parse and piece out some assets from the Nuba village model for Atlas/scenarios/skirmish maps.
  12. Are you sure? Delenda Est quite easily displays 4 phases in structree.
  13. I see lots of actor fixing in my future. Carry on my wayward son.
  14. A real pickax from the era would have a straighter head on it, I think. But this icon gets the point across (and was taken from the storehouse icon).
  15. I do not believe it is yet possible. You can't just adjust every component in the templates with a tech. Those effects have to be coded.
  16. I wish there was a way to add bonuses with a tech. For instance, "Steel Arrows" for Mauryans could give a bonus vs. cavalry and elephants, while "Poison Arrows" could make an additional bonus vs. infantry.
  17. I don't see this as so much a big issue for balance, since all players have this equally. The dancing is way more problematic.
  18. Icons aren't always meant to be 1 to 1 accurate representations of objects. Just sayin. And "falcata" is simply the file name. What tech it's used for is up to whoever.
  19. Your deciduous trees need boughs and branches. Otherwise they look super nice. They'd be good for the "middle" trees in a forest.
  20. Elephants should be killers of cavalry, as they were in almost every military engagement between the two.
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