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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Any thoughts about the shield capes? They are a neat detail, but right now have no animations so look like stiff cardboard attacked to the bottom of the aspides. lol
  2. Any idea why they all need to be 512x512? Unit body textures are 256x256 (which is plenty).
  3. Yep. Just some of the patterns need to be bolder, and a lot of the noise/dirt needs removed. You have to be able to see the patterns at standard camera zoom. Right now, it feels like they were made for some kind of Unity-based RPG. Not hating, these are great work. Just offering some opinion for what it's worth. I want the game to look good just like you do.
  4. A major problem is all of the noise/dirt thrown all over everything. Whereas the old shields looked parade-ready, these look like dirt was smeared everywhere and to make it worse, the noise is almost always the same pattern.
  5. Some of the newer animations aren't as good as @Enrique's originals. The archer idle, for instance, the right arm is tucked in strangely. The hoplite attacks are now more cartoony. Hoplite idle, the spear is stuck into the ground at a weird angle. Things of that nature.
  6. Sorry to say, but the higher resolution shield textures are lost (blur out) due to mipping and anti aliasing.
  7. Would it have been better for rendering if you just made a couple new unit meshes for the greaves, instead of adding eleventy billion draw calls to the screen with greave props? They look nice tho.
  8. With the new phenotype system, I can add female versions of each of these units. Do you have any good references for what they've worn?
  9. https://www.wikiwand.com/en/Berserker#/Úlfhéðnar_–_wolf_warriors That word looks to be Norse, yes? What about Wolfskrieger?
  10. If we had the map resize patch for Atlas, then it would be a lot easier to make different size versions of the skirmish maps indeed.
  11. Is the great hall in lieu of a fortress (would make sense)? Also need a Stable and Archery Range. The Battering Ram can come from the Great Hall or Blacksmith, so no need for a Workshop. I'm thinking the Civic Center can go sideways with the entrance on the long side (like the current Millennium AD Norse cc) and the Great Hall could long lengthwise with the entrance on the short end.
  12. Here's how the Suebian buildings currently look in the game, using assets from Millennium AD and elsewhere.
  13. Indeed. The animations ready to go for potential future features.
  14. Reason I say this is that I, shocker, fixed the unit speeds in DE so that they don't zoom around the map.
  15. I think the effective rate is more granular than what the GUI displays. The GUI rounds a lot of the figures for the benefit of the player and to keep the GUI less cluttered.
  16. Indeed. You'd just need one damage type and one armor type (for blacksmith techs) and then balance everything with attack bonuses.
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