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Everything posted by wowgetoffyourcellphone
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I was weary of asking for yet another stat for the units and hoped extending the loyalty system as @bb_ just suggested would be a nice compromise. OTOH a morale stat would be useful for mods, bit that could be something to add later if we just extend the loyalty system as suggested. I think the javelins could maybe cause 2 loyalty "damage" for every health damage caused or something to that affect.
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Could a status effect, say from skirmisher javelins, reduce loyalty of a unit down to 0 and make them go Gaia? Applicable to elephants, chariots, and potentially other units.
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They always use the worst footage.
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===[COMMITTED]=== Hellenic Helmets
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
Some Greco-Bactrian and Indo-Greek helmets would be awesome additions (I'd really like to add the Greco-Bactrian Kingdom to Delenda Est). But higher priority is Boeotian helmets with plumes. We have various uncrested and crested variants, but none with plumes (which is what they're usually depicted with in illustrations). -
===[COMMITTED]=== Celtic Unit Helmets
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
I do see a resemblance. Perhaps influenced by Galatian mercenaries and the 3rd century BC Gallic invasion of Greece. -
Honestly, I think the old sounds are better. Your new bow and arrow sound is better than the "woop" though, so I propose: Swords/Spears: Keep the old sounds* Archers: Use your new "Bow Twang" sound, but reduced in volume. Javelins and Slingers: Use the old "woop" sound, but reduced in volume. *The game needs to identify active battle sites and kick in some " battle" sound FXs. https://youtu.be/WYi4Bp1hmC0?t=94
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The area near the Jhelum River can be pretty rocky and hilly. I hope that we can get the Map Resize patch committed so I can enbiggen the map (from the center instead of the bottom left corner) and have room to add some cliffs and rocky areas.
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Hydaspes River 2 players The Hydaspes, aka Jhelum, River in the Punjab of India. Here was the site of the great battle between the Macedonian forces under Alexander the Great and the Indian forces of the king Porus of Paurava. Map features: A broad river bisects the map. Players start with 6 free army tents for a population boost, a free Elephant Archer, a free Indian Dock and a free Indian transport ship for early river crossings. The river is unfordable except for a small ford at the south end of the map.
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too loud
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Reduce volume of archers by half I think.
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===[COMMITTED]===[POLL]=== Alarm Sound.
wowgetoffyourcellphone replied to Stan`'s topic in Completed Art Tasks
<Gain>0.25</Gain> <GainUpper>0.25</GainUpper> <GainLower>0.20</GainLower> Works for me. -
===[COMMITTED]===[POLL]=== Alarm Sound.
wowgetoffyourcellphone replied to Stan`'s topic in Completed Art Tasks
True, just a suggestion. lol The omnipresent horn currently causes milk confusion, IMHO. We currently don't indicate from which direction or where the danger is coming from. -
===[COMMITTED]===[POLL]=== Alarm Sound.
wowgetoffyourcellphone replied to Stan`'s topic in Completed Art Tasks
<Gain>0.25</Gain> <GainUpper>0.25</GainUpper> <GainLower>0.20</GainLower> Sounds better I think. -
===[COMMITTED]===[POLL]=== Alarm Sound.
wowgetoffyourcellphone replied to Stan`'s topic in Completed Art Tasks
I'm thinking quasi positional; I'd just want to hear it from the direction it came from, like unit commands and other such sounds. So, directional, not positional and not omnipresent. -
===[COMMITTED]===[POLL]=== Alarm Sound.
wowgetoffyourcellphone replied to Stan`'s topic in Completed Art Tasks
public\audio\interface\alarm\alarm_attackplayer.xml I believe is <Gain>0.75</Gain> May I suggest we make the alert positional? Also, Spacebar (or configurable hotkey) can focus the camera at the alert position. -
===[COMMITTED]===[POLL]=== Alarm Sound.
wowgetoffyourcellphone replied to Stan`'s topic in Completed Art Tasks
Yeah, it precisely scared the @#$% out of me the first time it sounded in game. lol -
===[COMMITTED]===[POLL]=== Alarm Sound.
wowgetoffyourcellphone replied to Stan`'s topic in Completed Art Tasks
It's like 22.8% too loud. -
Seleucid Thureos Shields Attack with butt of spear
wowgetoffyourcellphone replied to Phalanx's topic in Bug reports
Definitely not intended. Sounds like it has the wrong base variant or is using the wrong spear prop (hoplite vs. regular spear). -
These are definitely better! I'd reduce the bow twang some more, by 50% or so.
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Combat sounds in general in the game need to be softer, IMHO. The bow string sound is way better than the current woop, but too loud.
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===[TASK]=== Improve hero portraits
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Official tasks
Right. Use a cold accent light coming from one side, and a warm diffuse light for the general illumination. -
===[TASK]=== Improve hero portraits
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Official tasks
Total War Arena does a lot of cool @#$% actually, especially the way heroes are featured.