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Everything posted by wowgetoffyourcellphone
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Greek Shield Factory
wowgetoffyourcellphone replied to Stan`'s topic in Eyecandy, custom projects and misc.
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The feature is called "turrets" and it's being worked on. I'm personally notsomuch interested in mounting and dismounting troops (way too much micro). My main thing is just allowing the soldiers in the tower to target nearby enemy soldiers independently from the main elephant attack. So imagine tasking your elephant to batter down a building while the archers on his back shooting at random nearby enemy soldiers.
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New structures for the Zapotecs
wowgetoffyourcellphone replied to Lopess's topic in Game Modification
I said it looks good. Good job! -
New structures for the Zapotecs
wowgetoffyourcellphone replied to Lopess's topic in Game Modification
Looking good bruh -
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===[TASK]=== Improve hero portraits
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Official tasks
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===[TASK]=== Improve hero portraits
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Official tasks
I did the same thing for Amanirenas! Can I have that background texture? -
Others RTS - Discuss / Analysis
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
I like the road placement. -
===[TASK]=== Improve hero portraits
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Official tasks
You better believe it. -
===[TASK]=== Improve hero portraits
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Official tasks
I'll be honest. While @Sundiata's portraits and Rossi's are "better", it doesn't help the game to have 3 or 4 "better" portraits if all of the other portraits look completely different. Know what I mean? That's the last I'll say on that score. lol -
===[TASK]=== Improve hero portraits
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Official tasks
These 2 could work if adjusted to @m7600's methods/aesthetics! The game really needs these to be consistent, IMHO. -
===[TASK]=== Improve hero portraits
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Official tasks
I think there is universal acclaim for your current direction. The only issue is: do you have the perseverance to do them all and maybe even redo some of the first ones once you've improved? Some people, like me, are maniacs and have been at this for years. DO YOU HAVE WHAT IT TAKES? -
Pre-Colonial Mod General Ideas and Gameplay
wowgetoffyourcellphone replied to Trinketos's topic in Projects
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===[TASK]=== Improve hero portraits
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Official tasks
I think we are going to go with @m7600's artistic direction. -
Pre-Colonial Mod General Ideas and Gameplay
wowgetoffyourcellphone replied to Trinketos's topic in Projects
\public\simulation\components\ResourceTrickle.js - Resources.BuildSchema("nonNegativeDecimal") + + Resources.BuildSchema("decimal") + If one were so inclined, one could post a patch on code.wildfiregames.com -
===[TASK]=== Improve hero portraits
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Official tasks
I like them. I'm not so sure about the red highlight on Harsi tho. For Craterus, I think it's a bit hard to see his face. Pretty strong shadow. Also, historically Greeks have been depicted with a very curly beard so it would be awesome to show that. -
=== [TASK] === Mallard - Anas platyrhynchos
wowgetoffyourcellphone replied to MrLux's topic in Art Development
Looks neat. One thing you need to do is give us any info on where the texture comes from. -
===[TASK]=== Improve hero portraits
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Official tasks
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===[TASK]=== Improve hero portraits
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Official tasks
That looks great! Finally looks like what we need! I like the back lighting highlight on his right side too. Very nice indeed. -
Just figured we're still looking for ways to "Hellenize" the Ptolemies.
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New even bigger, with better terrains!
- 28 replies
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- 4
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- skirmish maps
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New map, Magadha, is inspired by some gameplay videos I saw on Youtube. I noticed that people play 1v1 matches that tend to be on smaller maps, that kind of just spread resources out over a relatively open map with few choke points. So, this is potentially what an "India" biome map could look like in EA, minus cool stuff like mercenary camps and farmlands of course :
- 28 replies
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- 3
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- skirmish maps
- mapping
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(and 2 more)
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Sahara biome terrains coming along very nicely! All new terrain textures from CC0 sources! https://cc0textures.com/ https://texturehaven.com/ https://3dtextures.me/