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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Being one of the top players I'm sure you do. Lol Right, the citizen soldier concept makes this difficult. I don't think they should be identical, but perhaps the Citizens are just 20% better than soldiers at gathering each resource since they are unencumbered with armor and weapons.
  2. It would be cool to have statues and stelae for the mod.
  3. I could see revamping the entire Temple tech tree as well as the Forge tech tree. I'll have to work closely with you guys to find proper technology ideas for these 2 structures specifically.
  4. Similar to Atlanteans in Age of Mythology: Border Army Barracks - Base Units Royal Army Barracks - Counter Units Other thoughts: Roman Cataphracts Staff Slingers Traction proto-Trebuchets Greek Fire Aurelian Constantine Possibly: Justinian Possibly: Belisarius "Enemy" Factions: Gothic Germans Huns Sassanians
  5. I have put zero thought into the Dominate Romans in over a year. Dominate Romans are pretty far off for the mod.
  6. Millennium AD is still a thing. They can make Millennium AD be AD 500 -- AD 1500-ish. Aside:
  7. I was thinking of having some kind of bonus or aura if you garrison your chosen hero into the Wonder. Any ideas what the bonus should be? Also, @Freagarach @wraitii @Angen: If I make a "garrisonedidle" variant, can I make the hero at the top of the wonder perform a specific idle animation?
  8. If we had the models, then Iphicrates would definitely have a smaller aspis.
  9. Agreed. I think Epirote heroes Pyrrhus and Alexander II would be clean shaven, while Alexander I might have a beard.
  10. Sorry, didn't mean to ignore you. The female in the 2nd image is wearing a beige/brown gown, not player color. If you zoom in on the player color bits of the portrait, you'll see it is a nice orange. Anyway, I think you'd want your citizens to stand out in a selection full of a bunch of different units, so you could probably micro them out of the selection or task them elsewhere. @borg- Thoughts on this mod?
  11. I've always wanted a "Battle Mode" for the game, where it was similar to Total War's custom battles or historical battles.
  12. You assume a lot, like costs and such remaining the same. I want the ability for hard battalions so I can prove you two wrong with Delenda Est. lol
  13. I kept mobility for the houses and dropsites. So, you can swap back and forth from an ox cart to a house, back to an ox cart, and then to a storehouse if you wish.
  14. Have you worked more on this? Looks good.
  15. It looks like it would be great for a Cult Statue.
  16. I even like the shield. And yeah guys, I had the idea of "Mercenary Docks" as well. Illyrian Pirates and Cilician Pirates. Illyrian Liburna, Cilician Hemiola.
  17. Your reasoning doesn't follow. Battalions inherently reduce micro, so if 0 A.D. maintains the same number of resources, then ipso facto micro is reduced. Instead of 200+ soldiers, you'd have 20+ battalions to maintain control of. The number of resources doesn't even factor in to the battalion feature. The developers of BfME2 even said in a dev blog that they use 1 resource (supply) because of the need to reduce micro even further for console interfacing. They also wanted less base building and economy management and more combat, so only went with 1 resource.
  18. Have you played either of the Battle for Middle Earth games?
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