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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Yeah, this one really annoys me. ^ @Angen @Freagarach What do you guys think? Relatively easy fix?
  2. The problem with that one is that it is designed for HD+ resolutions. At least Gomez's design fits our ridiculously small 1024 min resolution. @Sebastián Gómez I tweaked it a bit:
  3. The good thing about starting with a mod first is that mods are insanely easy for people to try out and test your work. A mod directory is pretty easy to set up too. Just a thought. I really like your initial concepts.
  4. Yes, but this is a video game where such delineations can be useful.
  5. I WANT THE GAME TO GO BACK TO ALPHA 7, WHEN MEN WERE MEN AND WOMEN WERE MEN
  6. I meant it was introduced in Age of Mythology, and then abandoned by the Age franchise.
  7. Found an actor bug. ERROR: Could not load mesh 'art/meshes/props/helmet/props/hele_boeotian_hair_b.dae' ERROR: CObjectEntry::BuildVariation(): Model art/meshes/props/helmet/props/hele_boeotian_hair_b.dae failed to load ERROR: Failed to build prop model "props/units/helmets/props/hele_boeotian_hair_02.xml" on actor "hele_boeotian_a_plume" ERROR: Could not load mesh 'art/meshes/props/helmet/props/hele_boeotian_hair_b.dae' ERROR: CObjectEntry::BuildVariation(): Model art/meshes/props/helmet/props/hele_boeotian_hair_b.dae failed to load ERROR: Failed to build prop model "props/units/helmets/props/hele_boeotian_hair_02.xml" on actor "hele_boeotian_s_plume" Will try to fix and reupload.
  8. Release Candidate Download to test! -> theban_greeks_a24.pyromod Caveats: The Fireraiser's operators don't have animations. Those will have to wait.
  9. Indeed. My preference would be to boost the other civs, not nerf Mauryas. That said, it's possible to nerf the Worker Elephant slightly without overdoing it. I think requiring a Storehouse first or other such thing wouldn't automatically "cripple" the ele. Simply removing the free one at start might be enough.
  10. Perhaps train them at the Storehouse, so the player is forced to build a Storehouse first. EDIT: Also, 1. Maybe reduce Worker Elephant health, so they can be sniped earlier 2. Maybe increase train time, so that they take longer to replace 3. Maybe take away 1 or more of the carry capacity techs. 4. Or maybe increase pop cost of Worker Elephants.
  11. I think adding the Han would kind of bring 0 A.D. to a larger audience. I think they'd be a big hit.
  12. Honestly I just don't like the feature. If anything, it's something else you have to manage to prevent your eco from drying up at crucial moments.
  13. I don't mind having auto-queue, but keep in mind that it was introduced once, and then abandoned for almost 20 years now for some reason. Could make it a game setup option.
  14. Check out their Art Station! https://www.artstation.com/jfoliveras Let's hire this person.
  15. So, perhaps these would be better for the Mauryan cult statues, closer to the time period. The Buddha statues can go to a potential Guptas faction.
  16. Correction. The fire raiser template works now, but it doesn't have the billowing fire effect I want, and the 2 operator dudes don't have custom animations. I'm not going to let that be a release blocker though.
  17. Fireraiser fixed and pushed to repo. Any other fixes or bugs? Can bundle soon if not.
  18. I think this mod's "scare" effect would be okay if the cavalry could be retasked to attack the elephant after a short time, meaning the scattering effect is only a minor setback for the cavalry that could be overcome with a minor amount of micro.
  19. Scenario or Skirmish? Pop is fixed to 300 on scenarios I believe (in Player.js).
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