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Everything posted by wowgetoffyourcellphone
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Yeah, I was saying it's possible. Excellent. Thank you!
- 6 replies
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- identity.js
- component file
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This is indeed possible. The file should just be like this: identity_delendaest.js with the lines I'd want to change in it.
- 6 replies
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- identity.js
- component file
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In simulation/components/identity.js, the schema outlines the classes and visible classes. They include gigantic lists of possible classes. In a mod which adds new classes to its entities, is it necessary to mod the identity.js schema to include the new classes?
- 6 replies
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- identity.js
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How can I make an omnipresent sound be heard by all players? I am making new death sounds for heroes and I want everyone to know when a hero is killed. This does not work: <SoundGroup> <Omnipresent>1</Omnipresent> <HeardBy>everyone</HeardBy> I do not know the options for "HeardBy" component and I can't find the component or js file where the schema is kept.
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Rear guard action? Sounds like a good time!
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An attempt was made.
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Can you make an A25 version? The A24 version bugs out. ERROR: Error in timer: ReferenceError: g_GameAttributes is not defined getGameDescriptionList@gui/common/gamedescription_CartographyMode.js:9:6 getGameDescription@gui/common/gamedescription_CartographyMode.js:237:37 updateCaption@gui/gamesetup/Pages/GameSetupPage/Panels/GameDescription.js:51:62 updateTimers@gui/common/timer.js:61:8 onTick@gui/gamesetup/SetupWindow.js:105:3 @gui/gamesetup/SetupWindow.js:55:64
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Honest question: Why bother for Alpha 24 when feature freeze for A25 is in 1 month?
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I would say the walkway planks should go perpendicular to the wall, not lengthwise (if a wooden catwalk is even desired). I like the water spouts. Let's hope they aren't disputed by the historians. My only concern with fat walls is that now the turrets have to be 4x fatter than other civs' wall turrets to make them work.
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Which ones are your favorite? Which ones are best for rated games?
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Compared to modern games, these really aren't all that "OP" graphics. I'm just using the capabilities already in the engine. The old terrain textures never used the engine's capabilities in any consistent way. EDIT: Combined with some good lighting settings and only using the best assets in the game (the best tree actors, etc.), you start to get a game that looks somewhat modern.
