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Everything posted by wowgetoffyourcellphone
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0 A.D. Delenda Est Release 28
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Dev Repo has moved on to R29, which has some incompatibilities with R28 (minimap/type element in templates, for example). -
Civ: Imperial Romans (Principates)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
(Augustus) (Aurelian)\ -
Civ: Yamatai Japanese (aka "Yayoi people")
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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0 A.D. Delenda Est Release 28
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
https://github.com/JustusAvramenko/delenda_est/releases/tag/Release-0.28.0 Latest release candidate^. Download and install the pyromod. If no big errors or bugs, will upload to mod.io. Thanks everybody. -
Caryatid https://www.wikiwand.com/en/Caryatid
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==[TASK THREAD]== Wonders of the World
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Official tasks
Updated top post -
===[TASK]=== Athena Promachos Statue
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Official tasks
Updated with more references. -
https://www.anasynthesis.co.uk/index.php/nike/the-temple-of-athena-nike I'm thinking it would be possible to use the current Athenian temple models as a basis for the Temple of Athena Nike. Athena Nike would be narrower and the columns would be skinnier. It would also have nicer sculptures at the top. I think the structure would be overall about 80-90% the size of the buildable temple and would have the white rooftiles of the Parthenon instead of the brown tiles of the standard temple. It would also have the bronze gates inside of the columns in front of the door.
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https://gitea.wildfiregames.com/0ad/0ad/pulls/8825 Pull Request^
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0 A.D. Delenda Est Release 28
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Working on the splash/preview image for a video: -
0 A.D. Delenda Est Release 28
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
For this, it would be nice for DE indeed to get Merc Camps and Farmsteads into its (customized) versions of the random maps. This might be a good base game Pull Request opportunity for sure. -
===[COMMITTED]===Improve Artillery Tower Particles
wowgetoffyourcellphone replied to Stan`'s topic in Completed Art Tasks
Oh, I see. So unitAI is the culprit? (re: Ships) -
===[COMMITTED]===Improve Artillery Tower Particles
wowgetoffyourcellphone replied to Stan`'s topic in Completed Art Tasks
I wonder how attack sounds are occurring in this video since the towers have no actual attack animation. @Stan`? -
0 A.D. Delenda Est Release 28
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Sadly, it's the modded map_sizes file. I'll remove it for the next mod bundle and maybe create an Issue on gitea. Perhaps someone will work on it (it's pretty low priority as far as the base game is concerned, but is pertinent for mods). -
0 A.D. Delenda Est Release 28
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
What I can do for R29 is focus heavily on creating at least 1 skirmish map mimicking each of the popular random map scripts. I agree with you about the current random maps. I don't like their terrain blending, many use the worst terrains in the game, and things don't look natural. Skirmish maps are far superior (at least the ones I make ). -
0 A.D. Delenda Est Release 28
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Feature, not a bug. jk It's probably the custom map sizes. I'll revert the map size file and see if that fixes it. Honestly, I might remove random maps outright, since none of them use DE's features. Maybe I can find someone to help me add the DE features (Mercenary Camps, Farmsteads, etc.). -
That's not necessarily true. It's definitely a discussion we can have. Your other points are 100% fair. My main reasons for starting DE. Collaboration, especially online collaboration, can be very frustrating at times. But what you can do (which you've already done and which I've done) is use your mod for experimentation, etc., then parse out bits and pieces you think would serve well the base game and make PRs.
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===[COMPLETED]=== Athena Parthenos Statue
wowgetoffyourcellphone replied to Mythos_Ruler's topic in Completed Art Tasks
Merged. Thanks @nifa! I'll work on the Erechtheion and Caryatids Pull Request next. -
Balance Discussion - Hack and Pierce
wowgetoffyourcellphone replied to DesertRose's topic in Gameplay Discussion
I'd rather Hack = Melee, Pierce = Ranged. Crush = Siege and/or Anti-building. KISS principle applies and prevents unintended consequences. -
Or.... add Blocking & Muting to the base game's code. Alone, they would be a worthwhile basic features.
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This can be a compromise between what we have now (which kinda sucks, not gonna lie) and the "wandering farmer" of Age of Empires.
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He already is adding things to the base game. All one has to do is make Pull Requests. Other people criticize the code to improve it, or a design discussion occurs so that the design is honed and refined and meets the criteria of the game.
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But I will say I enjoy the GUI customization screen. Hadn't seen that before. I wish you would focus on adding things like that to the base game. You are indeed talented at this.
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0 A.D. Delenda Est Release 28
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
If you get a team game going, please test the Catapult construction ASAP and see if it causes a hard crash. It if does, I will make a release 28.1 with a fix. -
0 A.D. Delenda Est Release 28
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
I found a crash. Right clicking the Noba merc portrait to get the information viewer causes an unrecoverable civ error. Apparently, the Ui does not like it when a unit's civ is that of an unselectable civ (in this case, "noba"). So, locally I changed their civ to "kush." Will add that to the next bundle.
