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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. DE has implemented a "Civic Spaces" aura around the CC which reduces grain gathering by 50%.
  2. Pathing clearance is determined in the UnitMotion component, I believe, with PassabilityClass. There are a couple of standard sizes. The bigger the passability class the more problematic the pathing performance.
  3. It would be so cool if the Minoan priestess could wave snakes around.
  4. Maybe both, but the Tachara is the Achaemenids' major "fancy" special building.
  5. Beautiful! You're doing a lot better with UV mapping. Just try to minimize texture stretching and maintain texels
  6. There are several ways to make Hamippoi work. I opted to make them all 1 actor and unit. Other ways could be: Cavalry can train cheap melee footmen called "Hamippos." Either as a default feature or unlocked with a tech. A tech called "Hamippoi" which boosts cavalry. A "Hamippos" infantry unit with a strong aura benefiting cavalry. Mix and match any of the above. I went with the one unit option for this release. Next release I could try something else.
  7. In the pull request, they are simply called "Achaemenids" because of the current 1-word nomenclature for civs in the base game. I would like to change this where applicable (specifically when using dynasties for distinction as is the case for Achaemenids), but that's a different Pull Request and requires some discussion.
  8. All right. Here's a release candidate. I've added the Hamippoi. theban-greeks.pyromod
  9. For now, I put it on the mod.io page! https://mod.io/g/0ad/m/theban-greeks#description
  10. I've got to include this someone. Pretty friggin epic, honestly. Indeed. It's always been my thought that "darts" or "darters" meant javelins and javelinists/peltasts in these instances. I think the Kestros came a bit later, with the Macedonians, and would make for an interesting "special unit" for the Macedonians.
  11. I think these are better than the previous sets. Getting better and better. May I suggest a custom tile decal for the Tachara? Like, a "Persian tile" motif.
  12. I'll see what I can do with this one. I have an idea to make it their 2nd champion by utilizing the horse prop point use for cavalry gathering. This is a good idea for a special building (vanilla) and their cult statue (DE). Any idea of the original look (hypothetical reconstruction)? Is there an illustration anywhere?
  13. So, I've uploaded release 28 to mod.io: https://mod.io/g/0ad/m/theban-greeks#discussion Just waiting for approval! Luckily it's a very small mod (under 2mb). Here's the pyromod if you'd like to test it before it goes live on mod.io theban-greeks.pyromod Any suggestions on how to improve the mod? Keep in mind, it's a simple civ mod which adds to the base game and isn't intended to change the gameplay of the rest of the civs or change the meta (such as in Delenda Est).
  14. https://gitea.wildfiregames.com/0ad/0ad/pulls/8323
  15. I think this is generally a good thing.
  16. Maybe a PR to base game for f_tunic_long?
  17. Honestly, it doesn't sound like a Delenda Est issue to me. Anyone else confirm?
  18. For the wall one, I'd feather the edges a bit more and add some randomness to the edge shape.
  19. I think the play0ad website could really use a modern update. Last time we redesigned it was like 10+ years ago.
  20. Yes. The Roman Onager can loose multiple rocks for a wide area effect. This tech can let Sasanian archers shoot 5 arrows at a time. Ships can volley several projectiles at once. Is there an Issue or Pull Request for it?
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