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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. It's hard to know what is possible. Gotta dig through components and JavaScript which is not always intuitive for laymen.
  2. I'm thinking a vertical "twirling" animation--which should be very simple--would really sell it.
  3. I've started adding "Wonders of the World" discreetly to the game. There are several more in DE. I'd like to have a "Wonder of the World" game mode, similar to "Capture the Wonder" or "King of the Hill" in other games, where the script places a gaia-owned Wonder in the center of the map and the player or team who captures it either gains victory (after a designated time) or gains some kind of large benefit. We can retrofit the random map scripts to allow for the mode. In DE, I've kind of done it as a proof of concept on a couple skirmish maps, but I don't have the scripting knowledge to make it into a mode, let alone add it as an option for RMSs.
  4. They are not a realistic size any way you slice it. Neither is anything else in the game, now that I mention it. The only real reason to keep them "large" would be for turreting troops on-deck, but it's debatable whether that would be a bridge too far in the APM department. Maybe I'm nostalgic for the old Age of Empires: Rise of Rome deathmatch naval battles of my youth, when we'd all pick Greeks, Phoenicians, or Minoans and have 100 juggernauts per player duking it out on 'small islands' maps.
  5. https://gitea.wildfiregames.com/0ad/0ad/issues/8859
  6. I see no case where this wouldn't be useful in birdseye view by default. Perhaps allow it to be toggled OFF, sure, but I think the only real reason to use birdseye view would be to get a strategic view of things and this would assist in that.
  7. Perhaps in "Birdseye View", the structure portraits can show up like this for a true strategic overview. Almost as if the whole screen becomes a kind of huge minimap or strategic map. Portraits at 64x64 px and with a 2 px stroke around them of player color (on the left you see white for gaia player color) and a 1 px black stroke around that. I would also suggest the status bars show up by default too and that we put a button by the minimap (in addition to the hotkey) to toggle this. We could possibly go further by adding icons for other things, like berries and huntables, perhaps at a smaller size (48x48?). Huntables genericized to a meat icon instead of their individual icons (deer, etc.).
  8. I'd personally err on the side of having smaller ships so we can have larger naval battles. Something like -20% in size.
  9. Can I request you use structural/parth_pediment.png for the frieze? It's much higher resolution.
  10. We need alternative attacks and then I can definitely envision allowing melee troops onto walls and giving them this very short range "ranged" attack.
  11. I do think it looks proportionally small compared to that farmstead. A person definitely have to duck to pass through the arch or to stand under the backside awning. With 0ad buildings, the first floor should look about 90% the correct height next to a civilian, while 2nd floors are only something like 60-70% height accurate. That's the "0ad proportions."
  12. I'd really love to make them work like the Einherjar character from AOM.
  13. Yep. I think the Parthenon could use that treatment too. And Greek docks.
  14. Updated Republican Romans hero roster^ New addition: Gracchi Brothers.
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