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Everything posted by wowgetoffyourcellphone
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0 A.D. Delenda Est Release 28
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Working on the splash/preview image for a video: -
0 A.D. Delenda Est Release 28
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
For this, it would be nice for DE indeed to get Merc Camps and Farmsteads into its (customized) versions of the random maps. This might be a good base game Pull Request opportunity for sure. -
===[COMMITTED]===Improve Artillery Tower Particles
wowgetoffyourcellphone replied to Stan`'s topic in Completed Art Tasks
Oh, I see. So unitAI is the culprit? (re: Ships) -
===[COMMITTED]===Improve Artillery Tower Particles
wowgetoffyourcellphone replied to Stan`'s topic in Completed Art Tasks
I wonder how attack sounds are occurring in this video since the towers have no actual attack animation. @Stan`? -
0 A.D. Delenda Est Release 28
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Sadly, it's the modded map_sizes file. I'll remove it for the next mod bundle and maybe create an Issue on gitea. Perhaps someone will work on it (it's pretty low priority as far as the base game is concerned, but is pertinent for mods). -
0 A.D. Delenda Est Release 28
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
What I can do for R29 is focus heavily on creating at least 1 skirmish map mimicking each of the popular random map scripts. I agree with you about the current random maps. I don't like their terrain blending, many use the worst terrains in the game, and things don't look natural. Skirmish maps are far superior (at least the ones I make ). -
0 A.D. Delenda Est Release 28
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Feature, not a bug. jk It's probably the custom map sizes. I'll revert the map size file and see if that fixes it. Honestly, I might remove random maps outright, since none of them use DE's features. Maybe I can find someone to help me add the DE features (Mercenary Camps, Farmsteads, etc.). -
That's not necessarily true. It's definitely a discussion we can have. Your other points are 100% fair. My main reasons for starting DE. Collaboration, especially online collaboration, can be very frustrating at times. But what you can do (which you've already done and which I've done) is use your mod for experimentation, etc., then parse out bits and pieces you think would serve well the base game and make PRs.
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===[COMPLETED]=== Athena Parthenos Statue
wowgetoffyourcellphone replied to Mythos_Ruler's topic in Completed Art Tasks
Merged. Thanks @nifa! I'll work on the Erechtheion and Caryatids Pull Request next. -
Balance Discussion - Hack and Pierce
wowgetoffyourcellphone replied to DesertRose's topic in Gameplay Discussion
I'd rather Hack = Melee, Pierce = Ranged. Crush = Siege and/or Anti-building. KISS principle applies and prevents unintended consequences. -
Or.... add Blocking & Muting to the base game's code. Alone, they would be a worthwhile basic features.
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This can be a compromise between what we have now (which kinda sucks, not gonna lie) and the "wandering farmer" of Age of Empires.
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He already is adding things to the base game. All one has to do is make Pull Requests. Other people criticize the code to improve it, or a design discussion occurs so that the design is honed and refined and meets the criteria of the game.
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But I will say I enjoy the GUI customization screen. Hadn't seen that before. I wish you would focus on adding things like that to the base game. You are indeed talented at this.
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0 A.D. Delenda Est Release 28
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
If you get a team game going, please test the Catapult construction ASAP and see if it causes a hard crash. It if does, I will make a release 28.1 with a fix. -
0 A.D. Delenda Est Release 28
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
I found a crash. Right clicking the Noba merc portrait to get the information viewer causes an unrecoverable civ error. Apparently, the Ui does not like it when a unit's civ is that of an unselectable civ (in this case, "noba"). So, locally I changed their civ to "kush." Will add that to the next bundle. -
Gameplay Feature: Battalions and Formations
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Very much so. It's the one major-major feature I think could be very distinguishing for the mod or even the base game. To round it all out, I'd love an RPG-hero mode too (like the old game: Rise & Fall: Civilizations at War, but with differences of course). But that's a completely different subject. If we were to add Battalions to the mod, we'd need to design it in such a way so that if subsequent base game changes make the feature obsolete, it can be easily removed or maintained. -
0 A.D. Delenda Est Release 28
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Thank you for the hosting suggestions, guys. I went with @Grapjas's idea. Here's the Github page link for the preview release: https://github.com/JustusAvramenko/delenda_est/releases/tag/Release-28-preview And here is the direct link to the download: https://github.com/JustusAvramenko/delenda_est/releases/download/Release-28-preview/0ad_delenda_est_r28.pyromod -
I forget, which PRs were those? I need to study them for DE's terrible AI... lol
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0 A.D. Delenda Est Release 28
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
I already use a git repo: https://github.com/JustusAvramenko/delenda_est I accept Pull Requests there, for sure. But to test the .pyromod mod file, I'll need to host it somewhere. -
0 A.D. Delenda Est Release 28
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
For this release: I've completed bundling the mod into a .pyromod file for distribution. I'm looking for suggestions about where to host the file (it's 598 MB, too large to host on the forum) for everyone to try it out and test. EDIT: @Grapjas assisted me in hosting the file. Please see top post for link! I'd like to test for a few things: Bugs. Bad text. Error or Warning messages. Crashes. Please test out via multiplayer with a buddy and see if anything causes an out of sync or crash. Specifically, try to place a Catapult with your soldiers. This caused a very hard crash in multiplayer in past releases. Let's see if the problem persists. If it does, I'll have to remove Catapult building for now and move them back to the Arsenal like in the base game until a fix can be found (and then re-bundle the mod for mod.io). Bad balancing. I'm not in the nitty gritty detail balancing mode quite yet, but if there is something grossly out of balance, post it here. For release 29 (the future): Suggestions for new heroes (I'd like at least 4 heroes per civ. Several civs currently only have 3), and hero auras/bouses, etc. (several heroes have incomplete stats and auras). Requests for new civs. Balancing. Maybe can get into nitty gritty balancing for r29. Requests/ideas for more main menu backgrounds. Would be nice to have 1 per civ -- at least 1 per larger "culture" for sure. New features? ? -
3 years since the last release (0.26.0) New things for Release 28 Galatians A mix between Britons, Gauls, and Germans. The only Celtic civ with Resource Wagons. Cimbri Similar to the base game's version of the civ, but with standard DE features. Heroes Several more heroes of various civs rounded out and given their features (auras, etc.). This is an ongoing process, which is mostly complete, but there is still work to do. Hope to complete for r29. Hero Scout feature Your starting Scout is slightly stronger than subsequently trained scouts and receives a medallion for ease of selection at the start of the match. Visual: New and Updated technology, unit, and structure portraits. This is an ongoing process, incomplete for r28, but quite far along. The mod uses AI to create new images, utilizing in-game screenshots as base reference for most portraits, with historical research and references to round out the process. This disclaimer is for full transparency. Sample of Unit portraits: Sample of Technology portraits: Sample Structure portraits: The mod includes 8 new main menu backgrounds as well. Sample: This is all in addition to the other DE civs, like Syracusans, Scythians, Xiongnu, Yamatai (Yayoi), Epirotes, Imperial Romans, Zapotecs, and Suebians. Over 2 years of tweaks, changes, and improvements to every aspect of the mod. Sample in-game Screenshots (with some great model work by @nifa): Here's the Github page link for the preview release: https://github.com/JustusAvramenko/delenda_est/releases/tag/Release-28-preview DIRECT DOWNLOAD FOR THE .PYROMOD FILE https://github.com/JustusAvramenko/delenda_est/releases/download/Release-28-preview/0ad_delenda_est_r28.pyromod
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Why Don’t Cheaters Repent?
wowgetoffyourcellphone replied to king reza the great's topic in Gameplay Discussion
You've very well summarized my thoughts on the matter. -
Civ: Cimbri (Early Germans)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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Balance Discussion - Hack and Pierce
wowgetoffyourcellphone replied to DesertRose's topic in Gameplay Discussion
Add an attack bonus instead (say... "Javelineers 1.05x attack vs. Cavalry, Peltasts 1.15x attack vs. Cavalry") This would prevent any unintended knock on effects of giving your units multiple attack types. DE makes extensive use of attack bonuses for this purpose: (Tooltip) Spearman Strong Against: Cavalry (2.0x) Weak Against: Ranged Units, Swordsmen (Tooltip) Javelineer Strong Against: Ranged Cavalry (1.10x), Elephants (1.5x) Weak Against: Melee Cavalry (Tooltip) Civilian Citizen Strong Against: Resources, Chickens (100x) Weak Against: Everything Else Just kidding about the last one.
