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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Not if we are presenting them with an overall better experience. And if the presence of that map brings about a lesser experience for X+1 players, then we also have a net loss. Well, most of the maps would return, or I die. So...
  2. No, everyone else. We'll have 100+ maps of extremely variable quality because why not. Folks need to look into the sunk cost fallacy.
  3. The concern is also to put the best possible face forward with each release, not to maintain legacy stuff just for bulk content, if you know what I mean. To improve the average quality of the game and keep it high.
  4. Would people be more opening to cutting back the number of maps for Release 28 if I strongly emphasize that this would be a temporary thing? Because then each release after that would include more of the excluded maps back in, this time much improved and held up to a common standard.
  5. Stan has allowed me to post content on Instagram and Facebook, and I think I've gotten a lot of traction. People are hyped. I've also seen your comments on those posts.
  6. I think we don't need it to be perfect, just more effective than what we currently do. So, if the development team can at least give a tentative "release date" for R28 about 1-2 months ahead of time, we can start scheduling the marketing releases. What that would entail is allowing the release to be "delayed" for a couple weeks while the marketing materials are dripped out to the masses on their pre-defined schedule.
  7. I'd use the small bushes then. Also, at that angle of slope, I doubt you'd see grasses like that. One thing I encourage you to do from a map design standpoint, is to think about playability and how maps should look from a video game's point of view. So, the super steep mountain sides from reality aren't so good for an RTS game. Think about using "cliffs" as map features instead of mountains, and to add dimensionality, try some nice rolling hills.
  8. I was thinking the "Treasury" building would have these architectural motifs^ Yeah, this:
  9. I had the same thought. A way to gauge your skills against others (if you choose to), but not in a PvP setting.
  10. Good idea to turn this into an official Challenge map. Perhaps there can be "rounds" in this one. Round 1, 50 pop in 10 minutes (the exact numbers can be determined by better players). Pass that, go to round 2, etc.
  11. Yeah, we gotta get these guys in at some point. May I suggest the Temple to Aphrodite / Qasr al-Bint as the wonder? Special Buildings can be a Theater and a Treasury (resource trickle). Houses in Village Phase are Bedouin Tents, and standard Houses are unlocked in Town Phase. Farms Fields and "Farmsteads" can be combined into one building called the Walled Garden. Civ can have a bonus in stone mining. Thoughts?
  12. In my opinion, it's okay to pare back the basic gameplay to the more "standard" RTS style, but I would design each civ to have at least 1 major difference or special feature from the standard. It's a fantasy game, so you have a little more leeway on experimenting with the design and players will expect a little more variation because of that.
  13. Absolutely. There will be a lot of fixes and improvements. Then again, it'll be further from A25 than A26. But I think it's always a good idea to port to the latest. Maybe plan on porting over to every other release?
  14. Alpha 27 is coming out soon. Maybe see if you can port it to that?
  15. There would still be narrative campaigns, such as your tutorial campaign, but a practice campaign would take you through a series of challenges to rank up your skills.
  16. Good observation. Perhaps after a scenario or two of war, the player finds it beneficial to ally with said enemy and halt hostilities. Run the full gamut. So then the player learns about the diplomacy and trading features that way, by making peace with a faction you were at war with. Common enemy? (Romans are encroaching now)
  17. Right, so a Scenario that we can craft to replace all the garbage scenarios currently in the game. A few scenarios with triggers and objectives can replace all of the barely playable scenarios we currently have.
  18. For now, a couple of skirmish or scenario maps can have them, but the end goal would be a "Wonders of the World" capture the wonder game mode. Where, as @Stan` suggests, random maps could spawn a random "Wonder of the World" at the center of the map which can be captured to win the game if that game mode is selected by the host. My plan would be for these to be the wonders that aren't built by players. So, the Temple of Artemis, Pyramid of Khafre, Colossus of Rhodes, Hanging Gardens of Babylon (replaced as Persian wonder by the Apadana of Darius whenever i can get someone to model it), the Ishtar Gate (needs a more elaborate model), Mausoleum of Halicarnassus, Stonehenge, Uffington White Horse, The Great Sphinx of Giza, et al.
  19. I'd like to make these more interesting. I'd like to add Wonders of the World to some maps and make them different and unique. This one I would rename to "Capture the Colossus." And here's another idea
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