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Everything posted by wowgetoffyourcellphone
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No one cares which mod you run in single player*. It's what you run in multi-player which may or may not cause a problem. In a competitive environment, we should endeavor to make the experience and challenge as consistent as possible for all participants. *Though, bragging rights are reduced the more automation-focused your mods are, even in single player. It's not as impressive to beat "the campaign" on hardest if you're running all kinds of mods compared to someone who beat it with stock 0ad.
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New Release: 0 A.D. Alpha 27: Agni
wowgetoffyourcellphone replied to Itms's topic in Announcements / News
Selecting discreet levels would be interesting but you kind of already have that with the different difficulty levels in the game. They are presented as hardness levels though, not 1-10. -
For one reason or another, 2025 has started off as the year where I get back into that most nostalgic of genres - good o' real-time strategy. First came the replaying of classics like Age of Empires, then trying out some new promising indie titles (Eyes of War being my most interesting find - just classic skirmish with a gimmick that lets you play in 3rd person and fight with your army, very cool during sieges), and then it just continued... Age of Darkness was another find, but the latest is 0 AD. Since most of my game consumption is a direct funnel from Steam (or GOG for all my DRM-free purchases), I guess gems like this are even harder to discover unless you hear from it by word of mouth - same as we did back in the day. That's what makes it even more endearing and kind of bitter-sweet because of how nostalgic this whole gaming period feels for me. Where do I start and end with 0 AD? It's absolutely astounding that someone released a free game of this scale and caliber. It's perhaps the closest to being a spiritual successor to the original Age of Empires while also having its own personality. And this was being developed all the way back from 2010? Needless to say, I've dipped just a bit into it and already have to shout praise in its direction. Just so glad whenever I see love being shown (and in such quantities too!) to this overshadowed genre. Consider this my love letter if nothing else <3
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60 seconds wasn't a narrow enough time between horn blasts? If not, then maybe 30 seconds could be good.
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Hidden unit: Han Cavalry Crossbowman
wowgetoffyourcellphone replied to stevenlau's topic in Gameplay Discussion
Be more specific please. -
Indeed, this was the real reason and I think it's still valid. At least with my proposal you'd have to pay handsomely for the exploit so much so it'd might not be worth it.
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Not sure it's "cluttering" anything when there's currently zero buttons there to begin with. Adding the word "random" artificially inflates your case.
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I'm out. You're clearly arguing to argue.
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Dunno bro. I've used it in DE and saw the AI massing a giant invasion army or his citizens building a civic center expansion where I had not seen his units previously. The relative costs can also be adjusted so that it's more attractive.
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I'd really like it if individual (non-shooting) wall joints (we call them towers currently) could be individually upgradeable to shooting towers.
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Hidden unit: Han Cavalry Crossbowman
wowgetoffyourcellphone replied to stevenlau's topic in Gameplay Discussion
This is surely a bug, but maybe we can just call it a feature. lol -
IMHO, a tech can be niche and only "useful" in maybe 10% of games and we could still include it, but obviously if only <1% of players ever use it, then that's a big problem. Why can't we do what I suggest (extend the effect to all units) for a release cycle and see if it's an improvement. If it's not enough to be marginally useful, then we can retool it. We could also do something like the tech is auto-researched the moment you train a Hero (easy to implement) as an additional bene to training a hero.
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One of the reasons we should expand the Spy feature to include all non-hero units (not just land traders-a silly nerf).
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Champion cavalry improvements
wowgetoffyourcellphone replied to AInur's topic in Gameplay Discussion
IMHO, adding some kind of mechanic just to balance champ cav is too much. Perhaps Caltrops can be a tech that adds an attack bonus vs. Cavalry for infantrymen. -
A poll on the new naval system
wowgetoffyourcellphone replied to Arup's topic in Gameplay Discussion
Indeed, I'd like to add garrison flags for ships. -
Unlock_females (at houses) stands at 10%, lol
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A poll on the new naval system
wowgetoffyourcellphone replied to Arup's topic in Gameplay Discussion
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mod New Training System (Proposed for A28)
wowgetoffyourcellphone replied to guerringuerrin's topic in Game Modification
I think number of items is a fine enough improvement, but length of time is better if achievable. If not, I'm perfectly happy with the incremental improvement. Good job. -
A poll on the new naval system
wowgetoffyourcellphone replied to Arup's topic in Gameplay Discussion
Skirmish maps?