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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. I think this is generally a good thing.
  2. Maybe a PR to base game for f_tunic_long?
  3. Honestly, it doesn't sound like a Delenda Est issue to me. Anyone else confirm?
  4. For the wall one, I'd feather the edges a bit more and add some randomness to the edge shape.
  5. I think the play0ad website could really use a modern update. Last time we redesigned it was like 10+ years ago.
  6. Yes. The Roman Onager can loose multiple rocks for a wide area effect. This tech can let Sasanian archers shoot 5 arrows at a time. Ships can volley several projectiles at once. Is there an Issue or Pull Request for it?
  7. EDIT: Fixed. It was these lines: range/ and stable/ were missing after I moved those techs to these respective folders.
  8. Choose the 'Removed' option in the player placement dropdown. Maybe not Illyrians, but we have several more in mind. Some of them are quite mature already in mods and can be ported over to base game in the future. For variety, Scythians and Xiongnu seem like logical candidates.
  9. Yep, I agree. We can cross that road when we get to it. Imagine AOMR's minor god choice mechanic, but with Germanics choosing the tribes to add to their confederation in each subsequent phase. This could be specific to the Germanics or we can extend it to any civ where it makes sense.
  10. Sasanian special tech: https://www.wikiwand.com/en/Panjagan - Panjagān was either a projectile weapon or an archery technique used by the aswaran heavy cavalry of the late military of Sasanian Persia, by which a volley of five arrows was shot. No examples of the device have survived, but it is alluded to by later Islamic authors, in particular in their description of the Persian conquest of Yemen, wherein the application of the unknown panjagan was supposedly the deciding factor in Persian victory. If we can get a "multiple projectile" patch committed ( @real_tabasco_sauce ?), then this could increase the number of projectile their cavalry archers loose per volley. Otherwise, it could be a attack rate tech (fire faster).
  11. The gigantic pull request: https://gitea.wildfiregames.com/0ad/0ad/pulls/8881
  12. I think around houses/storehouses, etc. could be more dirt-like. Otherwise, nice direction established here.
  13. This is a freaking awesome video and got me thinking about how pathfinding could simulate crowd and individual behavior.
  14. We could base the Wonder off of the 5th stupa from Nalanda: I've already given the Guptas (and Sasanians) a University structure, which is classed like the Library of the Successors. Same function, reducing tech research time with the 'Scholarship' global aura, but could be built in an earlier phase. I can put any special techs in the University. What think? This is a great special tech. I'll include that for sure. The tech icon can be a white horse with an aura about it. A good idea for a Special Building. Perhaps build one and it adds +20% capture resistance to all other structures. Something like that.
  15. Indeed! For DE, non-combat heroes are a thing. Each civ can have 4-5 heroes, so having 4 combat heroes or emperors, plus 1 non-combat or non-emperor/leader hero adds some nice variation and choice. It's good if not all heroes are "kings" or generals. Chanakya for the Mauryas is a great example.
  16. I definitely still need ideas for all categories! 4 heroes and their bonuses Unit references (for textures, props, and training roster) Mercenary Unit ideas (at least 3) Unique technologies Civ Bonuses Team Bonus Catafalque
  17. Thank you. Putting this here for future reference: I think mimicking this aesthetic style would still be nice:
  18. @Stan` and I have actually started a repo for Empires Besieged here: https://gitea.wildfiregames.com/0ad/empires_besieged. The last change was 11 months ago, but I'm working on things in DE (Guptas and Sasanians; a big thank you to @Duileoga and @Lopess) which will directly translate to EB at some point in the future. So, whether EB becomes it's own "game" or an "era" or an "expansion" or a "release" is up for debate. I personally advocate for a "0 A.D. Eras" concept, where players can swap between eras (Empires Ascendant, Empires Besieged, Masters of Bronze, Millennium AD) and only play those civs, or choose to play with all civs available at once.
  19. I would love to have such a feature in the game for multiple things, such as wheat fields. But for now, what I mean is that we can have different variations of the structure so that it will look different sometimes when you build one (like how there are helmet variations).
  20. Nice catch. Any suggestions for a more accurate "symbol" representing them?
  21. I like having multiple actor variations for the Royal Kurgan. Good idea. Ideally, I would agree with you. But I think with some civilizations, cultures, factions, that it's more difficult to pick a specific structure (see: Cimbri). So, picking a type of structure is okay, in my mind, especially if it's one of that culture's iconic structures. Kurgans definitely fit that bill! I like @Grautvornix's suggestion of having multiple actor variations.
  22. Mmm... A structure which inspires little wonder, honestly.
  23. I propose we change the "Persians" in the game to "Achaemenids" to differentiate from other Persian empires (one of the likely civs for 'Empires Besieged' would be the Sasanians, another Persian empire). This would entail a lot of changes under the hood, but mainly to just XML files and some jsons, file name changes, etc. I could take care of the pull request for it. Just trying to gauge from the group if anyone would have any objections. This is in the Development forum due to it requiring a large Pull Request to change it (again, a PR I'm willing to personally take responsibility for).
  24. Yeah, let's have a gravel surface one for the Wonder, since it's built by the player and is supposedly "maintained" by their people. And then we have a grass covered one for a map "ruins" object.
  25. Perhaps reverse prop order in the structure's actor.
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