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Everything posted by wowgetoffyourcellphone
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So, here's where being game developers and designers matters. It's where we who make the game make decisions based on a vision for the game. Every change we make angers some players, delights others, and has zero impact on others. We can't (and won't) swing back and forth after only a couple weeks of play. The time to make your voice heard was months ago. We've had several release candidates and the pull request is 9 months old and was committed to the repo 6 months ago. As far as I'm concerned, the feature is staying, and the only things I personally will entertain are ideas on how to improve it (and I'd wager many of the other developers would agree). PS: The feature is only incidentally related to DE.
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kk, let's use this.
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Absolutely hate the small trees mod.
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===[TASK]=== Athena Parthenos Statue
wowgetoffyourcellphone replied to Mythos_Ruler's topic in Official tasks
@nifa PR link coming soon -
Or you could adapt and not give up after only a week.
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Hard crash
- 90 replies
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- new particles
- new tech
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(and 5 more)
Tagged with:
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Which thing?
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Host migration. or Dedicated Server. (lol, yes pl0x)
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I'm just thinking the victory behavior should not change for the host/client.
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This is my biggest hang up, and the resigning/ranking points issue.
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Couldn't the game state get loaded to the client in this case?
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===[TASK]=== Athena Parthenos Statue
wowgetoffyourcellphone replied to Mythos_Ruler's topic in Official tasks
Great job reducing the polies! Right, I'd make the ivory brighter like the original, but your gold is better than the original. Mind if I create some different sizes, slap together some actors and templates, and then make a pull request for the base game? I'd make some different sizes, including "monumental" versions for possible Capture the Wonder game mode. -
Food trickle efficiency: Ice House vs Corral + Cows
wowgetoffyourcellphone replied to ffm2's topic in Gameplay Discussion
Nah. Adopt DE's straggler trees/groves. You'll never lack space for anything then. Seeing them once every 200 games seems a bit too novel, don't you think? Better to make them super expensive, but useful in a standard match. Make them super expensive and they unlock a 4th phase with super techs. You can win a match in phase III, but in a team stalemate situation or who knows, a strategy could develop where one boosts to phase IV with the Wonder to help overwhelm their opponent. Maybe see them every other game or every 3rd game. Make a dramatic show of it by having the UI notify the other players when a Wonder has started construction (maybe even flare its position on the minimap). -
Quite frankly, if you disconnect for any reason, it should count as a hard loss. Resigning counts less (a soft loss).
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Food trickle efficiency: Ice House vs Corral + Cows
wowgetoffyourcellphone replied to ffm2's topic in Gameplay Discussion
I realized this years ago, so integrated the Wonder into leveling to the final phase in muh mod. -
"Charisma" aura: All nearby enemy units -20% speed and -10% attack.
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Not to mention that the game can barely manage the amount of players it currently has. Imagine the number of "disconnected to cheat the rating system" posts we'd be inundated with? There needs to be several solutions to several problems with multiplayer and we haven't scratched the surface. We still haven't resolved the issue of macro mods. Imagine throwing thousands of more n00b players into the mix.
