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Everything posted by wowgetoffyourcellphone
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Beautiful! You're doing a lot better with UV mapping. Just try to minimize texture stretching and maintain texels
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Theban Greeks (release 28)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
There are several ways to make Hamippoi work. I opted to make them all 1 actor and unit. Other ways could be: Cavalry can train cheap melee footmen called "Hamippos." Either as a default feature or unlocked with a tech. A tech called "Hamippoi" which boosts cavalry. A "Hamippos" infantry unit with a strong aura benefiting cavalry. Mix and match any of the above. I went with the one unit option for this release. Next release I could try something else. -
In the pull request, they are simply called "Achaemenids" because of the current 1-word nomenclature for civs in the base game. I would like to change this where applicable (specifically when using dynasties for distinction as is the case for Achaemenids), but that's a different Pull Request and requires some discussion.
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Theban Greeks (release 28)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
All right. Here's a release candidate. I've added the Hamippoi. theban-greeks.pyromod -
Theban Greeks (release 28)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
For now, I put it on the mod.io page! https://mod.io/g/0ad/m/theban-greeks#description -
Theban Greeks (release 28)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
I've got to include this someone. Pretty friggin epic, honestly. Indeed. It's always been my thought that "darts" or "darters" meant javelins and javelinists/peltasts in these instances. I think the Kestros came a bit later, with the Macedonians, and would make for an interesting "special unit" for the Macedonians. -
=== [TASK] === Achae Decals
wowgetoffyourcellphone replied to Alexandermb's topic in Art Development
I think these are better than the previous sets. Getting better and better. May I suggest a custom tile decal for the Tachara? Like, a "Persian tile" motif. -
Theban Greeks (release 28)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
Go ahead. -
Theban Greeks (release 28)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
Indeed! Maybe a challenge for @Alexandermb? -
=== [TASK] === European Bison - Bison Bonasus
wowgetoffyourcellphone replied to MrLux's topic in Art Development
Makes me sad when it dies. -
Theban Greeks (release 28)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
UPDATE. Please test for errors. theban-greeks.pyromod -
Theban Greeks (release 28)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
I'll see what I can do with this one. I have an idea to make it their 2nd champion by utilizing the horse prop point use for cavalry gathering. This is a good idea for a special building (vanilla) and their cult statue (DE). Any idea of the original look (hypothetical reconstruction)? Is there an illustration anywhere? -
So, I've uploaded release 28 to mod.io: https://mod.io/g/0ad/m/theban-greeks#discussion Just waiting for approval! Luckily it's a very small mod (under 2mb). Here's the pyromod if you'd like to test it before it goes live on mod.io theban-greeks.pyromod Any suggestions on how to improve the mod? Keep in mind, it's a simple civ mod which adds to the base game and isn't intended to change the gameplay of the rest of the civs or change the meta (such as in Delenda Est).
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New Release: 0 A.D. 28: Boiorix
wowgetoffyourcellphone replied to phosit's topic in Announcements / News
https://gitea.wildfiregames.com/0ad/0ad/pulls/8323 -
I think this is generally a good thing.
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Maybe a PR to base game for f_tunic_long?
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Honestly, it doesn't sound like a Delenda Est issue to me. Anyone else confirm?
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=== [TASK] === Hellenic Decals
wowgetoffyourcellphone replied to Alexandermb's topic in Art Development
For the wall one, I'd feather the edges a bit more and add some randomness to the edge shape. -
Web Designer Application
wowgetoffyourcellphone replied to andrewtlong's topic in Applications and Contributions
I think the play0ad website could really use a modern update. Last time we redesigned it was like 10+ years ago. -
Yes. The Roman Onager can loose multiple rocks for a wide area effect. This tech can let Sasanian archers shoot 5 arrows at a time. Ships can volley several projectiles at once. Is there an Issue or Pull Request for it?
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EDIT: Fixed. It was these lines: range/ and stable/ were missing after I moved those techs to these respective folders.
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Some suggestions for this game
wowgetoffyourcellphone replied to vincent1980's topic in Help & Feedback
Choose the 'Removed' option in the player placement dropdown. Maybe not Illyrians, but we have several more in mind. Some of them are quite mature already in mods and can be ported over to base game in the future. For variety, Scythians and Xiongnu seem like logical candidates. -
Sasanian special tech: https://www.wikiwand.com/en/Panjagan - Panjagān was either a projectile weapon or an archery technique used by the aswaran heavy cavalry of the late military of Sasanian Persia, by which a volley of five arrows was shot. No examples of the device have survived, but it is alluded to by later Islamic authors, in particular in their description of the Persian conquest of Yemen, wherein the application of the unknown panjagan was supposedly the deciding factor in Persian victory. If we can get a "multiple projectile" patch committed ( @real_tabasco_sauce ?), then this could increase the number of projectile their cavalry archers loose per volley. Otherwise, it could be a attack rate tech (fire faster).
