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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. That is a computer connectivity problem, not 0 A.D.'s problem.
  2. I often start with in-Atlas screenshots or start from the existing unit portraits and iterate from there.
  3. Dev Repo has moved on to R29, which has some incompatibilities with R28 (minimap/type element in templates, for example).
  4. https://github.com/JustusAvramenko/delenda_est/releases/tag/Release-0.28.0 Latest release candidate^. Download and install the pyromod. If no big errors or bugs, will upload to mod.io. Thanks everybody.
  5. Caryatid https://www.wikiwand.com/en/Caryatid
  6. https://www.anasynthesis.co.uk/index.php/nike/the-temple-of-athena-nike I'm thinking it would be possible to use the current Athenian temple models as a basis for the Temple of Athena Nike. Athena Nike would be narrower and the columns would be skinnier. It would also have nicer sculptures at the top. I think the structure would be overall about 80-90% the size of the buildable temple and would have the white rooftiles of the Parthenon instead of the brown tiles of the standard temple. It would also have the bronze gates inside of the columns in front of the door.
  7. https://gitea.wildfiregames.com/0ad/0ad/pulls/8825 Pull Request^
  8. Working on the splash/preview image for a video:
  9. For this, it would be nice for DE indeed to get Merc Camps and Farmsteads into its (customized) versions of the random maps. This might be a good base game Pull Request opportunity for sure.
  10. I wonder how attack sounds are occurring in this video since the towers have no actual attack animation. @Stan`?
  11. Sadly, it's the modded map_sizes file. I'll remove it for the next mod bundle and maybe create an Issue on gitea. Perhaps someone will work on it (it's pretty low priority as far as the base game is concerned, but is pertinent for mods).
  12. What I can do for R29 is focus heavily on creating at least 1 skirmish map mimicking each of the popular random map scripts. I agree with you about the current random maps. I don't like their terrain blending, many use the worst terrains in the game, and things don't look natural. Skirmish maps are far superior (at least the ones I make ).
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