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Everything posted by wowgetoffyourcellphone
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Those gardens around the houses look nice.
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Narrative Campaign General Discussion?
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Gameplay Discussion
A tab for "History" that gives historical information and lore would be nice. -
Narrative Campaign General Discussion?
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Gameplay Discussion
Basic Campaign features (dialogue, objectives, etc.) and then also the Encyclopedia are two of my very strong desires. -
The Mound wonder is a nice touch.
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Naval Boarding - seizure of ships
wowgetoffyourcellphone replied to CheckTester's topic in Gameplay Discussion
That's fine. You could see the boarding ship throw ropes onto its target. -
Naval Boarding - seizure of ships
wowgetoffyourcellphone replied to CheckTester's topic in Gameplay Discussion
I said there can be a capturing animation (the lowering of the corvus onto the other ship). Also, we can make the loyalty line show up above them and a "capturing" icon, complete with some ambient sound effects of battle. -
Naval Boarding - seizure of ships
wowgetoffyourcellphone replied to CheckTester's topic in Gameplay Discussion
I think it could be done with a special boarding ship for the Romans: Corvus Quinquereme. It would come alongside the enemy ship and lower its Corvus onto it and slowly drain its loyalty. All other civs could have a late-game "Marines" tech to mildly counter this. Much like with capturing buildings, the more troops garrisoned aboard each ship affects the capturing rate (but never drops it to zero; we need to improve this with building capturing methinks). I think showing men jumping onto enemy ships and battling it out is not feasible. Not only that, but would add tedious micro and we want to reduce the size of ships for better pathing, so the scaling would be wrong. Best to just show a capturing bar or loyalty bar slowing draining down like we do with buildings. -
I( wonder then, if we were so inclined, what format would we go to then? Why is Collada dropped? Its XML formatting seems really handy.
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@Stan`
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I imagine you will need to pose the body mesh the way you want to with the armature and then import the props and combine them with the body mesh to make one mesh to print it. But, mind you, I'm no 3D printing expert.
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This is really cool. Maybe make a ticket for it.
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Mayyyyybe Release 29...?
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You could just zip up the model and post it here in a comment.
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Is that a custom model for the body? Looking specifically at the skirt length. These are really well done btw.
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Oh hey! Can you make that "half skirt" female model available for the base game? I'm thinking it could be used for Persians and potentially Nomads (Scythians, Xiongnu, Huns).
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Perhaps we can reuse the models but come up with a new cloth player color pattern.
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What do you think 0 A.D. lacks?
wowgetoffyourcellphone replied to Deicide4u's topic in General Discussion
"Barbarians" also used formations and army groups (bands, squads, regiments, battalions, myriads, etc.). -
So, it reuses the Ptolemy props?
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Probably one of the more egregious examples I've seen. Some thought and code should be put into this at some point. It's been an issue since territory was first introduced, but it's never been a priority item. I think the code should decide when to "vacuum" closed these holes and choose how to assign it to someone. Might be more complicated than we think, but worth looking into.
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Age of Mythology: Retold
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
AZTECS ANNOUNCED -
New Map: Three Empires (Skirmish)
wowgetoffyourcellphone replied to Yavin's topic in Scenario Design/Map making
Are you missing a terrain? This causes a very hard crash.- 10 replies
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- three empires
- skirmish
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What do you think 0 A.D. lacks?
wowgetoffyourcellphone replied to Deicide4u's topic in General Discussion
Dude, who do you think you're talking to? lol You know nothing of code, let alone the code of any of these games. You mentioned TW, so I riffed off of that. I've always said that it would be closer to BfME2. I've been talking about and debating the subject for like 15 years now. You assumed the motivation to include battalions was for "cosmetics." I gave examples of how it would not be merely cosmetic. Battalions are a holistic approach. What you are talking about is a half-assed approach. Yes. I've met this challenge before in very in-depth and well-debated discussions dating back years. The pathfinding already needs significant work, and if battalions were taken as a new feature, then that work would go towards making battalions (formation fighting) work, instead of making mosh pit fighting and formation fighting work (your suggestion). ^This guy says I underestimate ramifications... ... I've been a part of the development of this game for 21 years. I understand perfectly what's feasible. -
What do you think 0 A.D. lacks?
wowgetoffyourcellphone replied to Deicide4u's topic in General Discussion
Okay, so what is the Total War vibe, then? Why does Total War use battalions? Why not just have hundreds or thousands of little dudes running around individually? It's because battalions give the opportunity for greater control for the player, including directional attacks, flanking, charging bonuses, fatigue*, morale*, formation bonuses (and weaknesses)... all of the things that make ancient warfare interesting. You can have the benefit of 1000 soldiers vs. 1000 soldiers battles, but with easier player control and combat dynamics. You'd have a couple dozen entities (battalions) to manage in that example instead of 1000. For all those people who desperately want an 'ammo' feature*, battalions make it easier to do. And it would be less like Total War and more like Battle for Middle Earth 2: *Fatigue, Morale, Ammo aren't 100% necessary, just easier to implement and manage if desired. -
What do you think 0 A.D. lacks?
wowgetoffyourcellphone replied to Deicide4u's topic in General Discussion
Okay, but that was H:C, not 0 a.d. 0 a.d doesn't have cannon fodder units. H:C did. And your criticism sounds nonsensical. A battalion of Champions would look "overwhelmed" by armies of battalions? What does this even mean? How is this a coherent criticism? I mean, yeah...
