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Everything posted by Skhorn
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Bitbucket allows you to have 5 private repos for free
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Check it https://svn.wildfiregames.com/entity-docs/0.0.22.html The best examples can be see here https://github.com/0ADMods Mostly you need the mod.json and a certain directory structure The game remains consistent among different players by all having the same set of files, it wouldn't be possible to play a multiplayer game if you had modified a map and the rest hasn't. If your intention is to share the map, you gotta share the map + the files you edited. You can zip it, ofc, but still the files needs a structure like this one: Just try that the directory tree you make, be the same within the game paths Hope it helps
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I leave that question to somebody else that knows that @elexis or @stanislas69, i think it's possible but i don't know how or feel free to modify the templates and see if it works. Beware, that if you want to share your map, you gotta share those files too. This might help you https://trac.wildfiregames.com/wiki/Modding_Guide
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Last one sounds very cool!
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You would have to create a copy for that entity and set in it's properties health and armour to 0, like this: <?xml version="1.0" encoding="utf-8"?> <Entity parent="template_structure_defense_wall_long"> <Armour> <Hack>0</Hack> </Armour> <Health> <Max>0</Max> </Health> <Footprint> <Square width="38.5" depth="9.0"/> <Height>9.0</Height> . . . But i don't know if this has changed in the time, but feel free to try it For the second question, kinda hacky way to overcome that, would be making that terrain impassable with the terrain tools, check in atlas for an option to show the passable terrain and modify it with the terrain tools, bad thing is it won't be flat anymore
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Multiple layouts of water workaround. Testing so far If you wonder how: Using multiple rice_water## from TerraMagna mod.
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Making Mountains (Realistic or Simple)
Skhorn replied to Bigtiger's topic in Scenario Design/Map making
Gorgeous. And as @Sundiata and others mentioned, the trouble might be bottlenecks. My only advice is: More immersion, means more details which means more objects = LAG = not suitable to play it. Less immersion but still gorgeous: Play with the placement of objects and textures as @wackyserious did, google locations or travel to a farm or mountains and see how they look like and try to print that perception in your map. (Sounds stupid, but it's mostly how i try to make maps). For more references check this: And this megathread which contains a lot of screenshots Both links might be useful if you want more ideas of what you can accomplish Keep going! -
===[COMMITTED]=== Update Camel Units
Skhorn replied to wowgetoffyourcellphone's topic in Completed Art Tasks
What a happy camel you got there- 162 replies
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I assume they started asking simple questions: e.g - How do i load a 2d image into ( python or Assembler if you prefer , just a programming language example) and make it move? - How do i do to make this "entity" to walk into a given point, based on obstacles and best path? - How do i improve this "images" i'm loading with animations? - How do i send this data to another user so it can reflect whats happening in both pc's? - How do i make a gui to place objects? Start by asking simple questions, as @Loki1950 said, there won't be too much documentation about how to write an engine neither a: Write an engine for dummies books, but for sure you will be able to find papers/tutorials/docs searching for the simple questions. It's quite like a snowball, but each will lead you to the engine
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Offtopic: Las elecciones son el otro año y como pinta la cosa con tantos casos de corrupcion destapados, la cosa se esta yendo mas para el carajo. But we still have """""""""""hope"""""""""""
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Off topic: Banner carrier units should've in game IMHO.
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[Tutorial - how to make a map] Antioch
Skhorn replied to Skhorn's topic in Scenario Design/Map making
Pretty self explanatory -
Hi all, This is my first tutorial, for this test case, i will use Antioch references, like this one First at all, Lets create a heightmap, but that's out of the scope so we will use the one i did messing with the image above 2. Smooth & flat the land as you wish, the idea it's that the water height creates the area of the water that is surrounding the little island. But when you flat the land, pay attention to the island, it has to be flat enough. 3. The faction used on this map, is the Seleucids, so start placing some buildings around the island, mostly fitting the image as reference. Of course, the island will be walled, so don't forget the walls, plus paint some roads so you can guide the shape of the city Example 4. Finish it! Add some details! and Voila!! Hope you guys like my tutorial! Thanks for watching
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An exception raised when i was increasing the water height Steps to reproduce: 1. Import heightmap, this one 2. Increase Water height Logs crashlog.txt interestinglog.html mainlog.html system_info.txt No mods, Compiled from source using svn today, OS Debian 9
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It's nice that you show interest, but as every other mortal has to, you should start with this: https://trac.wildfiregames.com/wiki/GettingStartedProgrammers https://trac.wildfiregames.com/wiki/StarterTasks https://trac.wildfiregames.com/wiki/SubmittingPatches
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Look at the whole thread and see what else enrique did
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Perhaps this one Here is the source https://forum.nationstates.net/viewtopic.php?f=23&t=386330
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Mythos_Ruler's Playlist
Skhorn replied to Mythos_Ruler's topic in Introductions & Off-Topic Discussion
Would be cool to make a cinematic video with that song displaying the gauls raiding some random tribe, specially when it starts the first "Fimbulthulur Fjoelnir...." -
Mythos_Ruler's Playlist
Skhorn replied to Mythos_Ruler's topic in Introductions & Off-Topic Discussion
Alfadhirhaiti and Hamrer Hippyer rocks! to bad i don't have a clue of what they said in the last one -
lol, but this: Even the tall wall and the little one could be included, the little one could be a new variation of the stone fence, its somehow wierd to make a map for non hellenic factions and put those hellenic stone fences, it does not fit.
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(Don't forget to upload new props as separated files, please, por favor, S'il vous plait)
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@LordGood you know what would be cool? If you could upload new props as separate files, just for some map makers (Not me, i never never never use props, never, but just for some people that might be interested in putting their hands on them, to decorate and give detail and a little bit of immersion into their maps). Although the same goes to @stanislas69 Btw, have you thought on making statues for each faction? I mean, diversification on the existing ones and bringing new ones to the faction that does not have any.
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Thank you, and yes, the theater its to big, i was hoping that no one notice it. According to the images, there are 3 buildings that should go: the hall, the Odeon and the temple next to it, am i right @wowgetoffyourcellphone?
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Hi, As i'm nearly finishing the map of the Acropolis of Athens, i would like to receive any feedback or suggestions regarding historical facts. So please if you are willing to help me, pointing me where i did a mistake by including or not, an historical building, let me know. The depicting period is the classical. Some references: Starting with the @wowgetoffyourcellphone suggestion, but waiting to know which building i have to remove, as it confused me. lol Of course, the official presentation of the map will have its proper introduction with some historical background, i will do my best at it. Here it goes