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Sturm

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Everything posted by Sturm

  1. Despite the excellent 3D modeling work of the project contributors, in such cases it may be desirable to use illustrations instead of the 3D models plain images, what do you think? Furthermore, I bring back here the idea that the game (0 a.d. and its mods) could indicate, at the end of all these "describing texts", a link to the Wikipedia articles on the topic / biography. The game, therefore, would be a way/bridge for reading and eventual research. Finally, these head meshes, ahhhh, these head meshes ... Pericles doesn't deserve this!
  2. I don't know if my question makes much sense, but ... how many frames per second does the game currently work?
  3. Do you mean that Vladislavbelov work is useless? Shame, Vlad, shame, shame... LOL. Just kidding! Great work, even if its still a WIP, Vlad! Hum, I take the opportunity to ask about the "Cinematic camera" tool, as we may see here: https://www.youtube.com/watch?v=xkLrpkow7XU . Is this a finished tool nowadays?
  4. Hello Wildfire people! As you may know, I am not a developer, so I sometimes have a little difficulty understanding what was committed, follow the "Trac" tickets etc. and so, to actually understand what will appear in the next version or what will just be "under the hood" for now. So, I would like to ask you to provide a feedback on the current stage of some new features in the game that seem very promising (they are spread somewhere around the Forum, lol), especially from a visual point of view. Some of my questions are: 1- Is it possible to alternate day / night during the same match? Is this in the roadmap? 2- What is nowadays the possibility to have lightning / storms during a match? 3- What is the possibility to have waterfalls in the scenery? Bridges? 4- Has any 0 ad Mod already implemented the possibility the use of firearms? Any expectation on this? Obviously, I leave here my admiration for the work of all of you! Regards, Sturm
  5. Actually, what is the latest version of Spidermonkey nowadays? Does it follow the same numbering of Firefox? If so, why 68 and not 76/77? - https://en.wikipedia.org/wiki/SpiderMonkey - https://mozilla-spidermonkey.github.io/ Regards, Sturm
  6. Any try with the ALL NEW 8Gb version?
  7. Now we've got War Mammoths, lol! Joking, it was a nice improvement!
  8. I believe that after the last barbarian invasion, the last developers were defeated and died on the battlefield. So, I think 0 A.D. game may now go through a long period of darkness, a kind of "Dark Age", and perhaps be a thousand years without a new release. Maybe in 3020 we will have a new Alpha ...
  9. Santa told me that @borg- is going to finish all the implementation in 0ad alpha 24 release before Christmas! We all will be playing alpha 24 on Christmas Eve.
  10. - https://community.oscedays.org/t/why-are-non-commercial-licenses-not-open-source/569
  11. We were all waiting for Santa...
  12. Communication channels are generally not exclusive. Multiple channels are possible, although high fragmentation can offer negative effects. But anyway, every member here of this forum should have their favorite app or communication platform. WhatsApp, Telegram, Discord, Signal, Reddit etc. I personally like Telegram. It's open source, easy to use, fast and it has a wide user base.
  13. Hi everybody. I have just created a Telegram channel to allow people to talk in a faster and complementary way to this forum. - https://en.wikipedia.org/wiki/Telegram_(software) (link for the app) - https://t.me/joinchat/AUlnIxTuSPlb-QrIDnDUuw (link for the channel itself) Regards, Sturm
  14. Any news on this? 0 ad heads quality are really a gap. :/
  15. In other words, talking about "Point 3", the idea is to have static images of each Wonder construction phase. The player only would be able to see the animated upgrade to the subsequent phase just when he completes the phase criteria. All the maps, as the Wonders would not be a walkable/interacting place, would be able to show huge and imponent 3D models:
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