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Posts
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Everything posted by Sturm
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Firstly, congrats on your amazing work! But one question: how will these new trees be incorporated into 0 A.D. old maps? Will we need to redo some maps? When there is more than one model for the same tree species, is Atlas Map software able to randomly distribute two or more of them? Ah, on request! I think artwork just like yours really enriches the game. Please consider upgrading and creating new rocks, mosses, ruins, dead tree trunks and all sorts of things that may appear in the game's usual scenarios.
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0 A.D. on Stadia!!! (hey, this is an original one!)
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https://commons.wikimedia.org/wiki/Category:FOSDEM_2019
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Hi guys! Pls, upload some pictures on Commons!
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Application for a Documentation Position
Sturm replied to Doktoreus's topic in Applications and Contributions
I really think that 0 a.D. would have a Wikibook documentation branch. -
I really hope to see some "lightning" changes in the next version. lol Anyway, congrats to u all guys. The game rocks!
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Hello everyone, Trying to take advantage of the possible shorter changelog of the next version of the game, how about if the person responsible for the changelog videos (by the way, that does a great job! Congratulations!) take a time to create some presentation videos for the main active mods, featuring the main factions, visual art etc. What about? Let's enjoy that the next 0 a.d. changleog video will not have much to report on changes in the vanilla version. In addition, we can indicate the online access link to the videos in the description of the mods present in the vanilla version. Regards, Sturm
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Yes, that's true! An interesting text on this topic (Pictures and 3D models of public domain art) can be read here: https://commons.wikimedia.org/wiki/Commons:When_to_use_the_PD-Art_tag
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Another one that may be useful for 0 A.D. and its mods... Indiana University Publishes 3-D Models of More Than 300 Renaissance Treasures From the Uffizi Gallery’s Collection Online - https://news.artnet.com/art-world/indiana-university-uffizi-gallery-1332494
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Wikimedia Commons (or simply Commons) is an online repository of free-use images, sounds, and other media files. It is a project of the Wikimedia Foundation and Wikimedia projects have long been a treasure trove of 2D images, audio, and video. Since last February we all can upload 3D models of objects to share a new perspective on subjects. This means objects like a 12th century knight’s helmet, a bird figure from Nigeria, or even a working jet engine model can be uploaded, downloaded, 3D printed, and viewed with enhanced interactivity on Wikimedia sites. For sure this is a good news for all the 0 A.D. community also. Read the full post: https://blog.wikimedia.org/2018/02/20/three-dimensional-models/ Go direct to the 3D files on Commons: https://commons.wikimedia.org/wiki/Category:STL_files Regards, Sturm
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Hello everyone, I would like to start by saying that I am not a developer and topics just like this one somehow come and go... However, I would like to ask the Wildfire Games experts to put here their ideas on what would be the next BIG steps (epic changes) for 0 A.D., disregarding at first the restrictions of time, money and people interested (volunteers). I know, for example, that the game lag involve many issues, including the pathfinder, but... let's try to describe things properly. What would be an epic change for 0 A.D., how long would this task require with a dedicated developer? How much would it would cost if we were talking about a paid work? - Convert 0 A.D. so that it uses Vulkan, does it make any sense? - Any structural change in Pyrogenesis? - Adjustments in Pathfinder? - What would allow the A.D. to take a notorious step forward in graphics? - Dinosaurs?!?!? Regards and congrats, because 0 A.D. is already an awesome game! Sturm
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Hi folks! Imho, both new head meshes are better than the current one.
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Hello everyone! First of all, congratulations for this latest game version and its new mods selection/installation functionality. It really is an important step to facilitate the access to the amazing work done by modders. However, let me say that, in a way, History is also important for mods, lol. What I mean is that it would be cool to embed inside the vanilla version of the game itself, inside some menu (I dont know exactly where), a bit of the all the history behind the 0 A.D. active and inactive mods, with some screenshots, a brief descriptive paragraph, and basic information about release date of the latest version and official website. All this may give us all a sharper dimension of all the collective effort around 0 A.D. and its mods - present and past. For instance, look at both screenshots below: a real image of the game mods selection, which despite making things easier, is still difficult to understand for a novice player... The second image intends to give a general idea of how a mod history menu may looks like, just like on the site: https://www.moddb.com/games/0-ad/mods, although it is possible to expand and make things even clear / better / more information. What about?
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Thank you for not cite RTFM... "read the friendly manual"!
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Thank you for the very fast and direct answer. But allow me another one: how should I know that?
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Sorry if my question seems to be a silly one, but for some time, using 3 or 4 different 0 A.D. versions, I cannot get a screenshot of the game. Every time I try to do that (print screen button), the screenshot actually records what is "under the game window", whether it is some other program window or the desktop wallpaper itself. It seems like some simple adjustment to be made, but I confess I did not find the way to resolve this. Using Windows 10 on an Acer laptop. Regards, Sturm.
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Hi folks. Is there a chat group for 0 ad for WhatsApp or Telegram?
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As I am NOT a developer or a 3D model designer, forgive me if this post does not help that much. Anyway, here we go with some suggestions that may help developers and artist inside 0ad project. OSM2World (osm2world.org) is a converter that creates a three-dimensional model of the world based on OpenStreetMap data. The model can be exported to different formats. Take a look at the last developments: - https://www.openstreetmap.org/user/Zabot/diary/ Another try is Make Human, the free and open source software to create realistic 3d humans - http://www.makehuman.org/ Last, but not least: Caesaria game: https://bitbucket.org/dalerank/caesaria/wiki/Home Regards, Celio
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Hi everybody! During the last months the Windows XP has reached a level of only 5% of use, according to the StatsCounter website. And keeps falling. Windows Vista, in turn, does not even appear in a timely manner in the table below. http://gs.statcounter.com/#os-ww-monthly-201508-201608 Thus, please, let me ask two questions to the project developers: 1- What are the possible benefits to the game develop/performance if we drop the support for Windows XP, Vista and Windows 7 version without the service pack 1? 2- If the option to maintain support for all those older versions of Windows is still something desirable at time, which the prospect of removing support in the future? Regards, Sturm
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I know that anyone can help, but I mean... Is there any boring but useful task that even a non-designer or a non-developer can do to help the project? For example, a 3D model that still needs some texture / painting...
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Hello dear skilled folks... Anyone dealing with waterfalls nowadays? Is there any way that a non skilled designer could help with the game art, like building paintings or waterfalls?