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Everything posted by Sturm

  1. I have no other wish than... Dinosaurs!!!!! Ok, let's be more serious... Some dead tree trunks may sound good!
  2. Well, all this discussion inevitably suffers from a good deal of subjectivity. But, pls, allow me my "50 cents" 1- As subjective as it may be, it may be good to try to establish at least 3-5 evaluation parameters (not fixed or silly rules) for a good map in order to make the process less subjective. Anybody wanna try? 2- It would be nice to have a parameter of numbers that we want. What would be reasonable to present to the "standard player" inside the vanilla game? Maybe 4 types of maps with about 30 maps each? So, we would be talking about 120 maps, which corresponds to a lot of time of gaming and discoveries ... To me, 90 maps just in the "random maps" is something "over" and not very useful for a new player... 3- I think, and then I do not know the technical difficulties of this, that extra maps should be offered just like the mods, via a "download tab". Perhaps even with the possibility of evaluating them and, over time, migrate the best-ranked maps to the vanilla version.
  3. Obviously, I find much value in the past work of the community, but I disagree that all work dedicated to the game should remain "ad eternum" on the vanilla version. It seems to me not only desirable but something to be expected in the context of collaborative work. We could have a repository of maps to be downloaded, but the vanilla version of the game should be curated, refining the maps with each new version.
  4. Hi again! Seeing that the idea above seems to have been well accepted, how about opening a specific ==Task== topic for this? I, particularly, do not feel comfortable for such a task, I am just a novice bard, lol. But I am sure there are experienced players and developers who, along with the community, may try to establish some principles and parameters for good maps and clean up the map base. Sometimes less is more.
  5. Hi everybody! After all these excellent updates from the various artists, inside this game community, maybe it's time for a task force to update the game maps? Maybe also to review the various old maps and.. eliminate some of them?! I believe that the most recent quality parameter for maps is higher than the parameter adopted during the game development primordium.
  6. I do not think it is a "better solution", because I do not think they are exclusive. I see value in the initiative, even when there is some degree of redundancy. I think that Wikibooks can still attract a number of editors (people contributing) immensely larger than the 0 A.D. Trac, as well as being easier to edit and it already has a vastly accessible collection of media files on Commons, ready to use. - https://commons.wikimedia.org/wiki/Category:0_A.D.
  7. Hello everybody. A long time ago I suggested here a possible entry on 0 A.D. on Wikibooks Wikimedia project. As nobody felt motivated to do it, I started it this week. The main idea is, throughout the chapters of the book, allow people to know not only the characteristics of the game but also a little of the history of its development, its technical challenges, and attempts on the adequacy and fidelity to the historical aspects, as the game put a strong emphasis on historical accuracy. In order to follow the rules of the Wikibooks project, the book does not intend to be a strategy guide and/or a walk-through. So, it is a start. I think it will be funny to write about the project in a way different from what we can get on Wikipedia. - https://en.wikibooks.org/wiki/0_A.D. Regards, Sturm
  8. Hello guys. Just thinking around here ... What is the level of technical difficulties of using Pyrogenesis, Atlas and/or tools like YAMG to auto-generate a 3D render of OpenStreetMap (OSM) maps? Something like CityGen 3D, for example. FlightGear, an open-source flight simulator is able to use OSM data to build scenery; the same for SuperTuxKart, X-Plane and the freewebcar chung game.
  9. I still think that 0AD mods deserve a proper presentation, as suggested here:
  10. First of all, congratulations on the excellent 3D modeling work. You really are an artist! However, let me also say that in the case of textures, the buildings seem to be ... I do not know if I can explain it well ... but they seem to be "too brand new" ... the buildings appear "not to fit" in the scenario... Maybe it's the colors, maybe they lack a bit of "dirt" on the walls or in the areas near the floor, more color variations... Regards, Sturm
  11. Is there a way to convert this post into a pool, in order to automatize the answers/results?
  12. Hi Daniel! Congrats for your work on 0.A.D. And please, consider uploading your work on Wikimedia Commons also! - https://blog.wikimedia.org/2018/02/20/three-dimensional-models/ Regards, Sturm
  13. Firstly, congrats on your amazing work! But one question: how will these new trees be incorporated into 0 A.D. old maps? Will we need to redo some maps? When there is more than one model for the same tree species, is Atlas Map software able to randomly distribute two or more of them? Ah, on request! I think artwork just like yours really enriches the game. Please consider upgrading and creating new rocks, mosses, ruins, dead tree trunks and all sorts of things that may appear in the game's usual scenarios.
  14. 0 A.D. on Stadia!!! (hey, this is an original one!)
  15. https://commons.wikimedia.org/wiki/Category:FOSDEM_2019
  16. Hi guys! Pls, upload some pictures on Commons!
  17. I really think that 0 a.D. would have a Wikibook documentation branch.
  18. I really hope to see some "lightning" changes in the next version. lol Anyway, congrats to u all guys. The game rocks!
  19. Hello everyone, Trying to take advantage of the possible shorter changelog of the next version of the game, how about if the person responsible for the changelog videos (by the way, that does a great job! Congratulations!) take a time to create some presentation videos for the main active mods, featuring the main factions, visual art etc. What about? Let's enjoy that the next 0 a.d. changleog video will not have much to report on changes in the vanilla version. In addition, we can indicate the online access link to the videos in the description of the mods present in the vanilla version. Regards, Sturm
  20. Yes, that's true! An interesting text on this topic (Pictures and 3D models of public domain art) can be read here: https://commons.wikimedia.org/wiki/Commons:When_to_use_the_PD-Art_tag
  21. Another one that may be useful for 0 A.D. and its mods... Indiana University Publishes 3-D Models of More Than 300 Renaissance Treasures From the Uffizi Gallery’s Collection Online - https://news.artnet.com/art-world/indiana-university-uffizi-gallery-1332494
  22. Wikimedia Commons (or simply Commons) is an online repository of free-use images, sounds, and other media files. It is a project of the Wikimedia Foundation and Wikimedia projects have long been a treasure trove of 2D images, audio, and video. Since last February we all can upload 3D models of objects to share a new perspective on subjects. This means objects like a 12th century knight’s helmet, a bird figure from Nigeria, or even a working jet engine model can be uploaded, downloaded, 3D printed, and viewed with enhanced interactivity on Wikimedia sites. For sure this is a good news for all the 0 A.D. community also. Read the full post: https://blog.wikimedia.org/2018/02/20/three-dimensional-models/ Go direct to the 3D files on Commons: https://commons.wikimedia.org/wiki/Category:STL_files Regards, Sturm
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