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Everything posted by LordGood
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===[COMMITTED]=== Carthaginian Unit Textures
LordGood replied to wackyserious's topic in Completed Art Tasks
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Still use the Atlas tools lol, trick is to use it before you start messing around with entities. Still lags, but that just means you have to go slow. I'll have to make a mapmaking tutorial one of these days
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Haven't shown any 'in progress' shots of the new maps. They might give a bit of insight to my mapmaking process if anyone's interested, especially the terraforming. heres a big texture painting hint, ignore the subcategories, if the texture fits it fits. Bonus
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- 3 replies
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- 11
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A24 flora
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Counter point?
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- 18 replies
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Civ Naming (and displaying)
LordGood replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
arent sassanids a part 2 civ? Seems like a mod issue -
Ey Brutus you sure those mushrooms were edible?
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First try - Caribbean Island
LordGood replied to Marcus Brutus Bombastus's topic in Scenario Design/Map making
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First try - Caribbean Island
LordGood replied to Marcus Brutus Bombastus's topic in Scenario Design/Map making
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First try - Caribbean Island
LordGood replied to Marcus Brutus Bombastus's topic in Scenario Design/Map making
Wait til I get home lemme see what I can do with current assets -
The Delusion reinforced by Strategy Games
LordGood replied to wowgetoffyourcellphone's topic in General Discussion
Ew vice article -
Bolt_tower is exclusive to the bolt tower atm
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That one is bolt.xml
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- 271 replies
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Visual feedback for researching
LordGood replied to Stan`'s topic in Game Development & Technical Discussion
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Visual feedback for researching
LordGood replied to Stan`'s topic in Game Development & Technical Discussion
I mean animated masons and carpenters -
There is no way currently to build walls with a clear facing side other than building them in a clockwise fashion, given the fast paced nature of most games this will most likely not be considered and end up making common visuals worse.
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Visual feedback for researching
LordGood replied to Stan`'s topic in Game Development & Technical Discussion
Trainees in the courtyard with training animations, stone and woodworking prop actors at the storehouses and workshops, all manner of things to make the building look used -
Visual feedback for researching
LordGood replied to Stan`'s topic in Game Development & Technical Discussion
I say go for it, Empires DMW had something similar, except it was all buildings, and it included unit training at a quick glance it would be helpful for the host player himself to know whether or not a building is idle, as well as enemy scouting. that would add an interesting facet to the gameplay Scouting with this mechanic would be even more interesting with split functionality barracks. -
I urge you mapmakers to play around with terrain, object, fog, water, and sun colors as well as postproc There is a lot you can do in Atlas