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Everything posted by Lion.Kanzen
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I know only I was quoted the crash message desalting the crash files. -------- I think is necessary add the path logs to users in order they don't ask where is.
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"Much to our regret we must report the program has encountered an error. Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files."
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but I can modify the charlotte basic shape?
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but there is for put the grains and preserve them not for cooking.I need egyptian chariot I don't know how mod the existent chariot to have archer chariot. Even the pharaoh use this one.
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no is not a chimney, there you put grains, here isn't for cooking the grains.
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new errors why the Farmstead have a chimney or smoke effect??why are Tarantino's Cavalry(wrong period) unit at start?I was fixed these but I need how fix those one
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Nice units , can show more images please sorry for topic off. May be you can ask to Mimo or agentx they are the men of Ai now.
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1 its done for next alpha 2 we make this before and din't work
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Don't forget banners ( rally point and garrison banner)
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imgur(image host site) is down again.
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http://trac.wildfiregames.com/wiki/GameplayFeatureStatus There are the list of planned features.
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is in the interface some elements are missing.
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egyptian always I start with Eggyptians , can be more easy if I fix but the problem is the root I guide to where are each element can be good idea
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ERROR: CCacheLoader failed to find archived or source file for: "art/textures/skins/flags/garrison_flag_{civ}.png" ERROR: CCacheLoader failed to find archived or source file for: "art/textures/ui/session/portraits/hele_support_female_citizen.png" ERROR: CCacheLoader failed to find archived or source file for: "art/textures/ui/session/portraits/egyptian_infantry_spearman.png" ERROR: CCacheLoader failed to find archived or source file for: "art/textures/ui/session/portraits/egyptian_infantry_archer.png" ERROR: CCacheLoader failed to find archived or source file for: "art/textures/ui/session/portraits/egyptian_cavalry_javelinist.png" ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_long.xml" ERROR: Failed to load entity template 'structural/pers_wall_long' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_medium.xml" ERROR: Failed to load entity template 'structural/pers_wall_medium' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_short.xml" ERROR: Failed to load entity template 'structural/pers_wall_short' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_tower.xml" ERROR: Failed to load entity template 'structural/pers_wall_tower' ERROR: JavaScript error: gui/session/utility_functions.js line 403 TypeError: wallTypes[0] is null getWallPieceTooltip@gui/session/utility_functions.js:403 getEntityCostTooltip@gui/session/utility_functions.js:472 g_SelectionPanels.Construction.setTooltip@gui/session/selection_panels.js:212 setupUnitPanel@gui/session/unit_commands.js:124 updateUnitCommands@gui/session/unit_commands.js:195 updateSelectionDetails@gui/session/selection_details.js:430 onSimulationUpdate@gui/session/session.js:536 onTick@gui/session/session.js:414 __eventhandler50 (tick)@sn tick:0 ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_long.xml" ERROR: Failed to load entity template 'structural/pers_wall_long' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_medium.xml" ERROR: Failed to load entity template 'structural/pers_wall_medium' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_short.xml" ERROR: Failed to load entity template 'structural/pers_wall_short' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_tower.xml" ERROR: Failed to load entity template 'structural/pers_wall_tower' ERROR: JavaScript error: gui/session/utility_functions.js line 403 TypeError: wallTypes[0] is null getWallPieceTooltip@gui/session/utility_functions.js:403 getEntityCostTooltip@gui/session/utility_functions.js:472 g_SelectionPanels.Construction.setTooltip@gui/session/selection_panels.js:212 setupUnitPanel@gui/session/unit_commands.js:124 updateUnitCommands@gui/session/unit_commands.js:195 updateSelectionDetails@gui/session/selection_details.js:430 onSimulationUpdate@gui/session/session.js:536 __eventhandler51 (simulationupdate)@sn simulationupdate:0 ERROR: CCacheLoader failed to find archived or source file for: "art/textures/ui/session/portraits/structural/pers_barracks.png" ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_long.xml" ERROR: Failed to load entity template 'structural/pers_wall_long' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_medium.xml" ERROR: Failed to load entity template 'structural/pers_wall_medium' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_short.xml" ERROR: Failed to load entity template 'structural/pers_wall_short' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_tower.xml" ERROR: Failed to load entity template 'structural/pers_wall_tower'
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I got these errors.
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Ok now eich are steps to make units with these changes?
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legionary is al ready in game if you find it in atlas our map editor. Legatus I don't think so.
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All buidings, for now are usted same as greek factions but need be more hellenistic +eastern culture. If you find the art forum you can find all that you ask. Some units are not complete like: Kataphractoi(cataphract) don't have the texture and props accurate. All buildings will be redesign I think.
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not is the same, have look like this but some difference in the front.
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very similiar to Idanwin one, may be with some tower like Han barrack. In this epoch the architecture is not great all civilization have same components
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[Status] Mesoamerican Art Wishlist (2D, 3D, Animation, Maps/Campaigns)
Lion.Kanzen replied to Trinketos's topic in Art dev
USB modem ok. Is weird that, with "resed" you mean reset right?- 18 replies
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- mesoamerica
- art wishlist
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(and 1 more)
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We use git hub so you can use git hub Tortoise or if you want use Tortoise SVN Check here: https://github.com/0ADMods/han_china Look in the right panel the SVN link to download as SVN
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the first Release if this mod in http://www.wildfiregames.com/forum/index.php?showtopic=18815&p=293626
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All Roman Imperial faction is planned for second part.( 100 BC - 476 AD)-Other like ammo count is not creating a RTS too much realistic. We try to give a classic RTS with a lot new features, but not creating a total war style with 0. AD - block projectile I believe is not possible by our engine.