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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. I know only I was quoted the crash message desalting the crash files. -------- I think is necessary add the path logs to users in order they don't ask where is.
  2. "Much to our regret we must report the program has encountered an error. Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files."
  3. but I can modify the charlotte basic shape?
  4. but there is for put the grains and preserve them not for cooking.I need egyptian chariot I don't know how mod the existent chariot to have archer chariot. Even the pharaoh use this one.
  5. no is not a chimney, there you put grains, here isn't for cooking the grains.
  6. new errors why the Farmstead have a chimney or smoke effect??why are Tarantino's Cavalry(wrong period) unit at start?I was fixed these but I need how fix those one
  7. Nice units , can show more images please sorry for topic off. May be you can ask to Mimo or agentx they are the men of Ai now.
  8. 1 its done for next alpha 2 we make this before and din't work
  9. Don't forget banners ( rally point and garrison banner)
  10. imgur(image host site) is down again.
  11. http://trac.wildfiregames.com/wiki/GameplayFeatureStatus There are the list of planned features.
  12. is in the interface some elements are missing.
  13. egyptian always I start with Eggyptians , can be more easy if I fix but the problem is the root I guide to where are each element can be good idea
  14. ERROR: CCacheLoader failed to find archived or source file for: "art/textures/skins/flags/garrison_flag_{civ}.png" ERROR: CCacheLoader failed to find archived or source file for: "art/textures/ui/session/portraits/hele_support_female_citizen.png" ERROR: CCacheLoader failed to find archived or source file for: "art/textures/ui/session/portraits/egyptian_infantry_spearman.png" ERROR: CCacheLoader failed to find archived or source file for: "art/textures/ui/session/portraits/egyptian_infantry_archer.png" ERROR: CCacheLoader failed to find archived or source file for: "art/textures/ui/session/portraits/egyptian_cavalry_javelinist.png" ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_long.xml" ERROR: Failed to load entity template 'structural/pers_wall_long' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_medium.xml" ERROR: Failed to load entity template 'structural/pers_wall_medium' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_short.xml" ERROR: Failed to load entity template 'structural/pers_wall_short' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_tower.xml" ERROR: Failed to load entity template 'structural/pers_wall_tower' ERROR: JavaScript error: gui/session/utility_functions.js line 403 TypeError: wallTypes[0] is null getWallPieceTooltip@gui/session/utility_functions.js:403 getEntityCostTooltip@gui/session/utility_functions.js:472 g_SelectionPanels.Construction.setTooltip@gui/session/selection_panels.js:212 setupUnitPanel@gui/session/unit_commands.js:124 updateUnitCommands@gui/session/unit_commands.js:195 updateSelectionDetails@gui/session/selection_details.js:430 onSimulationUpdate@gui/session/session.js:536 onTick@gui/session/session.js:414 __eventhandler50 (tick)@sn tick:0 ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_long.xml" ERROR: Failed to load entity template 'structural/pers_wall_long' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_medium.xml" ERROR: Failed to load entity template 'structural/pers_wall_medium' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_short.xml" ERROR: Failed to load entity template 'structural/pers_wall_short' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_tower.xml" ERROR: Failed to load entity template 'structural/pers_wall_tower' ERROR: JavaScript error: gui/session/utility_functions.js line 403 TypeError: wallTypes[0] is null getWallPieceTooltip@gui/session/utility_functions.js:403 getEntityCostTooltip@gui/session/utility_functions.js:472 g_SelectionPanels.Construction.setTooltip@gui/session/selection_panels.js:212 setupUnitPanel@gui/session/unit_commands.js:124 updateUnitCommands@gui/session/unit_commands.js:195 updateSelectionDetails@gui/session/selection_details.js:430 onSimulationUpdate@gui/session/session.js:536 __eventhandler51 (simulationupdate)@sn simulationupdate:0 ERROR: CCacheLoader failed to find archived or source file for: "art/textures/ui/session/portraits/structural/pers_barracks.png" ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_long.xml" ERROR: Failed to load entity template 'structural/pers_wall_long' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_medium.xml" ERROR: Failed to load entity template 'structural/pers_wall_medium' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_short.xml" ERROR: Failed to load entity template 'structural/pers_wall_short' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_tower.xml" ERROR: Failed to load entity template 'structural/pers_wall_tower'
  15. Ok now eich are steps to make units with these changes?
  16. legionary is al ready in game if you find it in atlas our map editor. Legatus I don't think so.
  17. All buidings, for now are usted same as greek factions but need be more hellenistic +eastern culture. If you find the art forum you can find all that you ask. Some units are not complete like: Kataphractoi(cataphract) don't have the texture and props accurate. All buildings will be redesign I think.
  18. not is the same, have look like this but some difference in the front.
  19. very similiar to Idanwin one, may be with some tower like Han barrack. In this epoch the architecture is not great all civilization have same components
  20. USB modem ok. Is weird that, with "resed" you mean reset right?
  21. We use git hub so you can use git hub Tortoise or if you want use Tortoise SVN Check here: https://github.com/0ADMods/han_china Look in the right panel the SVN link to download as SVN
  22. the first Release if this mod in http://www.wildfiregames.com/forum/index.php?showtopic=18815&p=293626
  23. All Roman Imperial faction is planned for second part.( 100 BC - 476 AD)-Other like ammo count is not creating a RTS too much realistic. We try to give a classic RTS with a lot new features, but not creating a total war style with 0. AD - block projectile I believe is not possible by our engine.
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