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Posts
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Everything posted by Lion.Kanzen
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can you show as isometrcal view
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My Suggestions After Testing Alpha 17 SVN (And In General)
Lion.Kanzen replied to Prodigal Son's topic in General Discussion
What you think about create mod in order we can test your propasals? Actually the mod selector can charge easily any change in main game and without change SVN files. -
My Suggestions After Testing Alpha 17 SVN (And In General)
Lion.Kanzen replied to Prodigal Son's topic in General Discussion
I'm not sure but is diff extension file. they testing and get some reviews first and then they commit into official SVN. -
My Suggestions After Testing Alpha 17 SVN (And In General)
Lion.Kanzen replied to Prodigal Son's topic in General Discussion
Only Devs can commit , I suggest you make a patch and upload to trac -
My Suggestions After Testing Alpha 17 SVN (And In General)
Lion.Kanzen replied to Prodigal Son's topic in General Discussion
I worry a lot, lacking of wood in some maps like Anatolían Plateau. Other lacking is cívic techs like as we can found in a governament center. (AOE)or library (AOK), laws, aristocracy reforms, historical festivals and religious tech that affects other units beyond than healers. Some ideas: After life. (Soldiers def. bonus) Fanaticism (soldiers attack bonus) Divine ancestry (hero defense bonus) Holy war (experience bonus) Destiny ( hero attack bonus) -
I suggest add message when the Ai reach a new phase like AoK. Is not a great suggestion but I want to know how fast is now the Ai. And I have a question about commands what is new for A17, the attack move have new options right? how can I use? How work the new balance? Playing I see the economy now is faster I like how faster is Other suggestion why not create a pasive Ai good to defense but slow to expand and to attack(rush) , the actually Ai is rush and good defender but why not focus in some aspect like AoM you can select the Ai and give personalities. I'm happy with Petra now is time to start give some diplomacy may be dame tribute to avoid attack or stop
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Article about siege war under Han dynasty
Lion.Kanzen replied to Lion.Kanzen's topic in Rise of the East
hehe long time without test the mod. Guys post screenshots hehehe. -
Article about siege war under Han dynasty
Lion.Kanzen replied to Lion.Kanzen's topic in Rise of the East
Thank you a other alternativas to siege warfare specially to destroy fortifications ?? -
hmmm but the palisades are pasive not have turrets to attack and the size is minor related to the space where is set to be placed.
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is expensive right now.
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The new tech are some expensive especially maps like Anatolian Plateau.
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I agree with that , I knew about siege walls but are not same the palisade are avaible in I phase.----------- Why the first age cost wood? In Aok the first age pass cost food (500) and the second cost food and gold
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Rada all we are happy work with you, I see our mods like a laboratory a place where we make our own perspective of 0 A.D and Pyrogenesis engine. I let you experiment with freedom Aristeia and I'm sure niektb let you same with Millenium. Your project is big and more than main game. I don't see why you think that. All mods are for all and by all I don't see Aristeia as my mod.
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We can have rafts I want good river fightings
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can be nice to use as city as promotional content
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AI not attacking, generally too easy to defeat
Lion.Kanzen replied to Hetstaine's topic in Help & Feedback
In Alpha 17 is like a swarm , the Ai is very aggressive and if you attack this Ai counterattack with all their military forces. -
Can you upload the art to add to the mod ? thank you magnificent work.
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The Ai is very Agressive even in easy. For new players can be hard beat. Is a huge difference between easy and test.
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I'm not sure barracks, markets, houses, towers.
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My Mistake was aegis - solved
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ERROR: JavaScript error: uncaught exception: out of memory WARNING: JavaScript warning: simulation/ai/common-api/baseAI.js line 52 reference to undefined property sharedAI.gameState ERROR: JavaScript error: simulation/ai/common-api/baseAI.js line 52 TypeError: sharedAI.gameState is undefined m.BaseAI.prototype.Init@simulation/ai/common-api/baseAI.js:52 WARNING: JavaScript warning: simulation/ai/common-api/shared.js line 187 reference to undefined property this.gameState WARNING: JavaScript warning: simulation/ai/petra/_petrabot.js line 72 reference to undefined property this.gameState ERROR: JavaScript error: simulation/ai/petra/_petrabot.js line 72 TypeError: this.gameState is undefined m.PetraBot.prototype.OnUpdate@simulation/ai/petra/_petrabot.js:72 m.BaseAI.prototype.HandleMessage@simulation/ai/common-api/baseAI.js:85 i was set the Ai in easy mode 1v1 random map
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No, today was testing again and not, still there the errors.
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but they can be added as Kush kingdom.(iron)