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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. but we can be beta Testers? Hahaha, if he do something like SC2 I will buy it.( I was buy SC2 the last year)
  2. Ok, I test today, few minutes ago the mod, is amazing, the only thing I don't was low rate from farms, I reach to III phase. Things I like from the game , the units cost only 2 kind resources Temple aura Icons I know is copyrighted The storehouses and other outside from the city, can be nice have a unit can have influence to don't decay. Need more variety technologies , you have very great exquisite relish to select these for your mod but can be nice more. Can be nice add wheat farm from Ponies Ascendants because never was committed to 0 A.D , I planned the same for Aristeia. And if you want I Can create custom GUI for your mod.
  3. Thank you, that helped a lot. can be nice share a repository with Coincil of Modders, we use git hub for our mods and all help each other to get support for 0AD mods, I was serve as artist in Millennium, Rise of East and Aristeia, and will contribute in Ponies Ascendants, and Delendaset Est in the future, I dream with a SC2/Sci fi type of game for 0 AD. I wanna test your mod.
  4. I get these WARNING: [ParamNode] Could not remove token 'Town' from node 'VisibleClasses' in 'other/palisades_rocks_fort'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'Javelin' from node 'Classes' in 'template_unit_hero_cavalry_archer'; not present in list nor inherited (possible typo?) ERROR: CXeromyces: Parse error: structures/earth_civil_centre:1: Expecting an element Active, got nothing ERROR: CXeromyces: Parse error: structures/earth_civil_centre:1: Invalid sequence in interleave ERROR: CXeromyces: Parse error: structures/earth_civil_centre:1: Element Decay failed to validate content ERROR: CXeromyces: Parse error: structures/earth_civil_centre:1: Did not expect element AlwaysVisible there ERROR: RelaxNGValidator: Validation failed ERROR: Failed to validate entity template 'structures/earth_civil_centre' ERROR: Failed to load entity template 'structures/earth_civil_centre' ERROR: Failed to load entity template 'structures/earth_civil_centre' ERROR: CXeromyces: Parse error: foundation%7Cstructures/earth_dock:1: Expecting an element Active, got nothing ERROR: CXeromyces: Parse error: foundation%7Cstructures/earth_dock:1: Invalid sequence in interleave ERROR: CXeromyces: Parse error: foundation%7Cstructures/earth_dock:1: Element Decay failed to validate content ERROR: CXeromyces: Parse error: foundation%7Cstructures/earth_dock:1: Did not expect element AlwaysVisible there
  5. pikeman against units like Rams are very weak 10 pikeman or 15 can destroy easily a single ram. I was lost a CC. -.-uJavelin is missing with Mauryans too.
  6. nice catch. With the logo I'll try to remake again like to Moddb
  7. Cleopatra fires like a gun machine, very quickly , pikement can't handle with Rams like Assyrian siege ram. Archers are fine to me
  8. Actually is hard because interface still in development so I'm limited to change images only. Ok only modern and global buttons need change? If you can help me to know what kind of wood we can use( may be less saturated, or may be les yellow, I have several tones in my house and in my personal gallery
  9. The other alternative is using black buttons. There are not much options to changing buttons the background need be dark , because text is white and buttons need be contrast or be harmony. Now the problem with typo is the font dont look asían. I'll try to create an other proposal but today haven't time. My last design was blue porcelain but don't like to you guys?
  10. How can set the mod avaible in mod selector ? I download the Git hub version and I want make some Audio work and correct some backgrounds
  11. I agree with that, even I suggest the same before the patch was committed
  12. Some times you read my mind. I was worried about this forgotten stuff. You know more stuff = enjoy. I will try to update this.:/ he upload to Mega I can't update this
  13. One best advantage is you can work together with developers to create your mod, our game and community is very friendly with our Modders
  14. Thank you anyone who is able to help out with these questions. I'm hoping my search for an engine has come to an end and 0 A.D. ends up being what I am looking for. It's a beautiful looking game and a perfect spiritual successor to Age of Empires. I will no doubt be playing it for weeks to come and spreading word about it even if it ends up not suiting my needs. actually dont support some , but is planned mostly of these features, even a suggest create adjacent building like terrans, I'm not sure about beans but the game is very easy to modding and add features ( you need a programmer) try to test some of our mods and visit our trac to learn how mod the game and the planned features, the game is very mod friendly. It's was suggested in the past add mostly of features of the popular RTSs in market features from SC2 , Age of Empires , Rise of Nations...etc.You can open topic to add these features are you request it. http://trac.wildfiregames.com/wiki/GameplayFeatureStatus
  15. Is highly needed add champion units soon. I see Alekusu gameplay( units introduction), he have good points in III phase the faction don't have enough units to deserves invest into reach the last phase Any suggestion?
  16. do it elephants need break formations and throwing units to all sides. May be can be consequence for trample damage and or charge.
  17. I think is a pattern (phytomorphic)like this, I see this before, but I'm not sure where. This an example Bizantine that I found by accident
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