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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. For now we don't have (in the engine) the ability to have partian tsctics a mean have units as turrets element I mean shooting and moving, the only one is the Siege Tower, but may be I'm just be wrong but in trac see a ticket tacking about this element, remember the game don't have many features yet.
  2. sounds some micro management, you means add some kind ability to raise shields?
  3. We will have more Romans Factions based in several periods like Imperial Rome, Late Roman Empire, Early Bizantines , and Palmyra
  4. You can upload a imgur site to hosting a image and copy BBcode format here or in reply click in "more reply options" and upload here
  5. Others is the game basically is planned for have 12-13 factions in the first part, and the fsction needs be relevant. So we have Pontus, Numidia, Scythia , Bactria as other choices to be the 13th faction. But may not.
  6. They are planned for second part of the game with Dacians, Goths, Sarmatians , Parthians etc. -Moderator this is posted in wrong forum Move to main forum
  7. All civilization needs a basic Design guide, a Marvel, Evidence of architecture for reference, evidence of fortress. Have symbol or similar , name of units. Have at last 3 heroes. For example this is the Madonna Design Document. http://trac.wildfiregames.com/wiki/Civ%3A_Macedonians PD: move to correct Forum.
  8. iberian tower is most powerful tower in game, have more garrison capacity and the best health.
  9. I had some issues in the post very like that in a water map, is some about graphic issue I'm not sure if is fixed in Devs version (SVN)
  10. no problem Scyths is working in balance that( range units). I'm thinking in a mixing about Outpost and defense tower a kind wooden defense tower that can allow 4 units, can placed anywhere and have more healt or have limited. Obviusly more weak than a defense tower but more string than a outpost.
  11. give us more details. May be screenshot with F2 Lorraine map exist in Randon map and Skirmish or Scenario modes.
  12. all civs/facts with elephants are great. Are like tanks
  13. would be nice if you texturizing all Micket's models.
  14. My default setting is play as Random. but my favorite are Romans and Seleucids.
  15. You need start as volunteer http://trac.wildfiregames.com/wiki/GettingStartedProgrammers
  16. The time frame for Ancient egyptians ( new And old kingdom) is out, the faction need be 500 B.C-1 A.D and 1A.D to 500 A.D.Can be add units as Eyecandy for maps and campaigns. To suggest balance game be have a topic. http://www.wildfiregames.com/forum/index.php?showtopic=19460
  17. 1- not all civilization uses archers as main ranged unit example romans was a civilization know for have archers in republican era, iberian and celtics too. 2- these heroes can be are planning for Imperial Rome. The Republic Rome are more based in Punic wars. 3- we have discuss about mercenaries system global in each map this way you can train units like Cretan archers or Indian Elephants in some maps.. 4- with chariot you need show how used was in Ptolemy's Egypt and the camel too for Carthaginians.
  18. hmm The ticket is active, if isn't we can need reopen...I will search about...
  19. Why Athenian skirmisher costs metal? It's better than other cuv skirmisherrs ?
  20. A bug, That is already fixed in developer version.
  21. You need have SVN version preferably . And the textures are in Binaries/Data/mods/public/art/textures/skins/skeletal And here you can need some other basic info.( is some outdated) http://trac.wildfiregames.com/wiki/ArtDesignDocument
  22. not bad, only need attach props
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