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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. this makes better sense. limit it to start at 0 and add +1(attack) then x2(arrows) damage and then increase by 50%.
  2. I plan to make an inferior or simpler adaptation based on the DE concept. then this version would be Mercenary camp fortified. a more difficult version to capture.
  3. •Trough. •Sawhorse •Banners •Palisades •Barrels •Ladder tourches table I haven't had much time lately. here I am advancing the props.
  4. The second one. The DE had not been released when I made the first one. I like to keep the order of each large RTS which is like 0 A.D. And have a single one for the new titles.
  5. I estimate that it should be ready by June.
  6. I have never seen such a thing in this game. In 0AD the best players don't destroy you by playing defensively. Turtling is very unfeasible. I will consult an expert or a couple. @Yekaterina @borg- Have you ever seen such a thing?
  7. Iberian players,? lol. Your argument is already going wrong. Explain in detail your idea how this is going to improve? I don't see it. It seems to me that you are assuming that we are mind readers. very logical. Indeed, very undesirable. Now force the players to eject the units and then destroy the tower. In my opinion it seems more of a personal convenience. In my experience as soon as you destroy the tower and it has a superior army, no matter if there is damage or not, they will die. It was sarcasm, read it again I don't want to repeat it. What I am saying is that you are going to destroy one of the least used tactics. And at least you will give them a hard time.
  8. Oh ....turtling the most used strategy for 0AD... Removing one of three strategies seems to me to be a very weak argument.
  9. CTRL+Q+clic Attack move focus on units and ignoring buildings.
  10. The translation takes the word missile very literally and modern. Missile in this case is a throwable projectile. A projectile is an object that is propelled by the application of an external force and then moves freely under the influence of gravity and air resistance. https://en.m.wikipedia.org/wiki/Projectile https://zh.m.wikipedia.org/wiki/拋體 拋體(projectile)或稱投射物、射彈、抛射物是指任何被外力推進拋射到空间中飞行的物體。雖然被投扔的球可視為一種拋體,不過在武器弹道学中,拋體更常被提到。在下面可接續看到拋體運動的軌跡方程式。 the exact translation would be: projectile infantry.
  11. another expression that is used is missile infantry.That's what they use in the Total War saga.
  12. in english translates like this "someone who can shoot a gun very accurately" https://dictionary.cambridge.org/es/diccionario/ingles/marksman
  13. In Astilla TW for example: "this period plays a part for the people of Northern Europe to move to the more fertile south as the winter cold moves further down and engulfs Europe in longer winters as the game progresses. As an added new feature included in Attila," In 0 A.D. food production should be slower and looting more productive. Also Attila TW. "will provide a small amount of wealth to the treasury. However, it is advised to analyze which settlements players destroy; recolonizing it would cost a faction a hefty amount of gold, a separate cost from building expenses to reach its former state." In 0 A D may be we can: Nomadic factions will be able to burn their buildings and obtain wealth by destroying their third phase buildings. and also capture the enemies, loot them and remodel them (barbarization). https://en.m.wikipedia.org/wiki/Total_War:_Attila
  14. For example in Attila total war defenses are weak and difficult to repair due to the impoverishment of the Roman Empire. At the gameplay level there should be easier Rush, looting and lootin Also the population should be weaker due to famine and displacemen Cavalry should be more powerful than infantry More siege and less wealth, that it takes a long time to generate resources should do to the lack of technical knowledge, the same goes for architecture. There should even be monetary inflation. The birth rate is declining. Religious discontent increases. In fact, religion does not increase as many believe, but social conflicts. appear the Bagaudae. https://en.m.wikipedia.org/wiki/Bagaudae were groups of peasant insurgents in the later Roman Empire who arose during the Crisis of the Third Century, and persisted until the very end of the Western Empire, particularly in the less-Romanised areas of Gallia and Hispania, where they were "exposed to the depredations of the late Roman state, and the great landowners and clerics who were its servants".
  15. Both. Single player new mechanics from 3th-5th century.((weaker defenses plus unit spam, etc) Multiplayer classic 0 A.D balanced.
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