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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. I suggested a melee mode for the scythed chariot.
  2. I was just thinking of the field manager. I did not know the scouting mod.
  3. I was playing around with the idea of a farmstead that could build fields nearby. If fields would be placed this way around farmsteads, that would look more natural and nicer than placing them around CCs. I agree.
  4. I think 0 A.D would gain in popularity on small gaming platforms.
  5. These video platforms encourage a lot of human stupidity, look how TikTok is in China (supposedly). ------ The only thing YT knows how to recommend to me are gardening and AoE videos.
  6. Very difficult, the company is only interested in popularizing stupidity and ignorance. I would have to recommend YouTube if you play RTS and still recommend Age of Empires. You would have to search for new RTS to discover 0AD. Google or Pinterest is more likely to show you images of the game.
  7. Few automations are missing from the game. Perhaps how to better self-manage farms. Auto explore It would be excellent to be able to do some automation when boarding ships.
  8. I opened it so as not to deviate from the 0 A.D topic on YT. @leopard
  9. No sé cómo pueden ser tan ignorantes, yo en mi Android siempre instalo F-Droid y bajo apps gratuitas sin publicidad.
  10. I also with my channels do not expect massive visits only that it serves to have more presence of the game on the internet.
  11. While we have brought many concepts from the AoE franchise, this icon is similar to our Mercenary camps.
  12. Another list would be : abandoned mines. Wood camps (as in AoE III). Quarries. Abandoned houses Settlements (AoM). Pottery Workshop (generates wealth or coins). Buildings that are almost exclusive to City builders: Apothecary would be a smaller temple version. Brewery: would generate wealth and food and a plus with aura for villagers with stats. Cattle Ranch: it would be the same as the Barn but bigger. Water_Supply: Gives you a bonus aura with field harvesting and root territory.
  13. To this design I would add a custom outpost, i.e. a Watchtower.
  14. They are corporations that at the time were funded by the state to be monopolies and controls the narrative and as a good company in the service of the state, likes to censor and in addition to censoring boost commercial content and stupidize its users with junk content similar to TikTok and Instagram. Companies like these are under the protection and surveillance of the Pentagon's military intelligence services (such as the NSA). The same goes for Facebook and Twitter. https://qz.com/1145669/googles-true-origin-partly-lies-in-cia-and-nsa-research-grants-for-mass-surveillance https://www.nytimes.com/2019/03/04/technology/google-chronicle-alphabet.html https://medium.com/insurge-intelligence/how-the-cia-made-google-e836451a959e
  15. keep in mind that the YT algorithm will not show you a channel that does not have many visits. Most of us know what he's talking about. At most what the platform can do to him is Shadow ban the video. https://metricool.com/youtube-shadowban/
  16. my favorite theme. I can think of a list and a rationale. Mercenary camps/ Mercenary Outposts Ethinic or regional mercenary camps (the reason: simple, mercenaries give new and improved troops to the different armies). It would be good that each camp has upgrades for the featured units. For example bonus for Balearic slingers. Or another would be bonus for Numidians cavalry an armor or hp bonus (dp they call them now). I plan to make variations on this composition. 1oupost, 3 dwellings and a perimeter (wall or palisade). 2-Slave market. It is like the mercenary camp but with slaves. Here we can have war and economic units. Even exotic units like Lions. 3-Bandit hideouts. The same as the mercenary camp but with special units, they would be Outlaws type units. "Outlaws are units with a cheap coin cost, but use up more population than mercenaries". Professional assassins (bonus against heroes). Zelotes styles. Units with poison damage. Scouts with special abilities. Spies (maybe a unit that pretends to be a trader and has LoS bonus). Cultist (a religious healer and combat unit). 4-Engineers' workshop. Basically an arsenal, you can recruit an engineer, and siege machines, even unconventional machines. The engineer will be able to build siege machines. 5-Pirate port. It would be the naval mercenary version. And it will also be ethnic. 6-Citadels They will be sets of houses that will give you population and recruit units. 7-Sacred sites. There is already a post about it. Here you can capture religious sites, garrison relics and catafalques. and obviously win the game with the capture sacred sites game mode.
  17. Back to the topic. I don't think these technologies are/were bad ideas, what happened to them?
  18. Another difference there should be with chariots and horse archers is that chariots should mostly switch to melee mode. Let it be a kind of attack (animation like the hoplite). the role is basically that of a hoplite on wheels. This at least with heavy chariots. The Seleucids, Persian and Han fall into this category. The role I am not sure yet but it would be an anti-infantry cavalry. With trample damage. That would give it a good mass advantage against groups of sword infantry. Its weakness would be other cavalry and pikemen.
  19. Yesterday I was left without being able to do a lot of things to the model. I was already tired. Let's add props, banners, minor palisades, horse props and infantry props.
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