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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. What a surprise to see one of the founders of the game. What do you think of the current development and the artistic level reached by the project? Even for me who joined in 2011, I find it amazing.
  2. This is why the mechanics are incomplete and malfunctioning. The defender is not taken into account and this is something I noticed when they said they lost troops attacking. It is logical that you lose troops when attacking in a siege. That's how it was in real life. You could calculate the capture with the size of the wall connected that would generate a total percentage.
  3. Centurion (cavalry unit) I do not understand why not to call it Scholae Palatinae. https://en.m.wikipedia.org/wiki/Scholae_Palatinae
  4. It seems to be based on the idea of an old mod I played on original AoK that was called the same.
  5. There will be more videos in several parts about the other areas of the game.
  6. Absent means defeated, that is different. In that case defeat would subcribe to passing to Gaia and not being able to shoot. The only thing that all this means is that the game lacks mechanics. There should be units that take The Wall that are not necessarily siege machines like the siege tower. Units shouldering stairs and then capturing the wall in a slow manner could work aesthetically and functionally. I imagine them with Rome total war 1, but without the mechanics that the units climb on the wall. Reference ladder team. https://raf.heavengames.com/raf/gameinfo/units/misc/
  7. Read Siege of Jerusalem. The Romans in order to capture Jerusalem had to destroy wall after wall after line of houses and dwellings. In the end they tried to make an assault on the Antonia Fortress and the temple of Jerusalem. Yes, that's why there are war battering rams to smash wall after wall. I am always very careful to destroy all the defenses before going in to capture something. https://www.documentacatholicaomnia.eu/03d/0037-0103,_Flavius_Josephus,_De_Bello_Judaico,_EN.pdf
  8. It should be captured otherwise it is a sloppy mechanic. Maybe if you disconnect most of the territorial influence. Otherwise it's just breach the wall and destroy the CC. Then all the investment in the wall is not justified.
  9. I agree with @AIEND , if there is no one who wants to implement it better to leave the walls in the previous mechanics, without capturing.
  10. The Byzantines are Greek-Latin with Eastern influence from the Sasanian Empire. Not to mention the differences in bureaucratic and military thinking and organization.
  11. None of these keys are useful for 0AD in the way you describe.
  12. You could say they are a humanoid alien race, Kryptonian or Saiyan style.
  13. It seems to me that you are overreacting, there are more important things to add to the game. Where did they tell you they would not add it? Not everyone knows this concept if you don't look at the responses of several people. How is this going to change the gameplay or the experience of the majority of users?
  14. I love it when they come in like spoiled grumpy babies. I like to give them harsh answers full of cynicism.
  15. The only complaint I have is that more berries are missing, the only ones that are in the starting positions (in most maps). Maybe more hunting on some other maps.
  16. We have to think about how to improve the combat sounds.
  17. I believe he is referring to this feature. https://forums.ageofempires.com/t/death-match-settings-iron-or-post-iron/35400 https://ageofempires.fandom.com/wiki/Post-Imperial_Age
  18. You can be posted inside the replays subforum. @Stan` How come nobody took the time to make a sub-forum?
  19. https://wildfiregames.com/forum/forum/457-game-replays/
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