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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. even so you have to design the ram levels. that would make them less efective to effective after upgrades.
  2. that is possible if it is combined with the rework of the rams.
  3. This is true. No game has ever achieved this.balance is subjective. and so is human opinion.
  4. rational thinking, but impractical when it comes to gameplay.
  5. si tienes problemas es facil de arreglar con clean up. especialmente si se interumpe la descarga.
  6. @soloooy0 aqui esta. instalas la aplicación y luego escoges un directorio.
  7. has been like this for months and I don't even worry about it. Until today I thought we were in an advanced stage of development. this problem can be solved with a horizontal scrollbar.
  8. 75% scale the thing change. I suggest give more between 100% and 75%.
  9. the game should be compatible with 1024 x 768 and up. I can scale it but I don't see why it should be so high, my resolution is 1360x768.
  10. many months and nobody notices.
  11. elements are overlapped on the right side.
  12. One time someone came to make a design document. @DarcReaver
  13. or various levels of siege ram. from a trunk(log) to conventional ram. And the arsonists in the tribes to burn buildings.This will offset some of the firepower of siege engines like catapults.
  14. https://trac.wildfiregames.com/ticket/4545 New combat system. this rework is already important. But this one must go slow. The 3 ideas not fully implemented are these: Fire damage (development). Naval rework. @wowgetoffyourcellphone I had proposals. Macro-Counters (melee, cavalry, missile roles). Battalion (Development). Rework capturing. That's the basics of current combat that have been discussed lately. Not forgetting what is expected, secondary attack would change the way many units in the game.
  15. SVN enjoyer here. We need to go further. Even if it's creating tickets that we agree on. How much transparency is there with the internal team forums?
  16. Gameplay...We are doing better than years ago, but we are going slower than before A15. We're taking an speed up (accelerating). As soon as the graphic part we have jumped. Pathfinder is the best of features. I'm not complaining about that. There are things that got stuck and forgotten, like the secondary attack.
  17. The only problem would be making decisions. Nor do we agree on this. We never apply or implement what we say or what we discuss.
  18. I think it would be arcade mode vs simulation/realistic mode.(kind LARP).
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