-
Posts
25.218 -
Joined
-
Days Won
291
Everything posted by Lion.Kanzen
-
Join war elephants and chariots that are not champions.
Lion.Kanzen replied to AIEND's topic in Gameplay Discussion
Upgrade -
Join war elephants and chariots that are not champions.
Lion.Kanzen replied to AIEND's topic in Gameplay Discussion
even so you have to design the ram levels. that would make them less efective to effective after upgrades. -
Join war elephants and chariots that are not champions.
Lion.Kanzen replied to AIEND's topic in Gameplay Discussion
that is possible if it is combined with the rework of the rams. -
[Document] The core problems of 0AD and mitigation solutions
Lion.Kanzen replied to Yekaterina's topic in General Discussion
This is true. No game has ever achieved this.balance is subjective. and so is human opinion. -
[Document] The core problems of 0AD and mitigation solutions
Lion.Kanzen replied to Yekaterina's topic in General Discussion
rational thinking, but impractical when it comes to gameplay. -
add in what sense? technology?
-
-
Wow's new unit countering ideas
Lion.Kanzen replied to wowgetoffyourcellphone's topic in Gameplay Discussion
you say that they must be differentiated? -
@soloooy0 aqui esta. instalas la aplicación y luego escoges un directorio.
-
has been like this for months and I don't even worry about it. Until today I thought we were in an advanced stage of development. this problem can be solved with a horizontal scrollbar.
-
-
the game should be compatible with 1024 x 768 and up. I can scale it but I don't see why it should be so high, my resolution is 1360x768.
-
many months and nobody notices.
-
-
[Document] The core problems of 0AD and mitigation solutions
Lion.Kanzen replied to Yekaterina's topic in General Discussion
One time someone came to make a design document. @DarcReaver -
[Document] The core problems of 0AD and mitigation solutions
Lion.Kanzen replied to Yekaterina's topic in General Discussion
Use DeepL translator. -
[Document] The core problems of 0AD and mitigation solutions
Lion.Kanzen replied to Yekaterina's topic in General Discussion
or various levels of siege ram. from a trunk(log) to conventional ram. And the arsonists in the tribes to burn buildings.This will offset some of the firepower of siege engines like catapults. -
https://trac.wildfiregames.com/ticket/4545 New combat system. this rework is already important. But this one must go slow. The 3 ideas not fully implemented are these: Fire damage (development). Naval rework. @wowgetoffyourcellphone I had proposals. Macro-Counters (melee, cavalry, missile roles). Battalion (Development). Rework capturing. That's the basics of current combat that have been discussed lately. Not forgetting what is expected, secondary attack would change the way many units in the game.
-
SVN enjoyer here. We need to go further. Even if it's creating tickets that we agree on. How much transparency is there with the internal team forums?
-
the slow and discreet change, organic.
-
Gameplay...We are doing better than years ago, but we are going slower than before A15. We're taking an speed up (accelerating). As soon as the graphic part we have jumped. Pathfinder is the best of features. I'm not complaining about that. There are things that got stuck and forgotten, like the secondary attack.
-
The only problem would be making decisions. Nor do we agree on this. We never apply or implement what we say or what we discuss.
-
I think it would be arcade mode vs simulation/realistic mode.(kind LARP).