-
Posts
18.520 -
Joined
-
Last visited
-
Days Won
605
Everything posted by Stan`
-
Engine.GetSimRate/SetSimRate from JS script
Stan` replied to CulturedCait's topic in Scenario Design/Map making
Why not fix this? -
Engine.GetSimRate/SetSimRate from JS script
Stan` replied to CulturedCait's topic in Scenario Design/Map making
Every game is a replay. Replays are just a list of turns which sometimes have a list of commands. The debug is there so you know it's actually running. -
Engine.GetSimRate/SetSimRate from JS script
Stan` replied to CulturedCait's topic in Scenario Design/Map making
Maybe it's more strict in non visual although it should not, what if you try to figure out why it's registering it twice ? -
Build instructions for A28
Stan` replied to Seleucids's topic in Game Development & Technical Discussion
Should what work? -
There is an anti spam mechanism that sometimes blocks posts. And we have to validate them for them to show up
-
Build instructions for A28
Stan` replied to Seleucids's topic in Game Development & Technical Discussion
Spidermonkey (the js engine) is written in rust. So it need something to generate cbindings so it can be linked -
Build instructions for A28
Stan` replied to Seleucids's topic in Game Development & Technical Discussion
That's weird it says your GPU does not have enough memory. Cc @vladislavbelov -
Engine.GetSimRate/SetSimRate from JS script
Stan` replied to CulturedCait's topic in Scenario Design/Map making
In that python example they wrote a client with the endpoints IIRC You can run arbitrary JS with /evaluate and /step to make the simulation progress. Regarding saving the map itself I'm not sure you can do it one go might have to replay the map and save it after. You can load any map with that endpoint. If you're on Windows you might have some issues with python not going as fast as it can. Probably some issue with flushing. -
No his point was that you could install an old debian to get it to run without compiling it. Same as running an old ubuntu.
-
The de-facto standard these days is GLTF.
-
@ffm2 I assume Arch has the latest Blender which deprecated (removed?) the DAE import and export because they no longer wanna support this. This means 0 A.D. is probably the last big open source project to use the Collada format. I haven't checked if the settings allows you to restore it; Doing a bit of 3D printing myself, NIFA is right, unless you get a way to get the normal map details from the textures, your models will look very bland, and they clearly are not meant for printing, because of their non manifold nature.
-
Engine.GetSimRate/SetSimRate from JS script
Stan` replied to CulturedCait's topic in Scenario Design/Map making
Have you seen -> https://gitea.wildfiregames.com/0ad/0ad/wiki/GettingStartedReinforcementLearning -
Build instructions for A28
Stan` replied to Seleucids's topic in Game Development & Technical Discussion
The Vulkan renderer is on by default, for the shaders, you can either compile them yourself (which is a bit annoying) or you can use the script to download the current built ones https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/source/tools/spirv/get-nightly-shaders.sh (on Linux) -
I didn't really forget that. I've just assumed that those library versions were backwards-compatible (as they should be) and that he would need fewer libraries anyway since it's an older alpha release. The hardest to compile is Spidermonkey 38 mainly because it relies on python 2. Spidermonkey has very few minor versions that are ABI (backward compatible) sometimes they even break it in minor like 76.3 and .5
-
Wonder if we could split it in multiple buildings with different purposes. Else that will be a scenario only actor.
-
You can look at the latest Release Candidates, else you need to clone the repo and pull the translations yourself.
-
If app image is a no go for you then you'll have to run the migration scripts on the maps. Stuff that handle renamed actors, modified xml and removed terrain types.
-
Hello, thanks for working on this. You should have gotten something from Transifex notifying you of your status change. Please use it responsibly. If you don't mind me asking since I'm evaluating Transifex pertinence at the moment, how did you find where to translate / us, 0 A.D. is transifex working well for you compared to say Weblate if you've used that? Thanks in advance.
-
There is an A23b appimage that might work too.
-
Cc @phosit @Vantha @Atrik
-
@zyli do you have replay as well ?
-
Closing Old Issues
Stan` replied to ShadowOfHassen's topic in Game Development & Technical Discussion
Cc @OmriLahav -
Closing Old Issues
Stan` replied to ShadowOfHassen's topic in Game Development & Technical Discussion
The HQ version of the sung song tale of warriors as well. -
Closing Old Issues
Stan` replied to ShadowOfHassen's topic in Game Development & Technical Discussion
Triaging is helpful, merging similar issues, closing issues with no actionnable data too.
