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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Just for the record that full hash check has been there since there is multiplayer (it was there in a23 as well) it is ran every 20, 200ms turns or less if your computers are fast enough. Could you compare performance with Shift+F11 this will generate a profile.txt that can help us diagnose what's taking time. You can also encourage other players to do so. Do note that since you don't have full hashes anymore you won't be able to see some real ooses like the Briton one.
  2. One by one would at least maximise its chance of getting merged. A mega patch will certainly not.
  3. Actually we might have the feature already. The problem would be making techs force variants. It's somewhat similar to this https://gitea.wildfiregames.com/0ad/0ad/pulls/7069 Requires A LOT of actor change though.
  4. At 2:32 when he tries to recruit a worker he gets a message on the left saying there is no more pop left Other events could trigger such messages.
  5. I do miss gameplay messages like this one, bottom left above the minimap (the thumb) Or these (the ? is always present, the other is a message)
  6. Yeah that's intended behaviour. Thanks for testing can you share the code or make a mod ?
  7. I support this. Do note however that integrating the code will be non trivial as some things are hacked around the game and we will need to take the time and make them proper. E.g. the corpse thing i tried to port in 5 different ways and none got in.
  8. Stan`

    Yardim

    I answered his other post.
  9. Units have some level of priority IIRC. They also can have classes they are not allowed to attack.
  10. You might have an env variable overriding everything ?
  11. Stan`

    Asif

    Hello @Asif In the game option you need to switch to Vulkan then restart the game. If it still doesn't work you need to disable GPU skinning.
  12. You need to install llvm possibly
  13. Stan`

    a27 pro games

    You could put them on replay-pallas
  14. Sure. See public/gui/common/music.js https://svn.wildfiregames.com/nightly-build/trunk/binaries/data/mods/public/gui/common/music.js
  15. For years after it's introduction, we got asked to make attack the default. So we did. There might be some info here https://code.wildfiregames.com/D4697 but else digging on the forums might help
  16. Because those are actually documented. Cimbri -500 0 A.D. are not.
  17. Capture is no longer the default, you need to press the C hotkey to make units capture in this version.
  18. I don't imagine there is an equivalent to Celts? Germanic Tribes might work ?
  19. You need to remove the png.cached.png it should only be .png
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