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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Hey I do think @andy5995 hasn't submitted a new version yet.
  2. Because the civic center represents your influence over an area. Works a bit like a medieval castle would.
  3. @real_tabasco_sauce Could you take this version for a spin see how it feels ?
  4. You can probably get away with the same trick I used for the biome buildings https://gitea.wildfiregames.com/0ad/0ad/pulls/7069/files#diff-81474b3184d8557e342374db4f58e99a876da08a Using the biome you can put in the map you could switch the tracks. Actual patch https://code.wildfiregames.com/D2401
  5. Does anyone have a rc1 installer laying around from last year ? Could be a good starting point since it was before the Spidermonkey Update. That's the biggest thing that changed aside from Vulkan
  6. Yeah it's possible. I have a patch that was initally made by @Sandarac but I never got around to finishing it.
  7. There is an appimage for it, but it will not work on recent AMD CPUs :/ https://www.appimagehub.com/p/1438982/ The big difference between A23 and A24 was the huge art update that happened during the the two years. Ideally we'd use the old horse an unit models as LOds for people with weaker configuration, but don't have the bandwidth.
  8. Hash only occur on MP games. They should happen in local lan games as well. They will not happen in SP games.
  9. Stan`

    a27 pro games

    It seems you already have an account with contributor access there https://replay-pallas.wildfiregames.ovh/LobbyUserDetails/8 So all you have to do is zip up some replays (not too many at once) and upload them here: https://replay-pallas.wildfiregames.ovh/Replays/Upload
  10. Just for the record that full hash check has been there since there is multiplayer (it was there in a23 as well) it is ran every 20, 200ms turns or less if your computers are fast enough. Could you compare performance with Shift+F11 this will generate a profile.txt that can help us diagnose what's taking time. You can also encourage other players to do so. Do note that since you don't have full hashes anymore you won't be able to see some real ooses like the Briton one.
  11. One by one would at least maximise its chance of getting merged. A mega patch will certainly not.
  12. Actually we might have the feature already. The problem would be making techs force variants. It's somewhat similar to this https://gitea.wildfiregames.com/0ad/0ad/pulls/7069 Requires A LOT of actor change though.
  13. At 2:32 when he tries to recruit a worker he gets a message on the left saying there is no more pop left Other events could trigger such messages.
  14. I do miss gameplay messages like this one, bottom left above the minimap (the thumb) Or these (the ? is always present, the other is a message)
  15. Yeah that's intended behaviour. Thanks for testing can you share the code or make a mod ?
  16. I support this. Do note however that integrating the code will be non trivial as some things are hacked around the game and we will need to take the time and make them proper. E.g. the corpse thing i tried to port in 5 different ways and none got in.
  17. Stan`

    Yardim

    I answered his other post.
  18. Units have some level of priority IIRC. They also can have classes they are not allowed to attack.
  19. You might have an env variable overriding everything ?
  20. Stan`

    Asif

    Hello @Asif In the game option you need to switch to Vulkan then restart the game. If it still doesn't work you need to disable GPU skinning.
  21. You need to install llvm possibly
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