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Everything posted by Stan`
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@Freagarach
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My experience is this. IRC okay for devs, especially people used to opensource, storing logs is a must. Bad for non technical people or impatient ones. Terrible for arguments or long conversations. Xmpp a bit more user friendly than IRC, but still requires some technical stuff has native support for logs. Matrix haven't used much seems to be like Xmpp but with better marketing. Rocket.chat basically a cheap ( but more expensive version of discord) Discord. De facto standard for games, grinds the gears of all the people who are in really into FOSS because proprietary.
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Configuration settings for line graphs in game summary
Stan` replied to nixcoder's topic in General Discussion
Does the gui.scale option help? -
Sounds like a problem with your Window manager.
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Well we have IRC That does not work. The problem is everyone has all their friends on Discord :/ @Dakara, @Exodarion, @psypherium, @superflytom, @The Undying Nephalim, @Sevda and all other would you switch to another platform if we made an official Revolt server?
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It's a bit of a nightmare. Things you might try: Scale the armature object, apply transforms. Scale the armature in edit mode, scale the mesh. Same as 2) but applying transforms on the mesh.
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This is the old tiger https://trac.wildfiregames.com/browser/art_source/trunk/art/meshes and animations/skeletal?order=name See
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Technically we don't have a Discord. We have many but no official ones. Experience shows that most of our players don't seem to want to use anything else. I mean the lobby is XMPP we could use that too. Technically if you follow the license by the letter using windows is a breach of the license, because I don't have the source ^^ But yeah in most cases one should be fine.
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Mouse hover tooltip of the "Enable Feedback" button flickers rapidly
Stan` replied to max_torch's topic in Help & Feedback
@max_torch Are you on macOS ? -
Feedbacks from A26 SVN tests
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
@wraitii, @Freagarach -
Hey, Sorry you are experiencing such troubles. Does it happen with the release or the experimental version of the game ? Could you try switching off prefer GLSL to see if it makes a difference ? Same with postprocessing (In the game options) We don't have any restriction for window size so it's not that. Not sure which backend CSGo and Dirt Rally use. Vulkan? Or opengl 4+ ? We're stuck at OpenGL2.1 so your GPU might be emulating some old stuff causing the lag (and or triggering a driver bug)
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@dmzerocold, @dMAthena, @Genava55, @Thorfinn the Shallow Minded, @Nescio, Historians unite.
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See https://trac.wildfiregames.com/wiki/SwitchingToYourPCsDedicatedGPU
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StarGUI 0A.D optimisation mod, compatible with multiplayer lobby.
Stan` replied to Yekaterina's topic in Game Modification
Run a script to make them mono -
Maybe they could pay for a specialization to unlock units. Could also be paired techs.
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Cant launch 0AD on windows 11 lenovo ideapad gaming 3 RTX 3050
Stan` replied to Orphydian's topic in Bug reports
Conversations. Only available for free on FDroid it's non free on Google Play. It's an Xmpp app, but through a bridge I can connect to IRC. -
Cant launch 0AD on windows 11 lenovo ideapad gaming 3 RTX 3050
Stan` replied to Orphydian's topic in Bug reports
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What's wrong with the Ministry building @wowgetoffyourcellphone ?
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It's like GPL, but it requires that anything interacting with the software be open source too.
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The one used on the loading screen
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Hey, The project sounds nice. I'm not a fan of the AGPL license though. It seems it's not really actice though?