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Posts
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Everything posted by Stan`
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Will 0AD be released on steam?
Stan` replied to leopard's topic in Introductions & Off-Topic Discussion
@maroder Also explains the name issue on YouTube. -
Will 0AD be released on steam?
Stan` replied to leopard's topic in Introductions & Off-Topic Discussion
I was not made aware of this. I have no idea what's going on -
Introducing the Official community mod for 0 A.D. Empires Ascendant
Stan` replied to wraitii's topic in Gameplay Discussion
Sorry should have made myself clearer. The current armor worn by units might be from a later period. So you can have a centurion with a different armor but not the current one. -
Introducing the Official community mod for 0 A.D. Empires Ascendant
Stan` replied to wraitii's topic in Gameplay Discussion
I'm not centurions and legionnaries are out of the timeframe. -
===[TASK]=== Terrain and Map Overhaul (Milestone: Alpha 27)
Stan` replied to wowgetoffyourcellphone's topic in Official tasks
Depending on how you count maybe 2023 is the 20 years of 0 A.D. would be nice to have a vale of tempe so we can do after before screenshots -
Alpha 26: Atlas terrain texture previews fix
Stan` replied to vladislavbelov's topic in Announcements / News
Could be but it has to be placed before other mods which might confuse people -
What is the minimap fullscreen hotkey? i forgot
Stan` replied to vinme's topic in General Discussion
Only in @nani's autociv -
That's weird. Should no longer happen in A26. Make sure to replace victory defeat and war tracks though
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Delete without confirmation hotkey does not work (Mac)
Stan` replied to real_tabasco_sauce's topic in Bug reports
If confirmed need to create a ticket for it. -
Introducing the Official community mod for 0 A.D. Empires Ascendant
Stan` replied to wraitii's topic in Gameplay Discussion
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Introducing the Official community mod for 0 A.D. Empires Ascendant
Stan` replied to wraitii's topic in Gameplay Discussion
Use the mod download from inside the game? -
Alpha 26: Atlas terrain texture previews fix
Stan` replied to vladislavbelov's topic in Announcements / News
Yeah but in this case it's 0ad that depends on it. -
Introducing the Official community mod for 0 A.D. Empires Ascendant
Stan` replied to wraitii's topic in Gameplay Discussion
@vinmeany objections to that one? -
I dont know what to do, can someone help me and explain ?
Stan` replied to valdiusryb's topic in Bug reports
You have not enabled the mod... -
You mean like DE's glory?
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Introducing the Official community mod for 0 A.D. Empires Ascendant
Stan` replied to wraitii's topic in Gameplay Discussion
Could be done I'd like to have actual balancing changes before making more noise. @Freagarach changed some stuff today, maybe it could be integrated. Dunno. -
Which ones? I signed your mod again, it should work now. Note that if you edit/delete the file, the signatures gets invalid and I have to sign it again.
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Made a quick mode to test having only one resource. The context was trying to investigate a bug for @The Undying Nephalim It works for the most part - It seems the minimap doesn't allow any other resource name (here gas) but that might be an oversight from Changeset 7555 – Wildfire Games metal works fine - Petra doesn't like it. Too many hardcodings - Counter.js had some hardcodings - Could be nice to test having different resource per faction using @s0600204 's mod Faction-Specific Resources mod for 0 A.D. - mod.io one_resource.zip
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Now available inside the game in mod downloader.
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Introducing the Official community mod for 0 A.D. Empires Ascendant
Stan` replied to wraitii's topic in Gameplay Discussion
https://gitlab.com/0ad/0ad-community-mod-a26/-/issues/3 Only the garrison fix for now https://gitlab.com/0ad/0ad-community-mod-a26/-/commits/main -
cloudflare for families blocks releases.wildfiregames.com
Stan` replied to jeremy's topic in Bug reports
I suppose one might use the mirror on Sourceforge. I also voted on that website. -
Is it on challonge btw ?
