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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Doesn't seem to come from the object, it succefully imports to blender, animation is a little weird but I believe it's the idle one so it's okay. @Sanderd are you sure that no animation was added ?
  2. That makes me think it would be nice to have more realistic fat units then =)
  3. Updated the building adding the crenelations wanted and the foundations. Also updated AO maps on blender. I had an issue importing the props but it doesn't seem to degrade quality so its ready, file attached. ImprovedIberianTower.7z
  4. Couldn't you guys make a Mod Folder which the game would load prior to the rest of the files ? That way there would be no conflict nor overwritten files, =)
  5. Do you have references on the woman conditions in celtic gaul ? I'm not sure they were really free. They had power but not sure they had that much.
  6. Maybe nice to have a video tutorial about this, Maybe i'll make one if i have time. Some people have hard time reading and prefer being showed
  7. This sounds good to me. Just, are you sure Franks existed at that time ?
  8. I guess if one day having too much props become an issue, solution would to have an option to disable them, if they are only decorative and not scenario bound. This is great for players with integrated chipsets, Now maybe in the future make the game detect if the computer has a dedicated gpu which goes with performance standards, and relocate calculation to there
  9. Well I guess we should be opening a topic for this. What I'd like to see in 0ad would be the ability to recruit medium and heavy units after researching the last technology. That way if you are out of money you can still manage to slow down your opponent
  10. Oh okay, This sticks to firefox versions. This great number of firefox versions is becoming a bit ridiculous IMO.
  11. What kind of Connector should it be ?
  12. Can someone show me an history of spidermonkey versions ? I'm wondering because your going from v1.8.5 to v24 which is 23versions more and i find it a bit weird to have so many different versions. I know that C language has 99. Regards Stan
  13. Oh okay. Did you make any progress on this ? =)
  14. Just an attempt to improve my organic modelling skills...
  15. No offense taken Strannik, I'm happy to have criticism =) Its better to avoid having faces with no edges, because all faces will be triangulated, so if i keep square faces i can control how it will go on =)
  16. Happy you do =) Will be my third model in the game thanks to enrique =D
  17. Well I will need help for the texture, but what do you propose ?
  18. 316, fully triangulated. Though Its clean, I don't like having having half faces, =)
  19. Stan`

    Faction: Norse

    Weird thing though, on some buildings like the iber fortress you can even see the bump... So I'm wondering what's wrong.
  20. Stan`

    Faction: Norse

    Its in the repository atlas... So it's not enabled right ? It is in my standard game cfg though.
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