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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Okay, As long as it's historically accurate that's fine by me. I'm actually doing the tasks (animal retextures, hero work out, helmets) with the reference given. If you think some are not accurate could you point them out ?http://www.wildfiregames.com/forum/index.php?showtopic=17730
  2. Its just a retexture of the healer, so I'm using default XML. ^^
  3. They are in the svn version and A17 but I think you're using patanjali
  4. Enrique gave me that refernece and yeah still missing the hat.
  5. What I actually think is we should find something for gauls instead. But just my two cents.
  6. Well not so much in AOM you add special things in deathmatches. Everything was researched, and the age transition immediate. That would be the difference from deathmatch ressources to very high ressources.
  7. It's always laggy when moving units now... We definitely need to create a ticket. It should be a release blocker. Since A17 will be out in a few days, I guess it will be for A18 though...
  8. Maybe a good middle point would be default ressources - > as it is now (With improvements) Deathmatch ressources, less macro more micro ?
  9. Don't we favor realism above all ? I don't think the aim is to make an easy game. How do you get better ? By playing. If people are frustrated, make it so the community is the help they need.
  10. And it won't be until A18. Keep calm gameboy, unless you know someone that wants to work on it, shouting will not make things faster.
  11. Yeah at least on every release process. But in this case it was because they needed to test massive amount of players at the same time, and the team is not very numerous these days.
  12. Archer switching to melee should be canon folder, just holding enough to let the time of the player to find a better strategy.
  13. That would be a partial solution to the infinite chase bug
  14. I agree on that point. However I think since we have the ability to make 0ad modular, would be nice to have options on that. They could be restricted in multiplayer games to the host liking. But too much choice is nice I think.
  15. About those "abilities" I remember discussing with mythos on giving the ability of units to dismount, and he said he was against it. However, since we have garrisonning, I believe we can make horse garisonnable and that should toggle between anims
  16. I was thinking of this actually. Is there a particular texture that you are missing ?
  17. I wish mythos could explain why its design doc was that way. He may disagree on the balancing but his knowledge would be useful. maybe he is still around
  18. Yeah, but this is your first map on atlas ? That's always nice to be encouraged to go further Now get back to it and make it a must have for the game
  19. Well actually it's removing units that annoys me. I like being able to have variety. It was the same discussion for the han mod on wether crossbowmen should be an upgrade to archers. I am against that, because, different costs means different strategies, it also allows you when you are low on ressources to have weaker but still useful units. And I like diversity in general, maybe armies were mostly made of spearmen, but I don't see this as a reason to remove less predictable units. It's also a challenge to balance them I understand that, but realism is not supposed to be balanced. So if they were not used, it was maybe because they were weak in interns conflicts. Now you challenge them against the whole world. So some strategies might now work. If they need to be nerfed I'm all for it, but never remove them. (I maybe also saying that cause I know the time it takes to make them ) That's why tonight matches are a good place to be
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