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Posts
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Everything posted by Stan`
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===[COMMITTED]=== Ptolemaic/Seleucid Helmet Props
Stan` replied to Sighvatr's topic in Completed Art Tasks
No idea, you'll have to wait until the art dpt leader gets back, review them, confirm they are good enough for the game standards, decide to commit it, commits it, and then depending on which version you are using (AXX or SVN) you'll have to wait some time longer -
Be warned I may disappear
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[FIXED] Dust storm and clouds disappear and reappear
Stan` replied to wowgetoffyourcellphone's topic in Bug reports
Particles are broken see : http://trac.wildfiregames.com/ticket/2643 Dearly, Ticketman. -
Will do !
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wraitii sAys it's normal and sets it as wont fix for now since its not a "normal" camera
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Please do With historical comments if you can
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I need more building artwork Easier to do than units
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First post Edited
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That's what I thought too, but you seem to like it so...X) Edited first post.
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Yeah it´s planned last image was first try:
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Yeah I understood that. I also said since it´s not supported by the dev to make everything to no formation by default and allow the player to make the decision himself by giving the option if that doesnt cause desynch.
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okay this is maybe a "bug" that reenabling formations put back. They forgot to disable it
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Oh i ´ m sorry feneur by pattern i meant big mesh with logs glowers bushes etc( Could also have animated animals in the the zone but that´s out of my skills even trees are.) We could also have looping sound assigned to that mesh but that would require some coding (It would work like soldiers) So i am making each prop then i will merge them on one mesh and make a big texture.
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A little explanation. For performance issues, having a big mesh, is less heavy for a computer than having a thousand little meshes, therefore I attempt, to make a big patch (pattern) with trees. So there will be two releases. First One Mesh/One Texture Then A separate mesh for each object or object group, Since It's a huge task i'll be posting some pictures of the models that i made until I'm done. Deprecated
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Lorgood we need moar stuff !
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I guess other engines I've used allowed me to be more sloppy with my models. Hopefully importing animations will not be too bad.It will be complicated, but don't worry I'm here to help
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Thanks for that link We are building mods for different time frames(Millenium AD, and Aristeia) , and some resource here (i'm thinking of franks, can be useful) Unfortunately though boat data isn't really accurate since they are using Norse/viking stuff.
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Yeah, I understand I mean, it's Philip' However, maybe someone should make sure that if it happens again, features are ported and not left out
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Historical issue regarding Bagaudae/Bagauda
Stan` replied to Julian Bashir's topic in General Discussion
Wow, nice post, could you clearly say what you need (tl;dr) ? -
I believe that´s the current state of things. Whats the issue of it being different to your liking ?(understand game option)
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I must agree with him on one point though. Removing broken features is not good. (We lost stamina and morale and aura display because of that) Now thing is formation are considered broken because they do not behave like they should. So making it possible for people to use them while you clearly state by making them null by default that it´s not fully functionnal is the best approach beside fixing them once and for all. Now a defaut formation option in the game could be nice. Please keep it civil though.
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Okay, I figured out what's wrong with your model, you overlayed a certain number of times the same parts, so some are textured some aren't. If you look at the uv of some parts you'll see it's only a dot. So, either you merged all the items and they didn't have the same uv channel (they need to) either you textured only half of the model.
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It should appear, if it doesn't run the game with -mod=ponies_ascendant.