-
Posts
18.128 -
Joined
-
Last visited
-
Days Won
587
Everything posted by Stan`
-
That sounds pretty neat
-
So basically, slight improvement in performance for a quite time consuming stuff ? Why don't compilers use it as default ? And Cookies : Nom Nom Nom...
-
What are the benefits of a memory pool ?
-
Rada left, upon disagreements with the 0ad team. :/
- 680 replies
-
- millenium a.d.
- vikings
-
(and 1 more)
Tagged with:
-
Welcome to the forums ! 1. I might be able to do that if you have really specific requests (videos are time consuming). Made one some time ago : 2. Might wanna ask Scythetwirler(One of the devs) about that, he is the one in charge of the balance of the game. 3. Your map look nice, might be interesting to add some more details on some area. Niektb(Member) might also have a good advice. But remember that in the current state of things playing with eight players might not be a good idea (Lag)
-
Hey wackyserious, nice armors, but they look a bit underdetailed, maybe you could double texture space Also, make sure not to use the spiky heads when having helmets Hey MuteLovestone, long time no see. How have you been ?
- 680 replies
-
- millenium a.d.
- vikings
-
(and 1 more)
Tagged with:
-
Could be interesting yup. Always nice to learn about new methods and share techniques I doubt I can teach you anything but if one day I can I will gladly do it.
-
Well higher quality ground textures could be nice
-
I wish you add more terrain texture though that would maybe make it even better...
-
Oh cool, How do you manage to keep it so low ? (after baking)
-
Keep it up too How many polys do you currently have ?
-
That's because in videogames people tend to prefer simple but recognizable designs instead of realistic ones. (Which we don't and that makes 0ad really interesting) http://wildfiregames.com/forum/index.php?showtopic=19710 Too bad it's missing picture it was clearly stated in this thread.
-
Hello, you have to click on the little gear near the Ai name
-
Looking great
-
Suggestions for the Gauls
Stan` replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
Mod should work with latest version -
Suggestions for the Gauls
Stan` replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
Did I forget to add them ? -
Suggestions for the Gauls
Stan` replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
It was indeed planned to be a wonder for the gauls. Since it will not likely be one, i will Include it in my eyecandy mod for those who want. The idea behind this building was to replace the Stonehenge one, since it only fits the Britons( I also made the uffington horse but it was not used). Indeed. Nice, I don't often use them, but if I need something really specific one day I'll look into it. Thank you. -
Suggestions for the Gauls
Stan` replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
A little update : Finally found a way to render colors just like 0ad does in Blender. In Cycles you have to use those nodes. -
It should be in the same folder as public.zip ...
-
Might want to give scarce starting resources, and then make each region rich in a ressource type =)
-
Camel ´s Path ? A road to wealth and prosperity ?
-
Nice =D do they have any effect on gameplay ?
-
WIP Atlas UI Changes
Stan` replied to trompetin17's topic in Game Development & Technical Discussion
Nice features Could you make it so only avalaible anims show up ? Also don ´t know if possible but for animated meshes could you show the armature and name of the bones and prop points ? Allow to load different anims from collada ? Keep it up you are awesome. -
Rising sun road ? =)
-
Looking good !
- 680 replies
-
- millenium a.d.
- vikings
-
(and 1 more)
Tagged with: