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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Well you can find the manual online and AFAIK there is one in the game too. Beginners just deal with the stuff as they arrive. RTS old timers as the opposite basically reject anything that keeps them out of their comfort zone. While you consider them as oddities, we consider them as a challenge, and a new experience. Also with capturing territory fighting makes more sense. You might want to wait one or two alphas before making conclusions. The next one will have many features added. And hopefully A20 will have a redesigned way of playing and again more features. So if you don't mind waiting a little stay around, else sadly there isn't much we can do for you
  2. First of all Hi, and welcome to the forums. About the new units meshes, no new textures are planned yet, but old look way better on the new topology of the meshes. About the grass textures, it's more or less a question of team artist activity. I plan to do something when the team member come back. 1. Serveurix answered it : with the new pathfinder even 4v4 are playable. 2. 3. 4. The aim is too be as realistic as possible, while keeping some RTS mechanics. Some units could use a texture upgrade for they are 10 years old. But then again no team artist are active lately. This is an open source project, and people have lives to. 5. The Aim of 0ad is not to be a AOE clone, nor an EE clone, not any other clone. 6. Hard counters have been removed in A17 IIRC. This now more a question of damage, though some units keeps having bonus against others. 7. While I totally understand your point I have to disagree as this is a unique feature that defines 0ad.
  3. Elexis actually made rabbits passable.
  4. Yeah, but we want to release it in the best state we can. We fixed over 200 bugs for this release, and at least want it to be playable.The idea is to always go forward, and forcing players to go back to A18 because the game doesn't work well is not that forward. Also, we are currently dealing with OS X Out Of Synch Issues, which would cause the Mac Community to be totally left out. We are also investigating the pathfinder : Once the units getting stuck bugs are fixed, the game will be a lot better. Remaining Things The red ones are currently being debugged and reproduce, once they are fixed, everything will be fine Fixed Things The Title's names should be quite explicit
  5. for(u8 i = 0; i < 10; ++i){ printf("No unfortunately :("); }
  6. Today's stats http://wildfiregames.com/forum/index.php?app=forums&module=extras&section=stats
  7. For corals see ticket 1907 For the human thing you mean the aura doesnt work anymore ?
  8. I created http://trac.wildfiregames.com/ticket/3488 Maybe I will have time to look into it for A20. Feel free to take it if you know how to do it
  9. Well basically that would allow us to use the new units meshes at least. http://wildfiregames.com/forum/index.php?showtopic=20071 Since they are no artist left, that'd be cool
  10. Well I am trying to make them compatible with the old armature so we can keep the old anims.
  11. If you are using windows there is https://ninite.com/
  12. Here is the helmet : Have fun with it. Roman Archer Helmet.7z
  13. Also notice the temple is healing the boat lol...
  14. Stan`

    Help me again

    How are you connecting to the internet ? Are you at home, in an University, in a cybercafe ?
  15. Maybe we could make you your own subforum, I'll ask feneur
  16. I'm planning to make them compatible though.
  17. Sounds like an interesting concept
  18. Hmm well it's broken on OS X. But maybe it breaks with mods I don't know.
  19. Btw we have visible garisonning so we could force the balistas to be visible and limit their number by two
  20. Pc 1 Intel I7-3770 @ 4,2 Ghz 8GB Ram @2133Mhz HD 7950 Creative SoundBlaster Xfi titanium PC 2 Intel I5-3210M @ 2,9 Ghz 8 Gb Ram @ 1600 Mhz HD 8750M
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