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Everything posted by Stan`
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We are going to help you debug this. Can you be more specific (e.g. what errors do you get) ? Also can you read this link http://trac.wildfiregames.com/wiki/ReportingErrors and give us the files ? Thanks in advance
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Gameplay Feature: Battalions and Formations
Stan` replied to wowgetoffyourcellphone's topic in Delenda Est
Then this is where those two projects differs, here we work on the features we want not the ones that are necessarily best for the game. Which is why we don't have building damage yet for instance. So maybe the ask themselves that question, but in the end it's just doing things, not THE things. Which is fair as long as things are getting done. -
Gameplay Feature: Battalions and Formations
Stan` replied to wowgetoffyourcellphone's topic in Delenda Est
This is not how things work here. It's mostly based on motivation. After all we are mere volunteers. -
Falling Trees
Stan` replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
I agree #131 is a must have. With it we could Overlay Textures (Dirt, Blood, Crackling) Add Props (For instance it could get all the props of a structure called prop_flame_damage, and add a flame sprite depending on the building damage) Replace Models by others. -
Gj ! =)
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You are trying to use Rise of the East Mod. It is currently not compatible with the last version. A new package is coming stay tuned
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I attached some trees. The references are here. As they are merely eyecandy the comments above do not apply. Images are here http://wildfiregames.com/forum/index.php?showtopic=19659 TREES2.7z
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Falling Trees
Stan` replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
We could go for the simple way. Make the tree fall, by adding one bone and a death anim. Requires manual work, but not that hard. Your point on multiple branches tree still applies though. Then replace all dead trees by a single trunk mesh such as the one used here So no clipping, leaves removed when replacing by the dead actor Who is in charge for those decisions ? -
Falling Trees
Stan` replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
Well it's damage to structures, and we could extend it to trees too. So it's kinda relevant. And the other is to show that it was planned. I totally get your point though, and will make sure Enrique sees that thread. However making this work will be complex as leaves are invisible seen by under. I guess we could remove them when the tree falls though. And then we'd have to make the tree stumps. -
Falling Trees
Stan` replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
See the relevant ticket(s): http://trac.wildfiregames.com/ticket/1017 and the well known http://trac.wildfiregames.com/ticket/131 Also it seems like you like slaughtering names. -
Gameplay Feature: Battalions and Formations
Stan` replied to wowgetoffyourcellphone's topic in Delenda Est
Not that I know of. -
What do you mean by that ?
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Yup it's disabled by default because it uses some power
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[a19 replays] Can we have a forum for recorded games?
Stan` replied to _RCF_DiAmOnD's topic in Game Replays
Hey Xfs thanks for the review that was a really interesting read. -
You need to enable prefer glsl in the game options
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Would you be interested in doing texture for actual mods ? In theory, If I snipping tool assassin's creed belt and put it into the game I broke at least two laws of the Ubisoft EULA, be careful If you start to make anims, please do some that haven't been done, ie; two handed anim EDIT : The texture will apply to the new meshes too
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[Millenium A.D. Part1] Saxon Architectual Reference Pack
Stan` replied to Le Druide Gaulois's topic in Art dev
Well that could be nice -
Flora - Trees · European White Birch · Carob · Generic fir · Baobab · Austrian Black Pine · Nordmann Fir W.I.P. Enrique + Stan · Acacia W.I.P. Enrique · Holly Oak/Oaks W.I.P. Enrique · Aleppo Pine W.I.P. Enrique · Dead Conifer · Maple · Mountain Ash · Pear · Dead Deciduous · Dead Palm · Dead Date Palm · Queen Sago Palm · Pistachio · Pomegranate · Atlantic Cedar · Cedar of Lebanon · Italian Cypress · Maritime Pine · Oleander · Olive · Citron · Fig · Lombardy Poplar · European Larch · White Poplar · Tamarind · Curry (Punjab) · Coral
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[Millenium A.D. Part1] Saxon Architectual Reference Pack
Stan` replied to Le Druide Gaulois's topic in Art dev
Well I didn't but heh -
[Millenium A.D. Part1] Saxon Architectual Reference Pack
Stan` replied to Le Druide Gaulois's topic in Art dev
Strange IIRC saxons did not mix with locals. They would just butcher them and take the land -
What version does it says ? Naukratis, Rhotodactylos, Syllepsis ?
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It has to do with units being damaged. So once we have that, it's going to be easy.
