-
Posts
18.246 -
Joined
-
Last visited
-
Days Won
594
Everything posted by Stan`
-
Hey, first of all welcome to the forums. Programmers don't really need to make an application, contribute enough and you'll be part of the team. If you haven't read the wiki yet I'd suggest reading the programmers section http://trac.wildfiregames.com/ If you need any help to find a task just ask me, I have been lurking around trac a long time, and I know most of the tickets. I saw you dropped by IRC, that's great, that's our #1 way of communication. So hope to hear from you, and see bugfixing
-
Time consuming for the most part, also, you have to fix the way texture applies, decide on what is worth keeping and worth removing etc. Added that some buildings don't have much details already... I'm pretty sure building rendering is not a bottleneck. Trees on the other side yes.
-
Looking at the first image I guess you are using blender. Make sure when importing collada models to check import units. Else scale might be off. About the model size, you can have square rectangles, and circles:) Q3: You can create your own texture. Be careful though on image copyright though. Q4 Well you could Import them as different objects yes, but not as an interactive object. You would need to code the feature for that. Q5 I'd read this I guess http://trac.wildfiregames.com/wiki/Basic3DImplementation
-
Everything is possible with 0 A.D. when you find someone to code the features you want. In this case if we were to make lods we'd end up with more or less 200 buildings to make, and that would make the game heavier to download too.
-
What you could do, is make a proper design document ie updating a word document. Like the current ones in the wiki. With the shield variants and all
-
Also with regards to your model, notice the minoans are present in Aristeia's mod
-
No we don't cause we would either need to create three or four version of each objects or make a program that does generate them automatically.
-
To prevent this kind of problems make sure you always import a model from the game to get the scale It seems your model has broken normals (face upside down) and it might not render correctly in the game To answer your question yes you will be able to load it in the scenario editor. 0ad restricts the camera to a certain distance. It can be bypasses in atlas. In the game you need to open the dev overlay Alt+D and click on restrict camera. You will be able to zoom out as much as you want If you have any more questions feel free to ask.
-
In the gaul unit templates you need to remove the building usually '-' + 'name of building' without quotes.
-
Settings and User Interface
Stan` replied to Josh's topic in Game Development & Technical Discussion
Well that's seem like a nice plan to be done Might want to look at http://trac.wildfiregames.com/ticket/2506 http://trac.wildfiregames.com/ticket/2596 Generic Ticket http://trac.wildfiregames.com/ticket/3569 Text Based options : http://trac.wildfiregames.com/ticket/2451 Autodetection : http://trac.wildfiregames.com/ticket/145 -
Using two different actor files for an entity?
Stan` replied to wackyserious's topic in Help & Feedback
Root -
Using two different actor files for an entity?
Stan` replied to wackyserious's topic in Help & Feedback
Create a single actor like viking_a with everything like it was a separate one.with player_trans for instance Create a second one viking_b with object color Now create a third actor that will load the two of them as props. You might need to create a special mesh though. -
Lion I will try but if it happened without you compiling there is a great chance this bug only exist because of that
-
They are planed for A20 but they need some work
-
Just update your svn. And try to play that map with those settings again Come back to us, if you get the same warnings;
-
Well first of all have you compiled ? The revision just after was an autobuild.
-
Are you sure your ankles are not swollen ? Because it looks like you are ankles are swolen Where are those players ? Also, asking these kind of questions might get you banned everywhere.
-
Well using that, I can make a texture
-
You can still bake a texture to that format though
-
-
That's an old version ^^
-
No we cannot for now cause while bandwith is cheap computation isnt. So we would have to pay huge amount of money to pay for such servers
-
Well we need solid graphical references for the armors and anything that needs to be done.
