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Everything posted by Stan`
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@imperium @Prince-Moth I know what the mod look like since I made nearly all the buildings of it, and some textures too. I tried to make something similar to this. The problem with that thing, is what happen if you try to put it on uneven terrain.
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No that wouldn't change anything. Read carefully. You have 8GB R.A.M. 0 A.D. is only able to use 1.5GB/8GB on windows. Ticket's patch allows you to use 4GB/8GB of R.A.M. Hardly ever will you need more than 4GB of R.A.M to play 0 A.D.
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It's not gonna make it 64bit, it's only making the game able to use more than 1.5GB of ram (Up to 4GB) which will solve your out of memory problem.
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In your installation forlder, look at a file called public.zip, there should be all the files you need to edit in there.
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@andy5995 had mostly problems to make the sound not the code.
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You can hack the game to do that, by modifying the tree files and removing the obstruction (setting it to 0).
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If you want to do something different we might need your help here
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What would have you seen instead ?
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Hello, and welcome to the forums. You might want to look at this thread and this one though they are not very well organized. We probably should have a list of those missing sounds somewhere. For now as far as I can tell the game doesn't support ambient sounds. It might be something we support in the future.
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I'm not sure you can translate mods plus most of the work is done on transifex. What's so dreadfull about rice fields ?
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Just use the patch in the big screenshot ticket and compile with that. You should be able to play.
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All is best
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Can you give me the reference of the laptop ?
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Don't you have a smartphone or a digital camera ?
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===[COMMITTED]=== Musk ox (model / texture enhancement)
Stan` replied to Leyto's topic in Completed Art Tasks
Do not do the horse just yet. Enrique has some plans for it. -
===[COMMITTED]=== Musk ox (model / texture enhancement)
Stan` replied to Leyto's topic in Completed Art Tasks
@Rahman 535 -
@Prince-Moth If is okay on the screenshots that means its only altering the output not the input. Thats why we want you to take a Photograph with a Phone of your Screen So we can see what You see on the output.
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SVN for dummies: purpose of multiple builds (-j3)?
Stan` replied to Finchj's topic in Help & Feedback
About the texture loading issue you are facing it's because textures are not cached in the dev version so the first time you load them its gonna take some time -
===[COMMITTED]=== Musk ox (model / texture enhancement)
Stan` replied to Leyto's topic in Completed Art Tasks
I think you should use basic_trans.xml otherwise it's looking good so far -
Well for that I'll need your help, cause we can't debug stuff we don't see, Would you mind taking a picture so I can see ? Also see http://trac.wildfiregames.com/wiki/ReportingErrors
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The games supports that, so that can be done. Ticket #252 does that. It's being reviewed
