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Posts
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Everything posted by Stan`
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Bumping this thread as we could use the one above, and here some other icons. I added the some effects to make the look consistent
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Running, charging, stamina and stances (with a bit of formations)
Stan` replied to Karamel's topic in General Discussion
Well Stamina is ready to be included and camouflaging is just me rebasing it so it leaves charge to karamel -
You could average the gathering rates ?
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Fixed the texture in the first post.
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How to create lowpoly trees with Blender 3D
Stan` replied to Enrique's topic in Tutorials, references and art help
I guess if the food print stays the same. selecting the trunk would do. We could also make the trunk sink to the ground . -
Updated the blend file. For some reason, the clean channels turned sampled keyframes (in light blue) into real keyframes instead of deleting them. I'd also like to have Micket's touch on that model bear5.zip
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First part yes, though it would not look good I think due to the core nature of the trees, (they are planes), and for the shadows it's the same ←.
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Haha, yeah, we don't use the dryer so I have a rope going through my room to hang stuff
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On\per niektb's request I looked at the fir (incorrectly called pine in the game)'s texture. I made some improvements to it, and generated a normal map. XCF and textures included in the zip file. I'd suggest removing pine_w.dds as it looks bad, and same for pine_snow.dds. pine_w2.7z
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No specular. For normal maps you need to have GPUSKINNING = true in the options. I haven't made it yet. Will make it if that is worth it.
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V9. Blendfile attached. Should fix the looping glitch. If you bake till the end (0:47) there is the same keyframe so should be okay for the looping bug. ZebuV9.zip
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When the fundraiser took place I didn't have the possibility to participate nor did I have the money to get one T-Shirt. So a few weeks ago I used a website called Shirtnator to make one.
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Hello, as some of you probably know I am living in England until January, and took advantage of this to go see the celtic exhibition in there. It was really worth the money we had to spend around £13, and here are the photos we managed to take before they asked us to not take any other photos.
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Did you contribute to 0 AD? Make sure you get in the credits!
Stan` replied to gudo's topic in Applications and Contributions
Nice job Thanks for adding me to the programmers too I have done some maps too if that matters. -
There is a ticket for this. Two actually one is object damage and the other is falling anims. Those are planned features.
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Making this mod at least runnable under SVN enviornment
Stan` replied to dajayalol's topic in Ancient Empires
Great -
Related ticket : #1785 Attack type icons in tooltips
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That's pointless without the commands.txt we need them to debug the game. The savegames are not enough, nor usefull. Please upload the files related to those games.
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Do not upload savegames, upload commands.txt files. Develloppers can't use those to do anything.
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[Millenium A.D. Part1] Saxon Architectual Reference Pack
Stan` replied to Le Druide Gaulois's topic in Art dev
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[Millenium A.D. Part1] Saxon Architectual Reference Pack
Stan` replied to Le Druide Gaulois's topic in Art dev
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SOME QUESTIONS / ALGUNAS PREGUNTAS (SPA)
Stan` replied to EmperHidan II's topic in General Discussion
Some Thebans models are in the game. However, since they did not bring any difference in gameplay, no effort has been made to use them as a specific faction, as there was no point to do so. However, I think (I might be wrong) that Delenda East, a 0 A.D. mod plans to add them to it's unit of roster. -
A19... prolly not A20 surely.