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Posts
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Everything posted by Stan`
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May main concern would be the performance impact because making a global aura on all units will probably be heavy...
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Apart from ambiance not much. Affecting all the units on a per daylight basis seems a bit weird unless you can't gather at night. It would make rushes have a different impact. Though the game would quickly be the sims.
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Nice !
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The later, that's better It should be similar though, like attack this should not be I want to have a cookie
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Well I guess you could ask people with more expertise to testify, but it would still be better than nothing
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You might want to provide translation for those : Might want to adapt the phrases in your language, see for instance greek persian and romans have different idioms. Welcome to the forums, and thanks for contributing
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Don't worry, game is 15years old, it can wait for some time
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Well, this game is based on volunteering, so If you feel like you can provide good artistic references for the roster in this thread., please do so. Our Artistic workforce isn't that big, but It might interest other people to fix that for us. Which they wouldn't be able without references.
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Hello, please read http://wildfiregames.com/forum/index.php?showtopic=20129 Might help you understand why it was not done, and what is done to fix that Your feedback is welcome. Welcome to the forums
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Rigging the new units mesh with old armature to prevent remaking anims
Stan` replied to Stan`'s topic in Art Development
indeed -
Rigging the new units mesh with old armature to prevent remaking anims
Stan` replied to Stan`'s topic in Art Development
No I meant I bought the relevant equipment to me my Kinect, and never managed to record footage, so I'm going to try his method. -
Did you contribute to 0 AD? Make sure you get in the credits!
Stan` replied to gudo's topic in Applications and Contributions
IIRC It was removed because it was too much outdated. -
Might A19 have a memory leak?
Stan` replied to SandJ's topic in Game Development & Technical Discussion
I've seen that happen in the past, only it was with the map Editor. -
Rigging the new units mesh with old armature to prevent remaking anims
Stan` replied to Stan`'s topic in Art Development
Seriously ? I have been trying and that wouldn't work. -
I think that's the way we renfer things that might me a bit messy
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Gameplay Feature: Battalions and Formations
Stan` replied to wowgetoffyourcellphone's topic in Delenda Est
There is a planned features page on the wiki, I try to keep it updated. But it doesn't really state if this follow the vision or not. -
Gameplay Feature: Battalions and Formations
Stan` replied to wowgetoffyourcellphone's topic in Delenda Est
I'd like to have a side to side comparison between "The Vision" and the current game. I think the whole game would benefit from it. I mean not just seeing the text, but like a list of features we are missing. -
I can't see this too AMD8750M
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Does it work with any overlays ?
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Is it having it on that breaks it, or does toggling it fix it ?
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We are going to help you debug this. Can you be more specific (e.g. what errors do you get) ? Also can you read this link http://trac.wildfiregames.com/wiki/ReportingErrors and give us the files ? Thanks in advance
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Gameplay Feature: Battalions and Formations
Stan` replied to wowgetoffyourcellphone's topic in Delenda Est
Then this is where those two projects differs, here we work on the features we want not the ones that are necessarily best for the game. Which is why we don't have building damage yet for instance. So maybe the ask themselves that question, but in the end it's just doing things, not THE things. Which is fair as long as things are getting done. -
Gameplay Feature: Battalions and Formations
Stan` replied to wowgetoffyourcellphone's topic in Delenda Est
This is not how things work here. It's mostly based on motivation. After all we are mere volunteers. -
Falling Trees
Stan` replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
I agree #131 is a must have. With it we could Overlay Textures (Dirt, Blood, Crackling) Add Props (For instance it could get all the props of a structure called prop_flame_damage, and add a flame sprite depending on the building damage) Replace Models by others. -
Gj ! =)