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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Most new textures are 256x256 pixel wide, so you can afford that. If you feel like it, you can make a bump map and a spec map for it, if there are details you want to add. Good Job, I guess it can be committed. I'll leave that to @LordGood & @Enrique
  2. Stan`

    shaders

    What was the error ?
  3. Stan`

    Render Dump

    The reference I used did not have piers. It's from the osprey book. Wessex fortifications.
  4. It's visibly a flag to set in the linker when compilling on vs2013. Maybe a simple patch http://stackoverflow.com/questions/3109543/what-to-do-to-make-application-large-address-aware Not sure about pointer stuff
  5. Formations are broken and may cause lag. It is recommended that you do not use them.
  6. 1. Makes sense, though that highly depends on the civs, some have smaller door buildings. I believe that's because dudes are around 2 meters high. I guess that's doable. 2. Well, they were tall buildings, they have a lot of stories. 3. Can't help with that, I'm terrible at textures. 4. Okay 5. Sure, I tried not to overload them with stuff 6. Not sure I'll have the time to start over everything 7. See 3.
  7. Go ahead, though that doesn't mean I'll do anything. One thing though, call me Stan, or Stanislas if you must, not Stanislav.
  8. Nice to see you haven't given up. Keep it up !
  9. Stan`

    Render Dump

    @Le Druide Gaulois What was that building supposed to be ? I read that Tang Dynasty used fortified temples.
  10. What would be the main benefit of such a thing?
  11. I think you can also mark the post as answer therby markingthe thread as solved
  12. @sanderd17 Can't we use the Js engine to dowload mods ? Or execute a python script ?
  13. @Karamel agreed some mods could definitely be bundled into release, IE ROTE, cause unless the games breaks compatibility with entities, there is no reason not to do it. ROTE is a special case though, they were plans to include it into the main game... but someone correct me if I'm wrong that didn't happen, because we need to showcase mods potentials. Now I think your, and @wowgetoffyourcellphone's mods are special, since they are likely to break at each release sometime contain code that is not reviewed by devs, and I still believe that their main goal eventually is to improve the main game, so the changes should be included, not bundled, don't know if I'm clear on that one. Now I don't think a mod not being bundled for this or that reason is gonna cause issues, as long as mods bundled stay mods, and don't become part of the game. I think, each release could have ONE mod highlight to give visibility to it, and not bundle all it can.
  14. @Lion.Kanzen If you see my above comment those models are not available for download anymore, so I highly doubt @niektb can commit anything. Plus I don't think he is commiting that kind of art.
  15. @sphyrth well it's true they are and we lost a few people along the way (@agentx if you hear me), but it gives new abilities to people, see @niektb who was recently recognized as a team artist And also we find bugs more often cause we are fiddling with the code ^^
  16. @sphyrth I think that'd be dumb, else a few mods that still exist today would be dead, because unplayable and unmaintaneable ^^
  17. In the council of modders at least, when we make a release we follow the process. So do you mean do it at the same time of the releases ? I think that mods should be downloadble from the main game, not necesserally bundled with it.
  18. Make a list And find some artist to review them
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