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Posts
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Everything posted by Stan`
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The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in Official tasks
@Sundiata Well that would have meant remaking it from scratch, and that's what I did, so here you go hope you'll like it.- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in Official tasks
@Sundiata Below is the model currently in Aristeia. Is it good enough or do you want a different version ?- 1.040 replies
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@gameboy That's a bit retarded but I'm going to need a zip file with pyrogenesis.exe, and pyrogenesis.pdb.
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The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in Official tasks
I think I made a khopesh model for Aristeia at some point, might be good to look into that. I always wondered why they had such a shape. Maybe because of the quality of the metal ?- 1.040 replies
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@gameboy Did you compile yourself or use the autobuild ? I can't use the minidump...
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@gameboy need the *dmp file aswell.
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Glad to see everything is going nicely
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The Big Eyecandy Progress List
Stan` replied to idanwin's topic in Eyecandy, custom projects and misc.
@LordGood I currently have the temple, four houses variations, barracks and civ center for thracians, I haven't released them yet -
@gameboy Impossible, latest version was today.
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@gameboy Can you upload a crashlog with the latest revision please ?
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> ig8icd32.dll!52a9c401() Unknown [Frames below may be incorrect and/or missing, no symbols loaded for ig8icd32.dll] msvcr120.dll!malloc(unsigned int size=679868824) Line 92 C msvcr120.dll!operator new(unsigned int size=159) Line 59 C++ 0000009c() Unknown Crashlog seems broken.
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What revision where you on ?
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@gameboy Are you sure that's an A22 crashlog ?
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Trac is not outdated https://trac.edgewall.org I'm wondering though how using the github bugtracker here would help in efficiency ? Phabricator though was a great tool for productivity Not likely indeed, but who knows maybe 0ad will still be in developpement for the next 50 years ?
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As I said the main issue is that if githubs decides to shutdown one day we're screwed. We could also host our own gitlab, but that sounds like uneccessary work.
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I'm not sure but it looks like the 0ad version is incorrect. 0ad-data is correct though What distribution are you on ?
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@Darthvoider Can you post a screen ?
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@s0600204 A pleasure to help, and a little compensation for your hard work on mods
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ManuelbastioniLAB Blender add-on
Stan` replied to xan2622's topic in Tutorials, references and art help
@xanax The decimate modifier works fairly well, but the main concern would be compatibility with old textures (Unless someone updates them all at once, but that is not likely to happen) -
@fatherbushido You didn't so I thought it might help. Apologies.
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@vladislavbelov @elexis
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The thing is while you don't when making your mod, when putting textures under CC-BY-SA you allow people to create derivative texture packs from your textures hereby breaking the rules.
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@xanax Since we would probably use them as textures or part of textures and since our license allow these textures to be resold you can't use them to do anything. 0ad had a special derogation back in the days when it became open source but that's it.
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Generally when the software tells you the file is a virus you can ignore it by going into the settings. I don't know your software though.