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Stan`

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Everything posted by Stan`

  1. Okay I'll try to make a complete new anim when I have some time. @serveurix About the texture, that's not the goal here The zebu just need anims for now.
  2. @LordGood I wonder How I missed this. Anims do really weird things in Blender. Should be fixed now.
  3. @gw1500se Sorry I missed your message here. Did you try what Itms suggested ?
  4. 2017-11-16_0003 - temple liberty.7z
  5. Basically, it's about adapting his sketches to Lordgood's mockups
  6. Okay I'll fix the texture this week and commit this as a whole.
  7. I guess that's the plan so yeah you could do something like this.
  8. History strings were all removed for now (In SVN), You can do the research work if you want, but you don't have to.
  9. I'll let Alexandermb integrate it in the Terra magna mod as soon as he is happy with the outcome.
  10. @LordGood Maybe we could poke @Juli51 for moar sketches ?
  11. @SirPope That's the thing with open source. Everything can be done as long as there is someone to do it
  12. Sure, but I prefer asking for advice than having to revert
  13. @wowgetoffyourcellphone Merely because balancing is out of my attributions
  14. @Itms I'm not sure on whether we should include it or not.
  15. If you have terra magna, look at the golden cauldron I made for the temple I think it could be used. Else a desaturated version of this with less bumps might work too.
  16. @Alexandermb For obvious reasons at least to me, I can't commit this if it's the new horses. Is it ? The chariot itself has been accepted by enrique.
  17. @Alexandermb Sure. If you want to improve stuff you are always welcome. Try to find a better texture in the assets if you can. Also, if possible, try to add some player color, maybe a shield or something I think @wowgetoffyourcellphone will appreciate it The bucket uv looks wrong though, try to avoid visible seams. Maybe doing the onager unit anims first would be better ?
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