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Everything posted by Stan`
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wowgetoffyourcellphone's gameplay design
Stan` replied to wowgetoffyourcellphone's topic in Gameplay Discussion
@Servo Talking about SVN or A22 ? -
[Proposal]: Clearly (Re)define The Core Gameplay
Stan` replied to Prodigal Son's topic in Gameplay Discussion
I can split this discussion as needed if for some reason we need to keep it organized -
wowgetoffyourcellphone's gameplay design
Stan` replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Sounds like a bold change so close to a release but maybe @temple has some ideas -
Black Panther
Stan` replied to wowgetoffyourcellphone's topic in Introductions & Off-Topic Discussion
I need to see black panther ! -
Hey guys, As you may already know I made my own version of the actor editor. I have now come with a beta version. If you guys wanna test it out here is a zip file Known bugs When using the browse for options you'll have to remove the absolute path beginning (ie : "E:\0AD\binaries\data\mods\public\art\variants\" to only \variants\) Installation. You need to edit the config file to point to the material folder of 0ad, else the dropdown won't work. The file is called app.config and located near the executable <?xml version="1.0" encoding="utf-8"?> <configuration> <configSections> </configSections> <startup> <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.1" /> </startup> <appSettings> <add key="material_path" value="E:\\materials\\" /> </appSettings> </configuration> Just replace E:\\materials\\ by something like E:\\0AD\\Binaries\\Data\\Mods\\Public\\Art\\Materials (Double backslash are important) Then just run ActorEditor.exe Current Features Actor Edition Variant Edition Dark Mode Actor Creation Variant Creation Features to come Particle Edition Support SoundGroup Edition Support Material Edition Support Release.zip
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[Proposal]: Clearly (Re)define The Core Gameplay
Stan` replied to Prodigal Son's topic in Gameplay Discussion
If no one of you have the strength to work on a mod alone, maybe you could work together ? You seem to agree to much not for it not be worth it. -
I don't think so, but what civ will use them ?
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Still a bit off maybe desaturate it ?
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Wanna contribute! Any advice? :)
Stan` replied to Venqui's topic in Introductions & Off-Topic Discussion
Hello @Venqui and welcome to the forums Hoping to see some contributions soon If you have any questions drop by IRC on #0ad-dev we'll be happy to provide some help. Happy programming -
Better, Maybe still a bit oversized ? Try to get the grey lighter
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I'll definitely look into that after, well all the rest. You have really interesting changes @wowgetoffyourcellphone I never really took the time to look at. I nearly fixed all the capes and blood, pull request soon.
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@Sundiata While at it you might try some Kush voices ?
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Yeah, that's why I suggested using environnement texture
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[Proposal]: Clearly (Re)define The Core Gameplay
Stan` replied to Prodigal Son's topic in Gameplay Discussion
After De fixes, I'll look at the top post more carefully. -
[Proposal]: Clearly (Re)define The Core Gameplay
Stan` replied to Prodigal Son's topic in Gameplay Discussion
That's the thing, we do not currently have such a person. The last person who worked and still works towards balancing is @temple. -
[Proposal]: Clearly (Re)define The Core Gameplay
Stan` replied to Prodigal Son's topic in Gameplay Discussion
He made a recent commit on his repo with your name on it So I guess he wants you to look at DE -
@wowgetoffyourcellphone I made a first pull request for things I broke / will break in your mod, I'll try to keep it small each time so you can see what changed.
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Ah true
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Nice, we might need another icon for that formation. Nice model, however it needs to be shiny, you could try to bake an environnement texture like the skullcap, it looks a bit dull.
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I meant more from a gameplay pov
- 21 replies
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The provincial barracks would be some kind of mercenary camp ?
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@Abdurrahman Al Sayad See Next release We have Ptolemaics already though.