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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. @Victor Rossi Welcome to the forums and thanks for your interest Looking forward to seeing what you'll come up with If you have some time please take the time to present yourself and your work through and application If you want your art to be committed to the main game you'll have to sign the legal waiver I'm sure Lion will guide you through that
  2. Yeah better So which armor for whom I kinda lost track @wackyserious
  3. Can you try to improve those scales ? They look low quality compared to the rest @wackyserious
  4. If that was trigger able it would be nice for tutorials and campaigns. I'm afraid we can't implement that without blood sweat and tears...
  5. You have very celtic looking clothes lion ;P
  6. Very nice, I'm just afraid people will confuse red and green team
  7. @Tomcelmare Thanks for the report. How do you mean ?
  8. Nope but definitely for A23. Stay tuned.
  9. I liked the glow effect, was a bit too much, but made it easier to distinguish heroes. Could likely be done with particles but not sure anyone wants that.
  10. We should have something that tells the engine it's grass rock or something else. Not necessarily used by the Pathfinder but at least the minimap.
  11. What's up with health bars ?they look like ours except they more in the flat design look.
  12. I'll check. Do they use the sword ? Or do they use a sword animation with the spear ? If the former it's intended.
  13. @Alexandermb check https://code.wildfiregames.com/rP20769 there might be something to scavenge in those files (The crests at least, the other thing I don't what they are called too)
  14. Some bronze textures I use @Alexandermb The last one was made by Enrique from existing textures. One thing you can do is use xnormal to bake curvature and follow the process described in this video with it. See 18:48 and 20:14 Looking good so far but I agree with the others that the texture is too much different. Model looks great. Hopefully you'll be able to make use of what I said above to make it greater
  15. Yeah and a small js component
  16. Actually I think we should have entities that can't move without being garrisoned by x number of units. I wonder how hard it'd be to implement as a component. @bb_ any idea ?
  17. Hey snatched can you do what it tells you and upload the relevant files here on this forum ? We might be able to pinpoint your problem and maybe solve it. In the meantime try disabling Glsl and postprocessing. Also make sure you have an enabled soundcard.
  18. Hello and welcome to the forums, Thanks for your interest in contributing. About the balancing changes if they were made for the current alpha you'll need to take into account the changes in the SVN version of the game. You can find more instructions at trac.wildfiregames.com on how to get it :). About formation I believe you'll want to talk to @Yves @temple @wraitii
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