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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Basically you can only have 4 Textures, and 2 UVs, with three textures for the first UV, and one for the last the AO. Though @vladislavbelov has a patch to allow more. I guess the best idea would be to use the specular texture for the glow color and intensity.
  2. Moved. Also I merged your two posts Lion. About the initial question, if I get it it will be to take a look at how they did the 3D Models
  3. Sadly we do not have support for fonts, It would make some things really easier, as instead of generating images we could just use ttf files.
  4. @The Undying Nephalim I don't think so. It would come in handy for windows and things like that if we ever have day/night cycle. @vladislavbelov and @aeonios might know more
  5. Yeah me too. Maybe it's the ambient occlusion messing up.
  6. @aeonios Have you read about https://trac.wildfiregames.com/ticket/3054 ? I believe it's some kind of a similar issue.
  7. That's weird but not that weird. Trees have way much more polygons than grass. Around ten times more for some. I believe the grass Sundiata was referring to is the fancy grass terrain texture which is different. You can find it in Atlas. @aeonios what kind of suggestions are you looking for exactly ?
  8. This evening if you want I don't have 0ad around
  9. So the current ones in the game are incorrect, right ?
  10. I still have textures around in my eyecandy mod. FeXoR said he might look into it. Then there is the grass tutorial Alexandermb sent which might help make some too. I guess they can wait.
  11. There is no such thing as brush texture so I guess he mean terrain textures.
  12. For the symbol I do not know. I do not have access to my computer.
  13. Not sure about Carolingian Didi we go for such a symbol ? About the flags I can't remember where it's set. I think it's templates but I cannot check.
  14. That last guy look really amerindian to me >< So that civ would be for part II ?
  15. Are they also thicker sometimes ?
  16. @mimo Might be able to help both on pathfinding and on AI
  17. Attack when moving is #252 and #2577 and being worked on
  18. Well that means all our daos swords are wrong.
  19. I guess the guy just one post above lions's first question.
  20. Gotta practice to boost dem skills.
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