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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. @Alexandermb Not sure what you mean, but if they are in formation, when idle they should stay in formation. I'm wondering if those guys weren't carrying two shields, to keep it square. Actually never mind just look at the top post image. there should be one guy in the middle, dunno if we can do this. Their hats shouldn't go through, but then again not much we can do.
  2. @Alexandermb Might help https://trac.wildfiregames.com/wiki/Formations
  3. Well crouching would make sense if you wanted to attack a structure. If one day we have formation bonus, and testudo are nearly immune to arrows that would make sense.
  4. Yes, you need to switch to the roman civ in atlas
  5. Fixed in https://trac.wildfiregames.com/changeset/21255
  6. @Alexandermb Same for every bow ?
  7. @wackyserious Oh you did the shields too ! Yes they are nice ! My want to add some bump to the middle part. you could use something like.
  8. Luvely, maybe fix the stretching on the player color, also, maybe use the same barrel mesh than the others, else it will look a lot less poly than then new building Is that cypress part of the building ? could be nice .
  9. Hey @Thorfinn the Shallow Minded Thanks for the research, my question would be more about the shape of the scales than about whether they used scales or not My issue with the other variant of scales is that they do not overlap each others
  10. My issue is that it looks a bit like this Which if I recall correctly was not historically accurate so I'm not sure sure Persian would have that kind of armor either. Feel free to prove me wrong.
  11. Well we have a fix but you need to be a bit tech savy to test it. Can you download the source, compile the game in release, check it still happens, download a SVN patch apply it to the game, compile the game again and see if it fixes it ? If yes you can head over to Trac.wildfiregames.com and get started
  12. Hello and welcome again to the forums, First let me thank you for your interest and say I'm really looking forward to hearing from you. As you saw there are a lot of sounds to be made in the sound fx missing sounds thread. If you read the above waiver you have to create a topic called ===[TASK]===[SOUND]=== Sound name for every sound you make in that list. If you have sound suggestions you can post it in the sound fx thread. If you nevertheless want work on a sound not in the list and don't want to ask you also can but you'll have to post a request thread in the art forum (Not the tasks one) Assuming you make enough valuable contributions and stick around for a bit you'll get an invitation eventually. @OmriLahav and Lion.Kanzen me and @LordGood will review your sounds and Omri will have the last word. If you need a review after two weeks you can ping me and I'll also notify Omri by email
  13. Well they would probably be south. Im sure @Sundiata has things to say
  14. Why in the hell would the game hide only specific heads...
  15. Interesting. Just to be sure. What version ?
  16. Yeah, something in the like of that. Notice the cloth could also have been playercolor. I'll try to come up with something for the hats this weekend
  17. What about a guy walking on its side or on a horse/camel beside it ? The best would be if he was holding it using a rein but that sounds complicated to sync
  18. Can you fix that by tweaking values ?
  19. Hey Nils and welcome to the forums If you don't mind could you make an introduction thread in the application subforum using the template there ? Thanks in advance.
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