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Posts
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Everything posted by Stan`
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Building sizes are incorrect and it's ruining immersion for me
Stan` replied to Delfador's topic in General Discussion
Have you taken into consideration that maybe, people being disrepected are not willing to engage in such conversations? Or that maybe there is a reason behind the apparent lack of scale, such as playability, where unfortunately, we cannot have 1:1 buildings because it would obstruct the vision too much. Some people even have been asking us if there is a way to reduce tree size because they are too big. If you want realistic unit size, you can have some fun exporting a 1.8m or 6 feet depending on where you are cube from Blender, and replacing all units by it. Then you'll run into some funny things with the pathfinder, and probably other bugs. You can also consider that the average time spent on one building is about from four to twenty hours, and multiply that by the number of structures in the game. So no, I do care about my work, if not this project would be done and buried. And if I could magically fix 20 years of volunteer work I would, but right now, there are not that many artists left that can do the job, and it's far from being the priority. I would appreciate for you to be more respectful to the people here. -
More than 8 players in one match
Stan` replied to NitroVicky's topic in Game Development & Technical Discussion
Currently there is a hardcoded limit in the C++ side that limits the number of players to 8. See source/simulation2/helpers/Player.h:26 There have been some attempts in the past to raise it to 32, See https://code.wildfiregames.com/D2667 @wraitii wanted to commandeer it but forgot. There are a bit more documentation resources here https://docs.wildfiregames.com/ -
Yes, it would be possible, but so far no one has implemented it.
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Suggestion: increase the number of digits in the resource counters.
Stan` replied to Delfador's topic in Gameplay Discussion
Yes it should, but it does not because it's not been implemented like that. -
Suggestion: increase the number of digits in the resource counters.
Stan` replied to Delfador's topic in Gameplay Discussion
On the minimum supported resolution (1024x768) it is. -
Suggestion: increase the number of digits in the resource counters.
Stan` replied to Delfador's topic in Gameplay Discussion
The UI is not responsive so unfortunately while you have more screen space, not all users do. A tooltip would be welcome however. -
IIRC we tried to update it, but it changed directions so many time that everything was broken again and again. I wouldn't mind seeing it up to date or helping a bit.
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Vulkan - new graphics API
Stan` replied to vladislavbelov's topic in Game Development & Technical Discussion
Yes. you can test it for yourself using the latest release bundles. -
Merged the two threads.
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You should not commit them. They are cache files generated by the engine, but it can lead to weird bugs if you have both the ones in your mod and the one in your cache. They will also be generated and packaged in your mod when you run the archive builder.
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Can you upload the savegame ?
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Merged the threads. I can't reproduce the problem. What OS are you on, which version of the game are you playing.
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There are some rules here: https://trac.wildfiregames.com/wiki/EnglishStyleGuide You can use the files from here https://trac.wildfiregames.com/changeset/19960
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(future) ESR115 & better JS profiling
Stan` replied to wraitii's topic in Game Development & Technical Discussion
@Bellaz89 -
Should be fine if you don't host?
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The "Alpha" label is scaring off new users from trying the game
Stan` replied to Thunderforge's topic in Help & Feedback
I don't, that's why I spent countless hours fixing mods. I suppose just like feature creep, open source projects can suffer from technically correct nitpicking. But A24 was a terrible release in lots of ways, but mostly because of the amount of changes in it. -
The "Alpha" label is scaring off new users from trying the game
Stan` replied to Thunderforge's topic in Help & Feedback
@rossenburg @Mentula @Atrik You have some experience with the GUI I recon it shouldn't be too hard to get the list of matches from the lobby and autojoin when a match is available? I suppose trusting the host is the biggest issue?