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Everything posted by Stan`
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introduce badge to indicate the phase (#6849)
Stan` replied to abian's topic in Game Development & Technical Discussion
Don't we have that for allies already ? -
Planned Disruption - Migration to git and Gitea
Stan` replied to Itms's topic in Announcements / News
Works the same. PR does XML validation for changed files, push on main does XML validation for all the files, push on signed pushes to mod.io. The only thing I could not replicate was the release creation. For that it seems Gitea needs a tag to be created as trigger. I also added a few linters following @Dunedan's example. The last thing missing would be checking for missing files using checkrefs. Another improvement is using the correct mods to package the community mod so images are now compressed correctly. -
Planned Disruption - Migration to git and Gitea
Stan` replied to Itms's topic in Announcements / News
Yeah possible. We could also have an ongoing PR to the main repo which mirrors this repo in the future. Then when it time to merge you don't have to worry too much since you rebased. -
Planned Disruption - Migration to git and Gitea
Stan` replied to Itms's topic in Announcements / News
I've ported the community mod over as it is a bit of special case. But for other mods I'll let @Itms decide. Generally speaking I think you have a max repo limit at 0 by default. -
You need to build a dock. Then you can garrison units into the ship.
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task [Task] Han Equipement (Armor, weapons, tools)
Stan` replied to Lion.Kanzen's topic in Official tasks
No but you have to make a pull request on Gitea. -
Would make the time to game longer.
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@wowgetoffyourcellphone thoughts?
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Agreed, really like it and will make a nice addition to the game.
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Should we go towards less units on screen (but keep similar gameplay)?
Stan` replied to BeTe's topic in Gameplay Discussion
@alre https://www.openra.net/ -
Thanks I fixed both issues you reported. Do not hesitate if you find more. @Itms Should I remove the mention of Github and Gitlab in wiki:BuildInstructionsGettingTheCode
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Planned Disruption - Migration to git and Gitea
Stan` replied to Itms's topic in Announcements / News
I don't think it's possible but maybe as they say here with github actions https://forum.gitea.com/t/automatically-update-forks/7046 -
Planned Disruption - Migration to git and Gitea
Stan` replied to Itms's topic in Announcements / News
https://stackoverflow.com/questions/7244321/how-do-i-update-or-sync-a-forked-repository-on-github#7244456 -
Tis alright
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Just moving to 0.27 instead of 0.0.27 would already be bold We could also do 0.1.0
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I've said this before, but I believe what we call alpha has changed meaning, and would now be called beta. Gamma being the released product. There are currently a few things marked as necessary for beta on Trac it's missing IMHO, better moderation tools and single player campaigns.
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IIRC Silier started something see They are gone now so you can take over if you feel like it or start from scratch.
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Civ: Germans (Cimbri, Suebians, Goths)
Stan` replied to wowgetoffyourcellphone's topic in Delenda Est
Did you follow my tutorial ? -
Planned Disruption - Migration to git and Gitea
Stan` replied to Itms's topic in Announcements / News
Hey @real_tabasco_sauce i don't think it's ready yet We'll make an announcement when its ready -
Point being that a few stuff is there already, and it can be expanded.
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I also think for the best campaigns we need support for all kinds objectives ie gat 800 wood etc as well as dialog and cinematic support in a very easy package. (Also basic scripting) Have you played the tutorial? Cinematic support is there (not simple but all trailers are made with it) dialogue text I'm not sure. Most of them don't care about that. Some despise social media and FAANG + Microsoft most of them are doing that for the tech part Sure podcasts are fun.
