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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. I did try that too Actually threading the pathfinder makes it faster. I can render the game at 20x with very little lag with the patch so it does help. It gives more time for other areas of the code. But yeah the goal is the vertex pathfinder rewrite. See D13 on code.wildfiregames.com. @wraitii will be able to tell you more.
  2. Not too late to go back your contributions are always welcome. Let me know if you want to go back or if you need anything else Thanks for the feedback !
  3. @elexis are those js error message normal ? @oOWOOHOo What os are you on ? As a temporary workaround you can disable TLS in the game options in the lobby tab. If you are on Mac os I have a fixed version for you.
  4. Well ... 0 A.D. ? Yes you can use the source browser on trac.wildfiregames.com. We release our art under the cc by saying 3.0 license and there are copies and links to that license in the source as well as the artists in our credits.json So if You give credits to Wildfire games. You add a link or a copy of the license with your files you should be covered. Be careful though not all open source licenses are compatible.
  5. Most of the textures come from the game itself, though they are mostly in DDS format. Then the rest come from open source places like wikimedia.
  6. There is a fix by @wraitii but it's waiting for review by @vladislavbelov
  7. Hey thanks for the report, can you also upload the interestinglog.html ? Interesting.
  8. The main issue is that ResourceSupply is a lot similar to Health.js but that trees are not alive.
  9. Unfortunately we can not (and will not) add them if they don't fit the time frame - 500 B.C. - 0 B.C. Terra Magna uses the same time frame as the game does. However it can totally go in a separate mod.
  10. Supposed to be a champion but I guess there could be one evolution I wonder though where it will be recruited if the tavern is replaced by the auditorium and what the auditorium will be for. I need to add carnyx maybe shingle roofs and then commit it
  11. Did they wear helmets @Genava55 it seems awkward to have an helmet when you are naked...
  12. Hopefully it will I just need people to test it and and someone from the programming team to review it
  13. You can download this version: https://www.mediafire.com/file/00lxxtdmsu64nrs/0ad-0.0.23b-alpha-osx64.dmg/file It should be fixed in it. Let me know if it works for you. Sorry for the inconvenience.
  14. @feneur Can you lift the post restriction of @Super_player0AD, please ?
  15. You need a better specmap but it looks better now. The blonde hair looks a bit weird. I guess that's because of the specmap but the hair looks wet
  16. 1. @aeonios Could you tell me if the following gaia.7z tree_cretan_date palms are better ? Also could you run some kind of profiling to see what kind of performance drop we are dealing with ?
  17. Hello @Alex from Intel I'm Stan from 0 A.D. Welcome to the forums I'm also available on the forums on IRC and by PM if you have any questions that get unanswered. Hope this will improve the game
  18. My definition was more components that are required for the game to work
  19. Well done they look very nice. You should probably edit the unit mesh for them though Just grab the new unit meshes blend file let me know if you don't know where to find it.
  20. Also schemas contain examples that are useful for modders and the purpose of mod mod is to be the engine mod so that could make sense.
  21. That's not changing. Still a property. It's just initiated by being run. That's more troublesome but you can rely on stuff like the hack above or just append the code. It's a string after all The engine schemas could be along the js ones. After all they are both components and this way easier to access for modders.
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