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Everything posted by Stan`
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Thanks for testing.
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The middle thing looks weird and is missing from the normal map so maybe remove it
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Can you try to increase the shadows on the axe blade ?
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sweet
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Thanks for testing, should be fixed now.
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Basically, the current bundle will crash on specific mac os. This new bundle supposedly fixes it, I just need confirmation.
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Joining the lobby, with TLS enabled in the game options.
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To fix the current issue with TLS that is IMHO a big issue, I tried to find a solution. I made a special bundle, which according to @Tobbifixes the issue. I'd like to get more feedback if that's possible https://www.mediafire.com/file/00lxxtdmsu64nrs/0ad-0.0.23b-alpha-osx64.dmg/file @BreakfastBurrito_007, @Sundiata, @HMS-Surprise @iceblendedmocha @Wurri @Servo @Rolf Dew If yourself or people you know experience the issue could you ask them to check this version, and tell me if it fixes it ?
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Hello, and welcome to the forums. Did that work before ?
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There seem to be a smoothing group issue on the spearhead. Either use the edge split modifier or separate faces using the Y key.
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Update. This should fix the bug of units not decaying again. The schema changed a little bit to allow for less duplication. <a:example> <Amount>1000</Amount> <MaxAmount>1500</MaxAmount> <Type>food.meat</Type> <KillBeforeGather>false</KillBeforeGather> <MaxGatherers>25</MaxGatherers> <DiminishingReturns>0.8</DiminishingReturns> <RegenBonus> <Growth> <Constraint>Alive</Constraint> <Rate>2</Rate> <Interval>1000</Interval> </Growth> <Decay> <Constraint>Dead</Constraint> <Rate>-1</Rate> <Interval>1000</Interval> </Decay> </RegenBonus> </a:example> Constraints 'Dead', 'Alive', 'Both', none (just don't add the line) The tag name defines the technology that will be able to affect the decay regen etc. When this is accepted, I will need to add an example tech.
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===[TASK]=== Current issues with Celtic units and guideline for the next
Stan` replied to Genava55's topic in Official tasks
Scabbard has to be on the other side btw -
Sure and we'll try.
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Sure I'll add that on my list.
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===[TASK]=== 0 A.D Ships Update.
Stan` replied to Alexandermb's topic in Eyecandy, custom projects and misc.
Yeah they definitely had ornaments on each side The cone shaped end of the ship seemed weird. -
shouid i translate the origin name??
Stan` replied to destro's topic in Introductions & Off-Topic Discussion
There are too different things in 0 A.D. Specific Names that are in their original language or the closest we could find, and generic names which describes the building in the simplest manner, and only that last one should be translated. -
@Itms Ping. They seem to credit us which is fine, but I believe they need to link the creative commons license.
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===[TASK]=== 0 A.D Ships Update.
Stan` replied to Alexandermb's topic in Eyecandy, custom projects and misc.
Yeah, or a ram like the roman trireme. -
Could have just said you didn't like it
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You should really keep in touch with @Yves that would be a very good collaboration
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===[TASK]=== 0 A.D Ships Update.
Stan` replied to Alexandermb's topic in Eyecandy, custom projects and misc.
@Sundiata shouldn't the Kush ships have some sort of ornaments in the front and the back ? Aren't paintings flat ? -
It's okay Can you upload what you have ?
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Can you rephrase that ?
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Nah, but the game area is wide, so one cannot mentor everything.
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At least one is willing and able I'm willing but not able So I will do my best to help the others.