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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. I'm sorry if I sounded harsh it was clearly not my intention. I just meant that the mauryan elephant which currently builds by putting planks on the ground would look weird if the plough was applied to farms because building is still a static activity (the unit doesn't move) and so the elephant would be idling there while a plough would appear out of nowhere... Would be nice to have a rider on him yes
  2. An elephant idle with a plough will definitely look weird though...
  3. Yep I guess somewhat similar to the current build one instead that it would spray seeds around ? (Unless elephants are restricted from seedinh by @Imarok)
  4. @Alexandermb feel like doing a little seeding anim for the elephant worker ?
  5. Add the code i'll make the variant
  6. Hello can you try dosabling GLSL and postprocessing in the game options to see if that fixes it ?
  7. @elexis, @wraitii Do you experience this ?
  8. Can you check whether it's that commit and raise a concern if so ? Thank you
  9. IIRC it wouldn't snap to the left (none have that) otherwise. Was changed during the last request on phab
  10. Decals adapt to uneven ground ?
  11. I'm definitely not deleting it
  12. The should be fixed and committed to the han repository Same for the axes and other stuff (shooting anims etc)
  13. @Stan` does that mean i should remove the actual texture for historical accuracy or leave it as fancyness? The best would be that either you or @Enrique would rebake it, you have all the files
  14. Thanks for looking into it Can you fix the missing roman helmet as well so checkrefs.pl stops complaining ?
  15. @Alexandermb apparently on addition to the missing helmet some units also lose helmets when gathering as reported there https://code.wildfiregames.com/rP22839 Can you look into it ?
  16. Well of course I forgot to check that... I guess that's for all the lefties out there.
  17. Thanks for all the great work. Keep it up.
  18. Some errors to be fixed Missing file 'art/actors/props/units/helmets/rome_helmet_attic.xml' referenced by: 'public/art/actors/units/romans/infantry_swordsman_e.xml' Missing file 'art/animation/biped/infantry/spearman/run_ready_shield_shieldsmall.dae' referenced by: 'public/art/variants/biped/base_spearman_ready_smallshield.xml', 'public/art/variants/biped/base_spearman_ready_smallshield.xml', 'public/art/variants/biped/base_spearman_ready_smallshield.xml'
  19. @BigtigerThey look nice however I have a few questions. Do they have roughly the same size as the old ones they are replacing ? If you load a map (eg. Hell Path mentionned above) do they fit in ? Are they no longer flying above the ground ? (Bonus) Do you think they are okay to replace actor|props/flora/bush_medit_me.xml If all the above answers are yes then it's all good
  20. Done. Still missing: binaries\data\mods\public\art\animation\biped\camel_rider_archer_attack_capture.dae binaries\data\mods\public\art\animation\biped\camel_rider_archer_attack_hip.dae binaries\data\mods\public\art\animation\biped\camel_rider_archer_attack_right.dae binaries\data\mods\public\art\animation\biped\camel_rider_archer_death.dae binaries\data\mods\public\art\animation\biped\camel_rider_archer_idle_relax.dae binaries\data\mods\public\art\animation\biped\camel_rider_archer_run.dae binaries\data\mods\public\art\animation\biped\camel_rider_archer_trot_relax.dae binaries\data\mods\public\art\animation\biped\camel_rider_attack_slaughter.dae binaries\data\mods\public\art\animation\biped\camel_rider_carry_meat_idle.dae binaries\data\mods\public\art\animation\biped\camel_rider_carry_meat.dae binaries\data\mods\public\art\animation\biped\camel_rider_gather_meat.dae binaries\data\mods\public\art\animation\biped\camel_rider_javelinist_attack_bag.dae binaries\data\mods\public\art\animation\biped\camel_rider_javelinist_death.dae binaries\data\mods\public\art\animation\biped\camel_rider_javelinist_idle_relax.dae binaries\data\mods\public\art\animation\biped\camel_rider_javelinist_trot_relax.dae binaries\data\mods\public\art\animation\biped\camel_rider_promotion.dae binaries\data\mods\public\art\animation\biped\elephant_hero_maurya_attack.dae binaries\data\mods\public\art\animation\biped\elephant_hero_maurya_death.dae binaries\data\mods\public\art\animation\biped\elephant_hero_maurya_idle.dae binaries\data\mods\public\art\animation\biped\elephant_hero_maurya_walk.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_attack_1.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_attack_2.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_attack_3.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_death_1.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_death_2.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_death_3.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_idle_1.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_idle_2.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_idle_3.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_walk_1.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_walk_2.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_walk_3.dae binaries\data\mods\public\art\animation\biped\elephant_rider_attack_ready_shield_1.dae binaries\data\mods\public\art\animation\biped\elephant_rider_attack_ready_shield_offhand_african.dae binaries\data\mods\public\art\animation\biped\elephant_rider_attack_ready_shield_offhand.dae binaries\data\mods\public\art\animation\biped\elephant_rider_attack_ready_shield.dae binaries\data\mods\public\art\animation\biped\elephant_rider_death_ready_shield_1.dae binaries\data\mods\public\art\animation\biped\elephant_rider_death_ready_shield_offhand_african.dae binaries\data\mods\public\art\animation\biped\elephant_rider_death_ready_shield_offhand.dae binaries\data\mods\public\art\animation\biped\elephant_rider_death_ready_shield.dae binaries\data\mods\public\art\animation\biped\elephant_rider_idle_ready_shield_1.dae binaries\data\mods\public\art\animation\biped\elephant_rider_idle_ready_shield_offhand_african.dae binaries\data\mods\public\art\animation\biped\elephant_rider_idle_ready_shield_offhand.dae binaries\data\mods\public\art\animation\biped\elephant_rider_idle_ready_shield.dae binaries\data\mods\public\art\animation\biped\elephant_rider_walk_ready_shield_1.dae binaries\data\mods\public\art\animation\biped\elephant_rider_walk_ready_shield_offhand_african.dae binaries\data\mods\public\art\animation\biped\elephant_rider_walk_ready_shield_offhand.dae binaries\data\mods\public\art\animation\biped\elephant_rider_walk_ready_shield.dae binaries\data\mods\public\art\animation\biped\infantry\siege_operators\rome_ballista_attack_a.dae binaries\data\mods\public\art\animation\biped\infantry\siege_operators\rome_ballista_attack_b.dae binaries\data\mods\public\art\animation\biped\infantry\spearman\idle_ready_spear.dae binaries\data\mods\public\art\animation\biped\maur_trader_death.dae binaries\data\mods\public\art\animation\biped\maur_trader_idle.dae binaries\data\mods\public\art\animation\biped\maur_trader_move_a.dae binaries\data\mods\public\art\animation\biped\maur_trader_move_b.dae binaries\data\mods\public\art\animation\biped\maur_trader_move_c.dae binaries\data\mods\public\art\animation\biped\new\death_rider_elephant_african.dae binaries\data\mods\public\art\animation\biped\new\death_rider_elephant_asian.dae binaries\data\mods\public\art\animation\biped\rider\cavalry\archer\idle_carry_meat.dae binaries\data\mods\public\art\animation\biped\rider\cavalry\dismount.dae binaries\data\mods\public\art\animation\biped\rider\cavalry\mount.dae binaries\data\mods\public\art\animation\biped\rider\cavalry\spearman\gallop_shield.dae
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