Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    17.966
  • Joined

  • Last visited

  • Days Won

    578

Everything posted by Stan`

  1. Oh I was sure we eventually released an update to add the kushites. There was a discussion with @implodedok but I guess that was delayed to the new website projecg.
  2. As I said it's not possible anyway, because all devs would have to retroactively accept it. So if we go there we'd still be GPL
  3. @Nescio @wowgetoffyourcellphone @borg- Do you have any thoughts you'd like to share on this ?
  4. Well the thing is we can't re-license the game specifically for those platforms because that would require us to ask the 500+ contributors to do so, and between the ones who will not answer and the ones who will say no, it's kind of a dead end. Now IIRC @elexis did some research and we can go on steam if we use none of their feature (feel free to correct me if I'm wrong) which is kind of a waste but okay. The apple store is just impossible according to the fsf: https://lwn.net/Articles/391423/ Krita is on the windows store though (Also for a 10€ fee) so either they are breaking their license or it's compatible.
  5. Can you bake the wood and the hay texture on a 2048x1024 texture ? As well as normal if you have it ? EDIT: Maybe your new barrels/crate texture as well ?
  6. WIP, with @Alexandermb's wood texture, still missing the hay texture and roof and the props...
  7. According to this https://trac.wildfiregames.com/browser/ps/trunk/build/premake/premake5.lua That would be --gles when building workspaces, and then build normally. As the comment suggest though it might be broken ^^
  8. To answer this question, one can look at https://trac.wildfiregames.com/log/ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js?rev=23001 And deduce it was broken by https://trac.wildfiregames.com/changeset/22826 which removed the function.
  9. That's because @wowgetoffyourcellphone has a special gamesetup.js I'm not exactly sure what he changed so I can't fix it...
  10. Oh that's because you need the development version... Only r01 and r02 were released for A23b
  11. Can you attach the interestinglog.html file here ? See https://trac.wildfiregames.com/wiki/GameDataPaths
  12. @Iltis2017 Do you have other mods enabled ?
  13. Hey @Syn First of all let me welcome you to the forums. The idea sounds good to me especially if it's backed by really nice visuals. If you have any question on the art side of 0 A.D. feel free to let me know, I'll be happy to answer them. The idea sounds good to me, I don't have much to say about what should be in it, I guess it's kinda up to what you want to achieve
  14. Hey there, Just gave a 1h presentation at a company over Microsoft Teams, I can't say it was a real success as out of 200 only 10 attended, so I'm not sure we'll get any new contributors, but it was recorded (can't share that recording unfortunately) so maybe some people will watch it later. Here is the presentation for those wondering. Presentation.pdf
  15. Well yes it's possible I'm open to contributions.
  16. @wowgetoffyourcellphone Any thoughts on the sound themselves ? Is the improvement worth it ?
  17. Actually there used to be an attack as formation option, but it was disabled for all the formations. Because it was broken.
  18. Will be fixed by https://code.wildfiregames.com/D2327 Introduced by https://code.wildfiregames.com/rP22964
  19. I believe Hyrule Conquest has a similar feature implemented by @Exodarion And @fcxSanya https://github.com/AlexanderOlkhovskiy/0ad-civ-choices-mod/tree/f6f3e271be7940223d858d2e647f1356e6f22d69
×
×
  • Create New...