Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    18.148
  • Joined

  • Last visited

  • Days Won

    587

Everything posted by Stan`

  1. Yeah that's already the case I used the destruction one cause it was more visible. First the feature then the art
  2. @Nescio it's for any entity able to upgrade to another. It was done on gate and here on the tower because those are convenient to demonstrate the purpose. It can be extended to anything. I agree about the dust, it's actually a destruction dust particle, I guess there might be better particle actors that could be used. Suggestions are welcome.
  3. It can be added further down the road when the patch gets accepted and committed. Here is an example:
  4. I noticed we did not have upgrade animations when updating walls to gates for example. D2371 fixes that. I haven't done it here, but one can consider adding worker props on the scaffoldings. Without progress bar With progress bar upgrade-animations-and-progress-bar.mp4
  5. I believe that's because of a bug I'm still trying to fix where you can't build a wall from there, so first click sets the origin point, and the second tells the game the wall ends there
  6. @wowgetoffyourcellphone So yes that's what happens. When you want to place a new tower it snaps to the slot. I also discovered a nice tool to record gifs, will probably do more in the future.
  7. @wowgetoffyourcellphone I haven't played AOE much though so care to enlighten me on that ?
  8. It works fine on my end except what @Imarok mentionned. I'll have a look.
  9. Build a wall destroy a tower select a unit Select the wall icon Double click on the green slot
  10. We need to disable it from every variant though ^^
  11. I meant from a performance POV it's catastrophic ^^
  12. Yeah XD. Okay, will add it to the game and fix the rubble of the current buildings using incorrect textures. will also use it for the gaul cc Yeah I guess buildings are okay. Blood apparently,... not so much.
  13. @Alexandermb What do you think of the destroyed civic_center on the right ? I did what I mentionned in the Addons thread
  14. @gameboy That line does not exist anymore, I updated the patch since then.
  15. Sure do you get out of memory errors after that ? You can also test if the last fix (better one) works for you https://code.wildfiregames.com/D2353
  16. Well first of all it would be Open GL ES 2.0 not 3.0 as we don't use Open GL 3.0 either for the rest of the devices. I don't have a RPI 4 yet so I can't try the GL ES 2.0 build. Are you willing to try that ? Yes we do however we are severly undermanned for such a task. Also it would mean dropping a lot of old computers and some extra work to keep supporting Mac OS.
  17. Yes it's possible and would actually be quite fancy but it would requires other animations and some extra code...
  18. You mean like two units syncing until one kills the other like m2tw
  19. @gameboy I fixed the first warning the other is not caused by that code. Keep in mind you need to recompile else the placement won't work.
  20. I fixed the last warning, you need to also fix the sitting animation :/ The death anim is also broken.
  21. @Alexandermb can you try lowering the spec a bit ? It feels like the shield is wet
×
×
  • Create New...