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Everything posted by Stan`
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I meant from a performance POV it's catastrophic ^^
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Yeah XD. Okay, will add it to the game and fix the rubble of the current buildings using incorrect textures. will also use it for the gaul cc Yeah I guess buildings are okay. Blood apparently,... not so much.
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@Alexandermb What do you think of the destroyed civic_center on the right ? I did what I mentionned in the Addons thread
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Allow restoring lost wall turrets!
Stan` replied to gameboy's topic in Game Development & Technical Discussion
@gameboy That line does not exist anymore, I updated the patch since then. -
Allow restoring lost wall turrets!
Stan` replied to gameboy's topic in Game Development & Technical Discussion
That's not linked to the patch see answer above. -
Sure do you get out of memory errors after that ? You can also test if the last fix (better one) works for you https://code.wildfiregames.com/D2353
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Well first of all it would be Open GL ES 2.0 not 3.0 as we don't use Open GL 3.0 either for the rest of the devices. I don't have a RPI 4 yet so I can't try the GL ES 2.0 build. Are you willing to try that ? Yes we do however we are severly undermanned for such a task. Also it would mean dropping a lot of old computers and some extra work to keep supporting Mac OS.
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Yes it's possible and would actually be quite fancy but it would requires other animations and some extra code...
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You mean like two units syncing until one kills the other like m2tw
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Allow restoring lost wall turrets!
Stan` replied to gameboy's topic in Game Development & Technical Discussion
@gameboy I fixed the first warning the other is not caused by that code. Keep in mind you need to recompile else the placement won't work. -
I fixed the last warning, you need to also fix the sitting animation :/ The death anim is also broken.
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@Alexandermb can you try lowering the spec a bit ? It feels like the shield is wet
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I'm on windows, so given the number of leaks elexis is uncovering all over the game, it is quick for my game to go over 3.9GB of RAM and crash. That being said, could you provide a replay that crashes on your machine with my old patch so we could test that theory ? The code is for hardware detection, worst case it should detect badly your hardware, and lower the graphics options. If it crashes later, that should be unrelated. Now assuming we are bit paranoid (or thorough) and we assume that code is for assumptions further down the road (that would eventually crash) I guess the replay could help Thanks for keeping up with this @OptimusShepard !
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Allow restoring lost wall turrets!
Stan` replied to gameboy's topic in Game Development & Technical Discussion
Thanks will fix it later -
It's hard to do, that's why I made a mod :/ But I guess @nani's solution is nice
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Allow restoring lost wall turrets!
Stan` replied to gameboy's topic in Game Development & Technical Discussion
@gameboy The patch has been updated. -
So yeah it's definitely the blood that's killing performance :/ Would you say blood is nice to have ?
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Can you try the no blood mod ? To see if it's really the corpses or just the blood ?
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Blender AddOns, Materials & Tutorials.
Stan` replied to Alexandermb's topic in Tutorials, references and art help
@Alexandermb -
Does that improve battle perfs ?
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Yeah even text and images is good. Plus videos are really hard to get right Also threads can be edited and improved
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Yeah we need more contrast to make them pop out more. Spina could even be dark wood I guess. That's weird, I guess it gets reset in CcmpVisual Actor. Maybe @wraitii knows why. Yeah I really liked that in M2TW (also the units would get sandy as well as bloody in the desert)
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I guess the boss can be metal. Otherwise pretty sweet work.
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Blender AddOns, Materials & Tutorials.
Stan` replied to Alexandermb's topic in Tutorials, references and art help
Using this https://www.creativebloq.com/control-how-objects-shatter-blender-26-8134076 We might be able to create chunks of the model. So process to generate destruction variant would be as follow. Import the mesh using my importer Duplicate the main mesh On the first duplicate do the boolean thing . then add a solidify modifier and an edge split. you might want to control what vertex are gonna be solidified as to not induce too many polygons On the second mesh do the converse. Create another object a cube for instance and substract the boolean then use the new object to only keep the parts of the mesh that were removed by the boolean on the first model. Then apply solidify Now using the cell breaking stuff split the second models into pieces. You can then place them randomly over the place. I guess you could also split every single piece and let them fall using gravity. -
I've wanted to do that for a long time, so here is my take at a Skyship. I called it The Argestesion (using one of the names of the minor wind deities). Maybe with @Freagarach D1958, the side turrets will take life For those who are wondering where they saw this ship, it's in the game and was made by @Shield Bearer and was first posted in this thread