Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    17.611
  • Joined

  • Last visited

  • Days Won

    559

Everything posted by Stan`

  1. @wowgetoffyourcellphone I wonder if having a special shuttle speed couldn't be abused (I guess it would only make units slower if one had fun sending soldiers to gather but if you micro the movements unit gathering would be way faster because they wouldn't use the shuttle speed but the normal speed.
  2. Do we actually have such a thing as shuttle speed ?
  3. 1. Sure then if that improves immersion go ahead ! 2. My issue here is not the speed but the fact they are running while others are walking. So you're saying you changed it to explain the speed difference. 3. A woman fleeing enemy units will only walk fast not run
  4. @Alexandermb Sorry, I forgot to answer. What's the downside of them not using those animations ? On an unrelated note running gathering skirmishers look really weird especially considering the others do not. Can you fix this ? I'm not sure but it would be nice to use the woman running animation instead of power walk.
  5. It only works the first time. Rejoining is not supported. (it's also laggy,)
  6. I'd say the latter. Yes but the UnitAI is different and properly serialized.
  7. The attack plans and general plans. So it only has the current state but not the new movesplanned for the next turns.
  8. Sure take your time PS:If you'd like to meet us AFK we'll likely be at the Capitole du Libre in November
  9. Hello @DarknessWrath, Nice to see another french contributor ! Programmers need not make an application. You can start contributing directly on https://code.wildfiregames.com join us on IRC. If you haven't already I'd recommend you to read the wiki on https://trac.wildfiregames.com Once you make a reasonable amount of contributions on Phabricator you'll be considered to be granted commit access. That might take a while depending on your skills and motivation so patience is important. Patches you submit in the mean time will be reviewed by team members and changes will be requested until the code becomes worthy to be committed. You haven't specified the programming languages you know nor the topics that interests you so I can not orient you toward something. Let me know if you have any questions and do not hesitate to drop by IRC to ask questions on #0ad-dev
  10. Well IIRC it doesn't work for AIs. I'm not even sure you can replay a game with an AI as the commands it sends are not saved anywhere. Then there is the issue of rejoining.
  11. The game is 32bit so it can only use up to 4GB of RAM. I guess generating a Giant latium creates too many objects and runs out of memory. There is some work to be done in this area @elexis might know more.
  12. Those two sounds like they are just a bug to fix
  13. Yes we are still up. Still waiting for the crowdfunding people faces and their permission.
  14. Long story short nope. @sanderd17 attempted something like that in the past but it didn't work out. Else it could be convenient for visible garrisoning
  15. You could also try to apply the scale in blender
  16. While at it mirror the face so that it's complete
  17. Hello @Adrix Thanks for your interest in modding. Feel free to ask any question you have and I'll do my best to help you. For your specific issue, I believe the problem lies in the fact that you haven't re-exported the other animations with the size changes. So when the game loads your new, smaller mesh it actually loads the armature from those files and deform it to fit. Also please note that the engine does not support bone scaling (rotation and location only) Collada does support it but then the file is converted to psa (for anims) and (pmd for static meshes) which do not support it. Sorry for the inconvenience. I'm not sure whether it's documented on the wiki.
  18. How does it move with anims ?
  19. Corrals are not implemented yet Same as 1 It's normal because you task him to the temple hence cancelling previous orders. https://trac.wildfiregames.com/wiki/HotKeys. Yeah it does not maybe @Angen new one could. Happens sometimes any map in mind ? I believe you can by pressing tab see the range or do you mean something else. Welcome to the forums. Glad you like the game.
  20. I couldn't find the wiki page for the network but I believe it's how it works yes
  21. They'd be Idle a bit more slowly or faster It can be used to create random variations so why not.
  22. Disable TLS in the game options. Lobby tab.
×
×
  • Create New...