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Everything posted by Stan`
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	Well if someone can talk to him, please ask him to contact me. The reason it's stalled is because I haven't heard from him in a while. @Nescio made the patches and @ValihrAnt helped too.
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	  Summary of 0 A.D.'s attendance at FOSDEM 2020Stan` replied to Stan`'s topic in Announcements / News Well it's like 4 school buildings with stalls and conference rooms
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	I could try to remaster them, I guess...
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	  Summary of 0 A.D.'s attendance at FOSDEM 2020Stan` replied to Stan`'s topic in Announcements / News It was both.
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	Any reason?
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	Btw if you need new icons let me know
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	The problem with step 1 is that those icons are in square boxes which makes them too small.
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	There are a few features I'd like to have. At least one release blocker ( I will try to meet with @Itms to sort it out soonish) There is the pathfinder threading but no one to review it (@wraitii is AWOL since November) Then there are some gameplay patches ( I have list somewhere) Maybe one art surprise. Then some stuff by vladislav and elexis.
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	Thats the icon to quickly go to the building rally point. To see it select a civic_center
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	I've been trying to unify the interface icons for units a bit with the help of @Lion.Kanzen here is what I got so far: You can try those mods: shield-icons.zip white_icons.zip yellow_icons.zip Or look at the SVG in full quality shield-icons-svg.zip white-icons-svg.zip yellow-icons-svg.zip
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	We are currently doing our best with the limited amount of developers we have. I'd also like to have a release sooner than later.
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	  Summary of 0 A.D.'s attendance at FOSDEM 2020Stan` replied to Stan`'s topic in Announcements / News I can't ask 200 people or more
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	  "Right-click to view more information"Stan` replied to wowgetoffyourcellphone's topic in Gameplay Discussion It's already working that is just a bug
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	  Summary of 0 A.D.'s attendance at FOSDEM 2020Stan` replied to Stan`'s topic in Announcements / News Sure. I'll ask you Just for the record though most people at those events don't like pictures of them being taken. So a lot of blurring would need to be done.
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	  Summary of 0 A.D.'s attendance at FOSDEM 2020Stan` replied to Stan`'s topic in Announcements / News It's @vladislavbelov I couldn't find a a good picture. I guess the closest I can think is a very crowded school campus
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	Alright. If you want me to have a look I can it's nice to see new modders active!
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	Hey there @DeadTom, Nice to see it's still being worked on. Maybe the artists need a bit of help. If so you can send them to me and I'll be happy to help. The game engine is always a bit overwhelming do you guys plan to have a git repository or something?
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	  "Right-click to view more information"Stan` replied to wowgetoffyourcellphone's topic in Gameplay Discussion I don't think there is, but a patch was attached to that ticket and was never ported.
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	  World weight map to generate new realistic mapsStan` replied to WhiteLion's topic in Art Development Join #0ad-dev
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	  World weight map to generate new realistic mapsStan` replied to WhiteLion's topic in Art Development You can look at the maps here https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/maps/random You can also drop by on IRC if you want to have a more interactive discussion
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	  World weight map to generate new realistic mapsStan` replied to WhiteLion's topic in Art Development No everything is place via script
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	  World weight map to generate new realistic mapsStan` replied to WhiteLion's topic in Art Development No I believe you can only import the height. However I guess one of RMGEN's painters might be able to deduce textures depending on height. Maybe @FeXoR or @nani would know.
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	I reported that on the relevant ticket. You might want to add a check for cmpPlayer on line 827 like I suggested on discord

 
         
                     
                     
                     
                    